Files
paseo/docs/floating-panels.md
Mohamed Boudra 2acb10fce9 Keep provider settings above the model selector (#2476)
* fix(app): keep provider settings above model selector

Desktop web comboboxes used the browser top layer, so ordinary modal portals could not cover them. Keep web overlays in one relative layer stack while preserving native bottom-sheet stacking.

* fix(app): route overlay keyboard ownership

* fix(app): preserve nested overlay ownership

* fix(app): route command center overlay input

* fix(app): preserve global overlay ancestry

* fix(app): register global dialog hosts
2026-07-27 14:04:29 +02:00

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Markdown

# Floating Panels
Anchored popovers — tooltips, hover cards, dropdowns, autocompletes — that visually
float above an anchor element on iOS, Android, and web. This doc captures the
non-obvious traps. It is **not** a tutorial; it assumes you have seen the
canonical files and are trying to add or change one.
## Canonical files
| File | Use case |
| ---------------------------------------- | ----------------------------------------------------------------- |
| `components/ui/combobox.tsx` | Anchored picker with search; mobile falls back to bottom sheet |
| `components/ui/tooltip.tsx` | Non-interactive hover/long-press tooltip |
| `components/workspace-hover-card.tsx` | Desktop-web hover card with measure + computePosition + Portal |
| `components/ui/autocomplete-popover.tsx` | Slash-command autocomplete anchored to the focused composer input |
Each handles a different mix of concerns: combobox owns input focus, tooltip is
non-interactive, hover-card is web-only desktop, autocomplete keeps the composer
input focused while its scrollable list lives in a Portal. There is no shared
"floating panel" primitive yet — when a fifth use case shows up we can revisit;
until then prefer copying the closest file and trimming.
## Popover width contract
Combobox desktop popovers are never narrower than their trigger, and they grow
with content up to a ceiling that is never below the trigger:
```ts
const floor = Math.max(desktopMinWidth ?? 0, referenceWidth ?? 200);
const frameStyle = { minWidth: floor, maxWidth: Math.max(400, floor) };
```
`desktopMinWidth` is an explicit floor-raiser. It does not cap width, and the
trigger still wins when it is wider. Changing this default requires re-verifying
every consumer listed here.
Consumers: `composer/agent-controls/mode-control.tsx`,
`composer/agent-controls/index.tsx`, `composer/index.tsx`,
`components/combined-model-selector.tsx`, `components/hosts/host-picker.tsx`
(including `components/hosts/host-filter.tsx`), `components/branch-switcher.tsx`,
`components/left-sidebar.tsx`, `components/ui/select-field.tsx` (schedule form),
`screens/new-workspace-screen.tsx` plus `screens/new-workspace/project-picker.ts`,
`components/import-session-sheet.tsx`, `screens/workspace/workspace-screen.tsx`,
`screens/settings-screen.tsx`, and `screens/project-settings-screen.tsx`.
## Gotcha 1 — Android touch hit-test by parent bounds
On Android, a child View whose bounds fall outside its parent's bounds renders
correctly (with `overflow: visible`, the default) but **does not receive touch
events**. `ViewGroup.dispatchTouchEvent` filters touches by the parent's hit
rect first, then iterates children. A touch in the overflowing region never
reaches the parent, let alone the child. iOS and web do not share this rule —
iOS hit-test descends into overflowing children, web uses standard CSS pointer
events. This is the bug that put autocomplete on this path: the popover was
positioned `bottom: 100%` of its parent and worked on iOS/web for months;
Android touches sailed straight through to the chat scroll view behind it.
Two escape hatches in the codebase:
- **`Modal`** (combobox, dropdown menu and tooltip on native) — opens a new Android window, so
hit-testing starts fresh in that window. Side effect: a Modal opening on
Android can detach the IME from an underlying TextInput. Fine for combobox
(it has its own input) and tooltip (no input). **Not** fine for autocomplete
(the composer's input must stay focused so the user keeps typing).
- **`<Portal>` from `@gorhom/portal`** (hover-card, autocomplete-popover) —
hoists the React subtree to a fixed mount point whose bounds cover the
screen. Same window, same IME, hit-test works because the new parent is
full-screen. This is the right default when you must keep IME attachment.
Choose the host by layer: app-global overlays use the root host; content
overlays can use the current `FloatingPanelPortalHost` so sliding sidebars
cover them.
Choose Modal vs Portal by whether the underlying input can lose its keyboard.
On web, dropdown menus render into the shared `overlay-root`, not React Native
Web's `<Modal>`/`<dialog>`. A browser top-layer dialog always paints above
ordinary portals regardless of `z-index`, which would hide app toasts and
tooltips behind the menu. The shared overlay scale keeps menus below toasts and
lets tooltip portals paint above both.
The shared overlay scale is relative for interactive surfaces: a base floating
panel is below a base modal, while a floating panel rendered from inside a modal
inherits that modal's layer and paints above it. Wrap portal content in
`OverlayLayerProvider`; do not assign one global menu z-index. Desktop web
comboboxes must use `overlay-root` too. Rendering them through React Native
Web's `<Modal>` puts them in the browser top layer, where no ordinary modal
portal can cover them.
Painting and keyboard ownership use the same relative layer model. Register
desktop modal, combobox, and dropdown focus scopes with `useWebOverlayRegistration`; the
highest painted scope alone receives overlay keys, traps focus, and restores
focus when it closes. Do not add component-local global Escape listeners: two
stacked overlays would both close on one keypress.
If an overlay is rendered by a global host rather than beneath its opener in
the React tree, carry the opener's current layer through the host store and
restore it with `OverlayLayerProvider`. Otherwise painting and keyboard
ownership silently reset at the app root. When the opener is a global keyboard
action and has no component context to carry, resolve the host layer with
`useGlobalWebOverlayLayer` on its closed-to-open transition. It captures the
current top registered layer before the new host joins the stack; do not give a
global dialog a fixed root-derived modal layer.
## Gotcha 2 — Portal breaks lifecycle and coordinate-system inheritance
A Portal escapes Android's hit-test, but it also escapes two things you were
quietly relying on:
- **Lifecycle.** The portal'd subtree mounts at the app root, not inside your
component's natural ancestor chain. When the user navigates away, your
component may stay mounted (offscreen, in a tab) — the popover stays with it.
Gate `visible` on a screen-focus signal. For panes inside `agent-panel`, the
`isPaneFocused` prop already exists and flips on pane switches; pass
`visible={isYourOwnVisible && isPaneFocused}`.
- **Transforms.** `KeyboardShiftProvider` owns the canonical keyboard shift
SharedValue, and `useKeyboardShiftStyle()` only adapts that value into
translate/padding styles. The composer and chat content must both read that
provider-owned value. A portal'd popover is outside the composer tree — it
does not get that transform unless you apply it yourself.
- **Layering.** The default root host renders after app content, so it sits
above compact sidebars. Content overlays that must sit below sidebars should
use the current `FloatingPanelPortalHost`.
- **Coordinate systems.** `measureInWindow` gives window coordinates. A Portal
renders inside its host, not necessarily at window origin. Position anchored
content relative to the host: `anchorRect - hostRect`. This is what
`measureFloatingPanelPortalHost()` is for.
The fix for transforms is Gotcha 3.
## Gotcha 3 — Reanimated transforms vs `measureInWindow`
`measureInWindow` returns the view's _current_ screen position. In theory that
includes Reanimated-applied transforms (Reanimated updates native view
properties, and Android's `getLocationInWindow` reads transformed coords). In
practice it's racy — the measurement may snapshot mid-animation, and on Android
with Reanimated worklets the result is not always stable.
If the panel cannot stay inside the transformed ancestor, do not try to track
the keyboard by re-measuring on every frame. Instead,
**slave the popover's transform to the same `KeyboardShiftProvider` SharedValue
the composer uses**:
1. Snapshot `openShift = shift.value` at the moment you measure the anchor.
2. Apply `useAnimatedStyle(() => ({ transform: [{ translateY: openShift.value - shift.value }] }))`
to the popover wrapper.
When `shift` equals `openShift`, the translate is 0 and the popover sits at
the measured position. When the keyboard moves afterward, the delta translates
the popover by exactly the amount the composer translates. They move in
lockstep, no re-measurement needed. Do not call
`useReanimatedKeyboardAnimation()` directly for app UI offset policy; Android
can briefly report a stale nonzero height with closed progress, and the shared
provider is where that is normalized.
The provider also reconciles iOS from the controller's native `onEnd` event.
The controller's stock iOS shared values update at move start and during an
interactive move, but not at the terminal event, so JS contention can otherwise
leave the last height/progress pair stuck in either the open or closed state.
Keep that terminal reconciliation on the UI thread; a later focus or blur must
not be required to repair the offset.
Re-measure on `Keyboard.addListener('keyboardDidShow'|'keyboardDidHide')` only
to refresh the snapshot if the keyboard was mid-transition when the popover
opened.
## Gotcha 4 — Host-relative positioning before platform offsets
The generic anchored-overlay rule is:
1. Measure the anchor with `measureInWindow`.
2. Measure the Portal host with `measureFloatingPanelPortalHost(hostName)`.
3. Position with anchor coordinates relative to the host:
```ts
left = anchorRect.x - hostRect.x;
bottom = hostRect.height - (anchorRect.y - hostRect.y) + offset;
```
Do this before adding any platform offset. If anchor and host are both measured
with `measureInWindow`, Android's status-bar coordinate behavior cancels out.
Only add a status-bar offset when the render surface is not measured in the same
coordinate system. See `tooltip.tsx` for that separate case.
## Gotcha 5 — The two-measurement flash
If your popover needs `top` (or `left`) computed from both:
- the anchor's screen position (`anchorRect` from `measureInWindow`), **and**
- the popover's own size (`contentSize` from `onLayout`),
then a naïve implementation will flash through three positions on every open:
1. **Frame 1** — render with `top: -9999` (or any placeholder) while waiting
for either measurement. Wrapper has no `width`, so the inner content lays
out at its natural (often narrow) intrinsic width.
2. **Frame 2**`anchorRect` lands. Wrapper now has `width: anchorRect.width`.
But the stale `onLayout` from frame 1 has already set `contentSize` to the
narrow-width dimensions. `top = anchorRect.y - wrongHeight - gap` — visible
at the wrong spot.
3. **Frame 3** — real `onLayout` fires with the correct width. `contentSize`
updates. Position snaps to the right place.
The visible jump in frame 2 is the flash. Two pieces solve it, and you need
both:
- **Do not mount the floating content until `anchorRect` is set.** Return
`null` until then. This prevents the bad-width onLayout from happening at
all.
- **Once `anchorRect` is set but `contentSize` isn't, render the wrapper with
the final width but `opacity: 0`.** The first visible paint is at the
correct position. This is the combobox pattern —
`shouldHideDesktopContent` at `combobox.tsx:481, 876`. **Do not** use
`top: -9999` as the placeholder; the layout work still happens at -9999 and
any subsequent state-flash is visible when you flip back.
The "render invisible to measure, then reveal" pattern is the canonical
solution to chicken-and-egg positioning in this codebase. Reach for it before
anything fancier.
## Gotcha 6 — Bottom sheet refs are not lifecycle truth
`@gorhom/bottom-sheet` modals churn their imperative ref while presenting and
dismissing. Do not treat `ref != null` as permission to call `present()`, and do
not treat `ref == null` as the sheet being closed. The user-visible lifecycle is
the desired `visible` prop plus the sheet callbacks (`onChange(-1)`,
`onDismiss`).
If a user closes a sheet with the backdrop or a pan gesture, the sheet may detach
and reattach before React state has acknowledged `visible=false`. Re-presenting
on that attach races Gorhom's dismiss path and leaves the modal unable to reopen.
Track an explicit phase (`closed` / `presenting` / `presented` / `dismissing`) and
ignore ref churn while dismissing.
Do not treat `onChange(-1)` as a close by itself. In a stacked
`BottomSheetModal`, `-1` can also mean the sheet is temporarily hidden under
another pushed sheet. Close React state from `onDismiss`; use `onChange` only to
track phase.
## Recipe for a new anchored panel
Before you write a new one, ask:
1. **Can the underlying input lose its keyboard?** If yes, use Modal (simpler).
If no, use Portal.
2. **Does the panel need to dismiss on screen change?** Almost always yes —
gate `visible` on an upstream focus prop (`isPaneFocused` or similar).
3. **Is the panel rendered in a Portal host?** Measure the host too. Never use
raw window coordinates as local Portal coordinates.
4. **Does the panel sit above something that moves with the keyboard?** If
yes, slave a Reanimated transform to the same SharedValue (Gotcha 3).
If no, you can probably skip the transform entirely.
5. **Will the panel's content height vary?** If yes, you need both
`anchorRect` and `contentSize` for positioning → apply Gotcha 5 (return
null until anchor, then opacity-0 until contentSize). If no — content has
a known fixed max height — you might be able to use bottom-anchored
positioning (`bottom: windowHeight - anchor.y + gap`) and skip the
`contentSize` round-trip entirely. **But only if the height is genuinely
bounded**. Verify before you commit.
Then copy the closest canonical file and trim.