When the keyboard appeared, the chat content would get pushed up and the user would lose sight of what they were viewing. This happened because the outer container had keyboard-aware padding, but the ScrollView's content padding was static.
Now the ScrollView's contentContainerStyle receives animated padding that matches the keyboard height, ensuring the content maintains its relative position and the user keeps seeing the same messages when the keyboard appears.
Changes:
- Pass keyboardHeight SharedValue to AgentStreamView
- Add animated contentPaddingStyle that adjusts for keyboard
- Apply dynamic padding to ScrollView contentContainerStyle
- Content now smoothly adjusts as keyboard animates in/out
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
When loading an agent chat with existing messages, the ScrollView would render at the top and then animate scrolling to the bottom, creating a jarring user experience.
Now the initial scroll to bottom happens instantly (no animation), and only subsequent auto-scrolls (when new messages arrive) are animated. This provides a smooth loading experience while maintaining smooth animations for new content.
Changes:
- Add hasScrolledInitially ref to track first scroll
- Use animated: false for initial scroll, animated: true for subsequent scrolls
- Remove debug console.log from scroll handler
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Simplify agent screen layout by removing redundant status bar container and consolidating all footer controls into the input area component. Add smooth fade animations for realtime mode transitions and a floating scroll-to-bottom button for better UX.
Changes:
- Consolidate status bar and controls into AgentInputArea for cleaner layout hierarchy
- Add scroll-to-bottom button to AgentStreamView with fade animations
- Fix realtime controls stacking on non-agent screens
- Add lastActivityAt serialization to MCP server agent responses
- Remove unnecessary layout wrapper in agent screen
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add worktree utility functions for git worktree management
- Fix stale closure issue in create-agent-modal causing worktreeName to not be sent
- Refactor create-agent-modal to use useCallback for all functions in proper order
- Add tilde path expansion before worktree creation to fix "Not in a git repository" error
- Add worktreeName parameter to create_agent_request WebSocket message
- Add debug logging for worktree creation flow
- Remove noisy logging (message chunk updates, session updates, agent update notifications)
The worktree feature allows creating isolated git worktrees for each agent,
enabling work on different branches simultaneously without conflicts.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
When a user accepts an ExitPlanMode permission, the agent sends a
current_mode_update notification. Previously this was only forwarded
as an agent_update message, but the frontend relies on agent_status
messages to update the mode selector UI.
Now we detect current_mode_update notifications and emit an additional
agent_status message immediately, ensuring the UI updates without
waiting for the agent to complete its turn.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Replace the centered realtime button in the global footer with three buttons:
- Agents: Navigate to home screen
- New Agent: Open create agent modal
- Realtime: Start realtime mode (existing functionality)
This provides easier access to core navigation actions from any non-agent screen.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add graceful shutdown to AgentManager that waits for processing agents to complete
- Update server to handle SIGTERM and SIGINT with proper agent cleanup
- Switch dev script to use node --watch --import tsx for faster restarts
- Add shutdown timeout handling with configurable wait period
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add discriminated union for agent options with proper type (claude)
- Store Claude's internal session ID separately from ACP session ID
- Use Zod schema validation for persisted agents
- Use correct session ID when resuming agents (Claude ID for Claude agents)
- Update to @boudra/claude-code-acp@0.8.1 which extracts Claude session ID
Added useReanimatedKeyboardAnimation to GlobalFooter to animate the entire
footer (status bar + controls) up when keyboard opens. Uses translateY
transform to shift footer above keyboard with smooth native timing.
Applied to all footer variants:
- Agent screen with registered controls
- Realtime mode on non-agent screens
- Button mode on non-agent screens
Maintains all recent fixes (portal architecture, tight spacing, smooth
transitions) while restoring the keyboard avoidance behavior.
Implementation by Codex.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
The animated keyboard style was adding FOOTER_HEIGHT + insets.bottom as padding,
creating a massive gap. Removed footer height from padding calculation - keyboard
padding only needs to account for keyboard height, not footer.
Fixed by Codex.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Removed 24px bottom padding from footerContainer that was creating a large
gap between AgentStatusBar and the GlobalFooter controls below.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Codex implemented a portal/context architecture to eliminate layout jank:
- Created FooterControlsProvider context with register/unregister methods
- GlobalFooter now reserves fixed height (88px + insets) for all modes
- Both AgentInputArea and RealtimeControls stack absolutely in same space
- Single shared Reanimated value drives cross-fade (250ms)
- Agent screen registers controls via context instead of rendering inline
- Content padding adjusted to account for footer height
- Borders and safe area moved to shared container
- AgentInputArea simplified to pure component (no internal animations)
This guarantees:
- No layout shifts during transitions
- Smooth cross-fade between control modes
- No gaps or double borders
- Both controls never occupy layout space simultaneously
Implementation by OpenAI Codex per architectural recommendation.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
AgentInputArea was still taking up 88px height when opacity was 0, creating
a gap between status bar and realtime controls. Now switches to position
absolute when hidden (opacity < 0.5) to remove from layout flow completely.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Keep AgentInputArea always mounted, animate opacity (0→1 / 1→0) instead of unmounting
- Use controlled opacity animation for GlobalFooter's RealtimeControls on agent screen
- Both controls fade in/out over 250ms, synchronized for smooth cross-fade
- Disable pointer events on hidden controls to prevent interaction issues
- Keep FadeIn/FadeOut behavior on non-agent screens (home, orchestrator) unchanged
This eliminates the layout "push" effect where GlobalFooter would take up space
while fading in, causing visible jank. Now both controls overlay and cross-fade
smoothly without affecting layout.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Only apply bottom padding to footer container when NOT in realtime mode
- When realtime is active, GlobalFooter handles the bottom padding
- This eliminates the large gap between status bar and realtime controls
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add AgentStatusBar back to agent screen layout above controls
- Remove duplicate mode badge from AgentInputArea (now only in status bar)
- Simplify AgentInputArea to horizontal layout matching RealtimeControls
- Set both controls to height: 88 for consistent sizing
- Remove conditional rendering that caused component to unmount
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Change realtime controls to horizontal layout with fixed height (88px)
- Add orientation prop to VolumeMeter for horizontal/vertical modes
- Create AgentStatusBar component showing mode badge and agent status
- Add agent persistence system for managing agent state across restarts
- Fix bottom sheet dismiss handling to clear state properly
- Remove debug timer from realtime controls
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Introduced a new screenshot image for the app.
- Added local settings for Claude permissions.
- Refactored AgentStreamView and OrchestratorMessagesView to utilize new types for tool calls and permissions.
- Updated ToolCallBottomSheet to handle selected tool calls more efficiently.
- Enhanced type definitions for shared data structures related to tool calls and permissions.
- Lazy initialize audio (on-demand instead of mount) in both player and Speechmatics hooks
- Add audio session teardown on stop for proper cleanup
- Implement agent audio recording with sendAgentAudio in AgentInputArea
- Fix Android navigation race condition in CreateAgentModal (navigate before closing)
- Add animations to global footer and agent screen (FadeIn/FadeOut)
- Auto-cancel stuck agents when sending new messages
- Fix permission request ID propagation from AgentManager to Session
- Apply theme background color via AppContainer wrapper
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>