* fix(workspaces): show provider subagent activity
Provider subagent lifecycle lives outside managed agent snapshots, so workspace aggregation dropped it after the parent turn finished. Count running provider subagents against the delegation root and emit workspace updates when their status changes.
* fix(workspaces): surface cross-workspace subagents
* Fix shortcut capture ignoring - = ; ' keys
KEY_MAP was missing Minus/Equal/Semicolon/Quote, so
keyboardEventToComboString returned null for those physical keys and
the capture UI silently dropped them. Add the four entries with their
shifted variants.
Also suppress the Electron View > Zoom accelerators (Cmd+-/=/0) while
capturing, so those combos reach the renderer instead of zooming the
window. Driven by the existing capturingShortcut flag via a new
paseo:menu:set-capturing-shortcut IPC.
* fix: address review feedback from PR #2047
Trim the capturing useEffect so it only fires when capture is active
(removes the redundant on-mount false and the double-fire on true->false),
and reset the main-process capturingShortcut flag on renderer reload via
browser-window-created + did-finish-load so a Cmd+R mid-capture can't
leave the zoom accelerators disabled.
---------
Co-authored-by: Mohamed Boudra <boudra.moha@gmail.com>
* fix(server): patch OpenCode SDK unhandled rejection on stream abort
The SDK's SSE abort handler calls reader.cancel() without handling
its rejection. When Paseo aborts the event stream during normal
session close, that promise can reject and crash the daemon with an
unhandled rejection outside any Paseo-owned code path.
Patches both copies the SDK ships (dist/gen and dist/v2/gen, the
latter being what Paseo actually imports). Extends
postinstall-patches.mjs to support patch-package running from a
non-root cwd, since @opencode-ai/sdk lives in packages/server's own
node_modules rather than the hoisted root.
* fix(server): stop assuming OpenCode's default agent is "build"
OpenCode users can rename or delete any agent, including the built-in
"build"/"plan" defaults. Paseo was injecting a hardcoded "build"
agent in several places whenever no mode was explicitly requested:
- The protocol manifest declared defaultModeId: "build" for opencode,
which AgentManager.normalizeConfig applied to every session
(including internal metadata-generation sessions) before any
provider-level logic ran.
- OpenCode's own normalizeOpenCodeModeId defaulted an empty/"default"
modeId to "build" rather than omitting the agent field.
- Unattended child creates (e.g. subagents spawned by an unattended
parent) forced modeId: "build" to express unattendedness, even
though that's already carried by the auto_accept feature.
Now an unset mode stays unset end-to-end: the "agent" field is
omitted from OpenCode prompt/command calls entirely, letting OpenCode
fall back to its own configured default agent instead of Paseo
guessing one that may not exist.
* fix(server): validate agent create mode on the WebSocket session path
resolveAndValidateCreateAgentMode already rejects modes unknown to a
provider's discovered mode list, but it was only wired into the MCP
create path. App-created agents (create_agent_request) skipped it
entirely, so a client's remembered mode preference — which can go
stale when a user renames or deletes OpenCode agents — sailed through
to the provider and failed mid-turn with an opaque error instead of a
clear rejection at creation time.
resolveSessionCreateAgent now calls
providerSnapshotManager.resolveCreateConfig, matching the MCP path,
so an invalid mode now throws 'Invalid mode ... Available modes: ...'
immediately on create.
* chore: address review feedback on create-agent and postinstall script
- Document the cleanup-ordering constraint in resolveSessionCreateAgent:
mode validation runs after buildSessionConfig (cwd isn't known until
that completes), so a thrown validation error leaves any
worktree/workspace buildSessionConfig created for the caller to clean
up. session.ts already handles this for the worktree path; the
directory-only workspace path has a pre-existing gap, not introduced
by this validation.
- Log spawn errors from patch-package in postinstall-patches.mjs
(e.g. ENOENT if it's missing from PATH) instead of failing silently.
* fix(server): don't fabricate OpenCode modes when discovery finds none
fetchModesFromClient and mergeOpenCodeModes fell back to
DEFAULT_MODES ([build, plan]) whenever OpenCode discovery returned
nothing — e.g. for a freshly-created worktree whose OpenCode server
hasn't loaded the project config yet. That fabricated list let
create-time mode validation accept a stale 'plan' preference that the
provider then rejects at prompt time (Agent not found: 'plan').
Return an empty list instead: OpenCode users can rename or delete any
agent, so any hardcoded fallback risks validating a mode that doesn't
exist. DEFAULT_MODES is retained only for description enrichment and
sort ordering.
* fix(app): reconcile stale selected mode against discovered modes on create
The mode picker displays modeOptions[0] when the stored modeId isn't
in the discovered list (e.g. a globally-remembered 'plan' that a
workspace's OpenCode config no longer defines), but the create request
still submitted the raw stored modeId. Result: UI showed 'Build' while
the request sent 'plan', which the daemon then rejected.
Reconcile the selected mode against the discovered mode ids when
building the create config (both the workspace draft composer and the
workspace-setup dialog), so the submitted mode matches what the picker
shows — falling back to the first available mode when the stored one is
absent. Mirrors the existing resolveEffectiveModel reconciliation for
models.
* test(server): fix opencode mode tests after fallback change + rebase
- Replace 'available modes include build and plan' (which relied on the
removed [build, plan] discovery-failure fallback) with two tests:
one asserting discovered agents map to modes, one asserting empty
discovery yields no fabricated modes.
- Restore messageId fields in the four provider-subagent timeline
assertions. These were accidentally dropped during rebase conflict
resolution; the #2013 subagent code legitimately emits messageId, so
the expectations must include it.
* test(app): fix e2e seed helper using invalid opencode mode
createIdleAgent seeded an OpenCode agent with modeId
'bypassPermissions' — a Claude mode OpenCode never had. This worked
before only because the session create path silently coerced unknown
modes to 'build'. Now that create-time mode validation rejects modes
the provider doesn't define, use 'build' + auto_accept (OpenCode's
unattended full-access equivalent), matching the rewind-flow helper.
Fixes the e2e failures across archive-tab, command-center-host,
settings-toggle-tab-regression, workspace-agent-tab-rename,
workspace-pane-remount, workspace-navigation-regression, and
worktree-restore specs, which all seed via this helper.
* fix(app): use global codebuddy binary for codebuddy-code ACP provider
The @tencent-ai/codebuddy-code npm package ships multiple bins
(codebuddy/cbc/cbc-prewarm), so `npx -y @tencent-ai/codebuddy-code`
fails with "could not determine executable to run" and exits
immediately. Paseo's ACP catalog probe treats npx as a long-running
process, so the initialize request never gets a response and the
probe times out after 60s, leaving the model list empty.
Switch to the user-installed codebuddy CLI (matching kiro-cli,
traecli, cursor, etc.) so the probe completes and models load.
* chore: trigger CI rerun (app-tests flaky: window-is-not-defined in strategy-web.test.tsx, unrelated to this change)
---------
Co-authored-by: Mohamed Boudra <boudra.moha@gmail.com>
* feat(app): add sidebar help and support menu
Give users a single place to run diagnostics, find shortcuts, and reach the support channels. Share one global diagnostic sheet between Settings and the sidebar so both entry points collect the same report.
* fix(app): keep cloned workspace navigation atomic
A newly merged clone flow still used the previous navigation signature and opened its draft tab separately. Route the cloned workspace and its draft target through the unified navigation command so attention selection cannot replace the intended tab.
* test(app): harden sidebar help coverage
Accept both the Discord invite URL and its canonical redirect, assert placement through real element geometry, and remove an unnecessary diagnostic-host callback.
* test(app): cover support redirect variants
Keep the help-menu E2E stable across prerelease versions and the valid redirect forms returned by Discord and GitHub.
* fix(ci): retry npm installs
Transient registry and package-download failures should delay a job briefly instead of requiring a manual rerun. Apply one bounded retry policy across CI, deploy, and release workflows.
* fix(ci): preserve retries for historical Android tags
Manual Android rebuilds may check out releases from before the shared retry script existed. Keep that install step self-contained and allow the shared helper's injected runner to be asynchronous.
* fix(ci): preserve retries for desktop release refs
* refactor(ci): use shared npm retry helper everywhere
* fix(app): focus explicitly opened workspace tabs
Explicit tab navigation could be overwritten by attention-aware workspace
navigation when the visible agent had just finished. Make workspace navigation
own both normal attention selection and explicit targets so callers cannot
sequence them inconsistently.
* test(app): strengthen forked tab focus assertion
* fix(codex): surface silent terminal activity
Successful no-output commands use a null output field, while terminal interactions carry their stdin separately. Preserve both so the agent timeline remains auditable.
* refactor(tests): share Codex event waiter
* fix(codex): preserve bounded terminal audit details
Keep terminal stdin through late command relabeling, cap it with other timeline content, and accept nullable output from legacy live completion events.
* fix(codex): preserve repeated terminal writes
* fix(app): preserve New Workspace prompts across target changes
The New Workspace draft was keyed by the selected host and project, so changing either target replaced the visible prompt with another draft scope. Treat the screen as one persistent draft surface and migrate the newest active legacy draft.
* test(app): express draft persistence as user actions
* fix(app): clear stale picker PR context
* fix(app): persist picker attachment ownership
* fix(app): keep workspace target context safe
* feat: clone GitHub repo into a workspace
Add an end-to-end "clone a GitHub repo and register it as a Paseo
workspace" flow: a new workspace.github.clone RPC, daemon handler,
client method, CLI `paseo clone` command, and a GitHub-repo mode in
the project picker modal. Gated behind the workspaceGithubClone
server capability flag.
- protocol: workspace.github.clone request/response schemas + feature flag
- server: handleWorkspaceGithubCloneRequest, normalizeCloneRepository
- client: DaemonClient.cloneGithubWorkspace
- cli: `paseo clone <repo> --dir <path> [--protocol https|ssh]`
- app: GitHub-repo mode, clone-protocol picker, error surfacing
Review fixes:
- CLI clone now checks the workspaceGithubClone capability and fails
fast with a clear "update the host" error instead of hanging for the
full request timeout against an older daemon.
- Replace the duplicated client-side URL-detection regex (app + CLI)
with a shared isCompleteGitRemote() in @getpaseo/protocol/git-remote,
backed by parseGitRemoteLocation so clients classify remotes
identically to the daemon (fixes confusing errors for git://, ftp://,
file:// inputs).
- Add git-remote.test.ts covering the shared classifier.
* Fix GitHub clone failure handling
---------
Co-authored-by: Mohamed Boudra <boudra.moha@gmail.com>
* feat(app): give each permission mode a distinct icon
The mode selector reused shield glyphs across modes: Auto mode showed a
question mark, Always Ask a checkmark, and the same icon appeared on
several modes (ShieldCheck on both Always Ask and Plan, ShieldAlert on
both Accept File Edits and Bypass). The result read as arbitrary rather
than as a scale of autonomy.
Assign every built-in provider mode a distinct icon from one shared
vocabulary, applied consistently across Claude, Codex, Copilot, and
OpenCode:
- Shield guarded default (every action prompts)
- ShieldCheck classifier/auto-reviewer vets prompts
- ShieldPlus edit tools pre-approved, others still prompt
- ShieldEllipsis plan / read-only deliberation
- ShieldOff fully permissive, no prompts
Register the new icons in the client MODE_ICONS map. Old clients
downgrade unknown icon names to ShieldCheck through the existing
customModeIcons compat gate, so the wire contract is unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(app): order permission modes by autonomy
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: Mohamed Boudra <boudra.moha@gmail.com>
* fix(chat): keep attachments visible after creating agents
Agent creation could receive the canonical user message before the client knew the new agent ID. Hand the local rich presentation to that message and preserve it through later timeline hydration.
* refactor(chat): clarify local message presentation naming
* fix(chat): clear pending state after message handoff
* feat(app): pin projects to top of the sidebar
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(app): dedicated Pinned sidebar section with UX fixes
Replaces the invisible float-in-place pinning with a Codex-style Pinned
section at the top of the sidebar that hoists pinned chats and projects.
- Pin-aware keyboard shortcut numbering (badges match visual order)
- Pinned chats show their project name as subtitle (context after hoisting)
- Pinned entries ordered most-recently-pinned first
- Collapsible Pinned section (persisted)
- Double-click guard on workspace pin toggle
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(app): move Pinned section above the Workspaces header
Pinned now sits at the top of the scroll, above the "Workspaces" section
header (which moves into the scroll below it), matching the market-standard
sidebar layout. Chevron sits beside the "Pinned" label.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(app): reveal Pinned collapse chevron on hover only
Extracts PinnedSectionHeader with its own hover state; the chevron hides
until hover on web and stays visible on touch/compact.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(app): pin the active chat via keyboard shortcut and inline pin button
Adds a ⌘⇧P / Ctrl+Shift+P shortcut that pins the selected chat, mirroring
the worktree.archive action across actions/dispatcher/route-shortcut, gated
by `selected && supportsWorkspacePinning`. Also surfaces an inline pin button
on row hover (always-on for touch) alongside the kebab in the shared trailing
overlay, swapping Pin/PinOff by pinned state.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(server): unify project and workspace pin handlers
Collapses the two near-identical pin.set handlers into a shared
handlePinSetRequest that owns control flow, error handling and the
workspace-update fan-out; each caller only supplies its registry apply
step and typed response payload.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(app): drop empty pinned project shells and empty Workspaces header
Pinning every chat of a project hoisted them into Pinned but left an empty
project header (plus its new-workspace ghost row) below, duplicating the
project. Skip projects emptied by pinning while keeping genuinely empty
projects. Also hide the "Workspaces" section header when no unpinned projects
remain, so it no longer floats above nothing.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(protocol): correct workspacePinning COMPAT version to v0.1.105
Feature ships in 0.1.105 per the changelog, not the placeholder v0.1.103.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(app): hide redundant chat pin control inside pinned projects
A pinned project already hoists all its chats to the top, so the per-chat pin
was a no-op that just toggled a dead icon. Suppress the inline pin button, the
kebab pin item, and the pin keyboard shortcut on chats whose project is pinned;
they still work for chats in unpinned projects.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(app): hide project pin control on empty projects
Project pin state is derived from workspace descriptors, so a project with no
workspaces would set pinnedAt on the server but emit no descriptor update — the
pin silently never surfaced and the user got no feedback. Offer the pin only
once the project has a chat, matching how chat pins are suppressed inside
already-pinned projects.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(app): drop collapsed Pinned rows from keyboard shortcut numbering
When the Pinned section is collapsed its chats and projects are hidden, but the
shortcut model kept counting them: visible unpinned rows showed off-by-N badge
numbers and pressing a number key jumped to a hidden pinned chat. Exclude the
pinned rows from numbering when Pinned is collapsed, matching what renders.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(app): hydrate pinned sidebar rows
* fix(app): keep filtered workspace controls reachable
* feat(app): scope sidebar pinning to chats, drop project pinning
Per PR review: pinning whole projects overlapped with project reordering
and mixed projects into the pinned list. Keep chat pinning only.
- Remove the project.pin.set RPC, its server handler, the projectPinnedAt
descriptor field, and the client setProjectPinned method.
- Drop the project pin control, isProjectPinned reads, and the suppressPin
plumbing (its only source — a pinned project — is gone).
- Fold pin-aware shortcut ordering into SidebarModelProvider (the live
shortcut owner) and delete the orphaned use-sidebar-shortcut-model hook,
so pinned chats and their shortcut numbers share one projection.
- Prune the now-unused project pin i18n keys across all locales.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(server): inline the pin handler into the workspace path
With project pinning gone, handlePinSetRequest had a single caller. Fold it
back into handleWorkspacePinSetRequest and drop the project/workspace
generalization.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* revert: keep main's use-sidebar-shortcut-model untouched
This hook (and its test) already live on main. The scope-down had deleted
them, but that's out of scope for this PR — the pin-aware shortcut ordering
lives in SidebarModelProvider now, so main's hook is left exactly as it was.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* chore(protocol): align workspacePinning COMPAT version in websocket-server
Match the v0.1.105 version already corrected in messages.ts.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(app): reshape pinned sidebar updates
* chore(app): remove stale pin button styles
* refactor(app): simplify pinned workspace rows
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Mohamed Boudra <boudra.moha@gmail.com>
* fix(codex): hide shell launchers from command summaries
Codex only unwrapped POSIX shells from /bin. Commands launched through /usr/bin/zsh therefore exposed the wrapper in the tool-call row.
* test(codex): preserve shell wrapper path coverage
* fix(app): keep stream controls clickable under scroll button
The full-width animated overlay won browser hit testing even outside the circular control. Keep positioning on a pass-through container and animate only the button-sized child.
* test(app): preserve scroll hit-test diagnostics
* test(app): align scroll hit-test fixture deterministically
* test(server): include OpenCode message IDs in subagent assertions
Selectable table cells each installed a window-level gesture recognizer, causing every touch to fan out across the entire table. Keep prose selectable while rendering iOS table text without selection.
New terminals were always spawned by the daemon at the hardcoded 80x24
default and only resized once the client's first resize arrived. On a
slow first mount that leaves a window -- or a stuck state -- where a new
terminal renders far smaller than its pane (e.g. vim in a corner).
Seed the PTY with the client's measured viewport size at creation time
so it is born at the right size and the race window is gone.
- protocol: optional `size` on create_terminal_request. Old daemons
ignore it and keep 80x24; old clients send nothing. Fully backward
compatible, no capability gate.
- client: a small last-measured-size cache keyed by serverId+cwd (every
terminal in a workspace shares the pane) with a most-recent fallback;
written on fit, read at create.
- server: thread rows/cols through the controller, terminal manager, and
the worker-thread boundary into the existing size-aware createTerminal.
Tests: cache logic, protocol back-compat parse, controller forwarding.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* fix(chat): show fork controls for every provider
Real assistant messages require stable identity so provider-agnostic chat actions can address the selected turn. Preserve provider IDs where available and generate stable adapter-owned IDs otherwise.
* test(opencode): expect assistant message identities
* test(pi): cover assistant updates without message start
* fix(providers): preserve late assistant identities
* fix(opencode): track fallback compaction identities
* fix(server): bound shell tool output in timelines
Provider tool output could enter timeline persistence and live streams without a size limit. Bound canonical shell output before coalescing, storage, history hydration, and dispatch so every provider follows the same 64 KiB budget.
* refactor(server): slice oversized tool output directly
* fix(server): cover imported and failed shell output
When running Paseo on the Paseo repo itself, the worktree setup step and the
paseo.json service scripts (daemon/app/desktop/ios-simulator) fail with
"cross-env: command not found" unless cross-env is installed globally. The
daemon runs paseo.json commands in a plain shell without the project's
node_modules/.bin on PATH (unlike npm run), so the bare cross-env (a local
devDependency) does not resolve.
cross-env only exists for Windows cmd compatibility, and every one of these
commands launches a unix ./scripts/*.sh, so it was not buying anything here.
Drop it and set the env vars inline. The cross-env dependency stays -- it is
still used by the npm run scripts where it is actually needed.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Nested native stacks fell back to the navigation library's light background during cross-stack swaps. Share the active app surface color across every stack without subscribing route layouts to all theme runtime changes.