- Add worktree utility functions for git worktree management
- Fix stale closure issue in create-agent-modal causing worktreeName to not be sent
- Refactor create-agent-modal to use useCallback for all functions in proper order
- Add tilde path expansion before worktree creation to fix "Not in a git repository" error
- Add worktreeName parameter to create_agent_request WebSocket message
- Add debug logging for worktree creation flow
- Remove noisy logging (message chunk updates, session updates, agent update notifications)
The worktree feature allows creating isolated git worktrees for each agent,
enabling work on different branches simultaneously without conflicts.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
When a user accepts an ExitPlanMode permission, the agent sends a
current_mode_update notification. Previously this was only forwarded
as an agent_update message, but the frontend relies on agent_status
messages to update the mode selector UI.
Now we detect current_mode_update notifications and emit an additional
agent_status message immediately, ensuring the UI updates without
waiting for the agent to complete its turn.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Replace the centered realtime button in the global footer with three buttons:
- Agents: Navigate to home screen
- New Agent: Open create agent modal
- Realtime: Start realtime mode (existing functionality)
This provides easier access to core navigation actions from any non-agent screen.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add graceful shutdown to AgentManager that waits for processing agents to complete
- Update server to handle SIGTERM and SIGINT with proper agent cleanup
- Switch dev script to use node --watch --import tsx for faster restarts
- Add shutdown timeout handling with configurable wait period
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add discriminated union for agent options with proper type (claude)
- Store Claude's internal session ID separately from ACP session ID
- Use Zod schema validation for persisted agents
- Use correct session ID when resuming agents (Claude ID for Claude agents)
- Update to @boudra/claude-code-acp@0.8.1 which extracts Claude session ID
Added useReanimatedKeyboardAnimation to GlobalFooter to animate the entire
footer (status bar + controls) up when keyboard opens. Uses translateY
transform to shift footer above keyboard with smooth native timing.
Applied to all footer variants:
- Agent screen with registered controls
- Realtime mode on non-agent screens
- Button mode on non-agent screens
Maintains all recent fixes (portal architecture, tight spacing, smooth
transitions) while restoring the keyboard avoidance behavior.
Implementation by Codex.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
The animated keyboard style was adding FOOTER_HEIGHT + insets.bottom as padding,
creating a massive gap. Removed footer height from padding calculation - keyboard
padding only needs to account for keyboard height, not footer.
Fixed by Codex.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Removed 24px bottom padding from footerContainer that was creating a large
gap between AgentStatusBar and the GlobalFooter controls below.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Codex implemented a portal/context architecture to eliminate layout jank:
- Created FooterControlsProvider context with register/unregister methods
- GlobalFooter now reserves fixed height (88px + insets) for all modes
- Both AgentInputArea and RealtimeControls stack absolutely in same space
- Single shared Reanimated value drives cross-fade (250ms)
- Agent screen registers controls via context instead of rendering inline
- Content padding adjusted to account for footer height
- Borders and safe area moved to shared container
- AgentInputArea simplified to pure component (no internal animations)
This guarantees:
- No layout shifts during transitions
- Smooth cross-fade between control modes
- No gaps or double borders
- Both controls never occupy layout space simultaneously
Implementation by OpenAI Codex per architectural recommendation.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
AgentInputArea was still taking up 88px height when opacity was 0, creating
a gap between status bar and realtime controls. Now switches to position
absolute when hidden (opacity < 0.5) to remove from layout flow completely.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Keep AgentInputArea always mounted, animate opacity (0→1 / 1→0) instead of unmounting
- Use controlled opacity animation for GlobalFooter's RealtimeControls on agent screen
- Both controls fade in/out over 250ms, synchronized for smooth cross-fade
- Disable pointer events on hidden controls to prevent interaction issues
- Keep FadeIn/FadeOut behavior on non-agent screens (home, orchestrator) unchanged
This eliminates the layout "push" effect where GlobalFooter would take up space
while fading in, causing visible jank. Now both controls overlay and cross-fade
smoothly without affecting layout.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Only apply bottom padding to footer container when NOT in realtime mode
- When realtime is active, GlobalFooter handles the bottom padding
- This eliminates the large gap between status bar and realtime controls
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add AgentStatusBar back to agent screen layout above controls
- Remove duplicate mode badge from AgentInputArea (now only in status bar)
- Simplify AgentInputArea to horizontal layout matching RealtimeControls
- Set both controls to height: 88 for consistent sizing
- Remove conditional rendering that caused component to unmount
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Change realtime controls to horizontal layout with fixed height (88px)
- Add orientation prop to VolumeMeter for horizontal/vertical modes
- Create AgentStatusBar component showing mode badge and agent status
- Add agent persistence system for managing agent state across restarts
- Fix bottom sheet dismiss handling to clear state properly
- Remove debug timer from realtime controls
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Introduced a new screenshot image for the app.
- Added local settings for Claude permissions.
- Refactored AgentStreamView and OrchestratorMessagesView to utilize new types for tool calls and permissions.
- Updated ToolCallBottomSheet to handle selected tool calls more efficiently.
- Enhanced type definitions for shared data structures related to tool calls and permissions.
- Lazy initialize audio (on-demand instead of mount) in both player and Speechmatics hooks
- Add audio session teardown on stop for proper cleanup
- Implement agent audio recording with sendAgentAudio in AgentInputArea
- Fix Android navigation race condition in CreateAgentModal (navigate before closing)
- Add animations to global footer and agent screen (FadeIn/FadeOut)
- Auto-cancel stuck agents when sending new messages
- Fix permission request ID propagation from AgentManager to Session
- Apply theme background color via AppContainer wrapper
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
refactor: reset message IDs on new turn and add activity log handlers
- Reset assistant message and thought IDs when starting new agent turn
- Add comprehensive activity log handlers in session context
- Handle tool calls, results, and errors with proper state updates
- Add transcription and assistant chunk streaming handlers
- Improve audio playback with proper error handling and confirmation
- Use generateMessageId() for consistent ID generation
- Filter out transcription activity logs from chat
- Stop audio playback when real speech is detected
```
refactor: implement async agent creation flow with loading states
- Add loading states and request tracking to agent creation modal
- Move agent creation logic from parent to modal component
- Add automatic navigation to agent page after creation
- Implement requestId-based response matching for agent_created events
- Add audio output handling in session context
- Improve modal UX with disabled states during creation
```
refactor: improve agent notification types and fix activity curator
- Convert agent notifications to discriminated union (session/permission/status)
- Fix activity curator to properly handle typed session updates
- Serialize Date objects in AgentInfo for JSON compatibility
- Use activity curator for title generation context
- Reduce console.error to console.warn for non-critical WebSocket errors
- Improve spacing in agent stream views
- Delay title generation until 15+ updates available
```