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https://github.com/getpaseo/paseo.git
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feat: keep agents running during orchestrator speech
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@@ -37,8 +37,6 @@ export function RealtimeProvider({ children }: RealtimeProviderProps) {
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isPlayingAudio,
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setMessages,
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setVoiceDetectionFlags,
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cancelAgentRun,
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focusedAgentId,
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} = useSession();
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const [isRealtimeMode, setIsRealtimeMode] = useState(false);
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@@ -50,17 +48,7 @@ export function RealtimeProvider({ children }: RealtimeProviderProps) {
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audioPlayer.stop();
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}
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if (focusedAgentId) {
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try {
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cancelAgentRun(focusedAgentId);
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console.log(
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`[Realtime] Sent cancel_agent_request for agent ${focusedAgentId} before streaming audio`
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);
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} catch (error) {
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console.error("[Realtime] Failed to cancel focused agent:", error);
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}
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}
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// Abort any in-flight LLM turn before the new speech segment streams
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// Abort any in-flight orchestrator turn before the new speech segment streams
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try {
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const abortMessage: WSInboundMessage = {
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type: "session",
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@@ -77,8 +65,13 @@ export function RealtimeProvider({ children }: RealtimeProviderProps) {
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onSpeechEnd: () => {
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console.log("[Realtime] Speech ended");
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},
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onAudioSegment: (base64Audio: string) => {
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console.log("[Realtime] Sending audio segment, length:", base64Audio.length);
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onAudioSegment: ({ audioData, isLast }) => {
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console.log(
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"[Realtime] Sending audio segment, length:",
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audioData.length,
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"isLast:",
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isLast
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);
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// Send audio segment to server (realtime always goes to orchestrator)
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try {
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@@ -86,9 +79,9 @@ export function RealtimeProvider({ children }: RealtimeProviderProps) {
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type: "session",
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message: {
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type: "realtime_audio_chunk",
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audio: base64Audio,
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format: "audio/wav",
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isLast: true, // Complete segment
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audio: audioData,
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format: "audio/pcm;rate=16000;bits=16",
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isLast,
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},
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});
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} catch (error) {
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3
plan.md
3
plan.md
@@ -62,7 +62,8 @@
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- Session context now tracks a `focusedAgentId` that each agent screen sets/clears on mount, and the realtime provider looks at that value to send a `cancel_agent_request` before issuing voice aborts so the next spoken prompt doesn't pile onto a running turn. Attempted `npm run typecheck --workspace=@voice-dev/app` but it still fails in the pre-existing stream harness/tests complaining about `parsed*` fields.
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- [x] Extend focused-agent tracking to orchestrator mode so realtime interruptions cancel the agent that’s actually active, even when no agent detail screen is open.
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- Session context now keeps a derived auto-focus pointing at the most recent running agent whenever no explicit agent screen is selected, so realtime speech aborts send `cancel_agent_request` for that agent before streaming audio; agent screens continue to override the focus via `setFocusedAgentId`.
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- [ ] Keep agent runs alive while speaking to the orchestrator: realtime speech should **not** cancel the focused agent by default. Instead, only interrupt when the user explicitly addresses that agent again or issues a cancel command.
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- [x] Keep agent runs alive while speaking to the orchestrator: realtime speech should **not** cancel the focused agent by default. Instead, only interrupt when the user explicitly addresses that agent again or issues a cancel command.
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- Removed the automatic `cancel_agent_request` that fired on every realtime speech start, so orchestrator dictation no longer tears down whichever agent is in focus; users can still stop runs explicitly via the agent cancel control while the orchestrator abort logic (`abort_request`) remains intact.
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- [x] Harden playback stop/queue clearing so speech detection purges suppressed audio and the server stops emitting TTS while the user is talking.
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- Speech detection now aborts any in-flight TTS generation, clears buffered realtime segments (pending chunks plus partial buffers), and cancels pending playbacks before delegating to the existing abort flow, so no additional audio_output events fire once the user starts talking.
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- [x] Prototype chunked audio input: emit smaller PCM frames with `isLast=false`, update `handleAudioChunk` to buffer and trigger STT once the minimum duration is reached.
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