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GrowQR — Upscaling Module — Redundancy vs Unique Work (Interview / Roleplay / Courses / Assessment)

Purpose: break down the 4 services in the Upscaling module, identify redundant modules we should share/standardize, and clarify what is unique per service.

Inputs reviewed (in growqr/plans/):

  • interview service plan.md
  • Roleplay_OnePager.docx
  • Course_OnePager.docx
  • Assessment_OnePager.docx

1) Upscaling module: services and their primary job

  1. Interview Service
  • Real-time-ish interview practice, persona-driven Q/A
  • Records user media + optional screen share
  • Outputs 7-metric coaching + historical comparison
  1. Roleplay Service
  • Avatar-based AI roleplay (video/voice) + optional screen share
  • Heavier focus on avatar, lip-sync, emotional expression
  • Outputs weighted performance scoring + certificates for scenario thresholds
  1. Courses Service
  • Course catalog + external provider integrations
  • Enrollment/progress tracking + certificates
  • Recommendation engine consumes gaps from other services
  1. Assessment Service
  • Multi-stakeholder assessment marketplace
  • Upload-first (CSV/JSON/Excel), AI-generated assessments as secondary
  • Psychometric/behavioral data feeds the global recommendation engine

2) Redundant modules (should be shared or standardized)

2.1 Identity / auth verification

All services require:

  • verify user identity
  • enforce org visibility (marketplace vs private library)

Recommendation: standard auth library / gateway policy + shared middleware.

2.2 Credits / entitlements

All services deduct credits:

  • Interview: duration tier → credits
  • Roleplay: per session
  • Courses: per course type
  • Assessment: possibly per attempt / premium

Recommendation: one central Credits/Entitlements service or shared library + consistent idempotent “deduct” contract.

2.3 Artifact storage + media broker

Interview/Roleplay generate large artifacts (video/audio/screen). Courses/Assessments generate smaller artifacts (certificates, uploads).

Shared needs:

  • presigned upload/download
  • artifact metadata registry
  • retention policy and deletion

Recommendation: shared “Artifact Registry” module/service (even if storage is per-service).

2.4 Certificate generation

Courses, Assessments, Roleplay (and potentially Interview) all generate certificates.

Shared needs:

  • template engine
  • signing/verification
  • storage + download links

Recommendation: shared Certificate service/library.

2.5 Eventing + outbox pattern

All services share data with each other and Dashboard.

Shared needs:

  • event schema versioning
  • retries, idempotency

Recommendation: standard event format + outbox implementation that every service uses.

2.6 Skill taxonomy + skill-gap representation

Recommendations depend on consistent “skills” and “gaps” representation.

Shared needs:

  • canonical skill IDs
  • mapping metrics → skills

Recommendation: define a shared Skill Taxonomy and a SkillGap schema used by all services.

2.7 Recommendation engine inputs/outputs

Courses are recommended based on:

  • Interview weaknesses
  • Roleplay weaknesses
  • Assessment topic gaps + psychometrics

Shared needs:

  • consistent “signals” API (what each service emits)

Recommendation: a shared “Recommendation Signals” contract:

  • SignalProduced(service, userId, signalType, payload, timestamp, version)

2.8 Compliance baseline (US/EU/India)

All services must support:

  • PII minimization
  • retention controls
  • deletion workflows
  • access auditing

Recommendation: shared compliance checklist + shared primitives (retention tags, audit log schema).


3) Unique modules (must be built per service)

3.1 Interview Service — unique work

  • persona-driven interview state machine
  • question bank and follow-up generation
  • 7-metric interview-specific scoring weights
  • historical comparison optimized for interview metrics

3.2 Roleplay Service — unique work

  • avatar rendering integration strategy (real-time avatar vs pre-rendered video)
  • voice synthesis + lip-sync quality targets (≤100ms target mentioned)
  • scenario configuration and scenario-specific certificate rules
  • roleplay-specific weights (Voice 35%, Facial 25%, Body 20%, Technical 10%, Content 10%)

3.3 Courses Service — unique work

  • external provider integrations and progress sync/webhooks
  • catalog ingestion + caching strategy
  • enrollment state machine (in progress/completed/abandoned)

3.4 Assessment Service — unique work

  • multi-stakeholder creator workflows
  • bulk upload parsing + validation
  • flexible data collection schema per creator
  • timer/navigation engine
  • creator analytics dashboards + exports
  • psychometric/behavioral modeling signals

4) Where client-side vs server-side makes sense (cross-service)

For Interview + Roleplay (real-time experiences)

Client-side is optimal for:

  • recording + encoding
  • optional local STT (for fast turn-taking)
  • avatar rendering + lip sync
  • optional MediaPipe feature extraction

Server-side is optimal for:

  • session orchestration + credits
  • question generation
  • post-session scoring + report
  • artifacts registry + retention/audit

For Courses + Assessment

Mostly server-side:

  • workflows are CRUD + marketplace + sync
  • no need for client-side heavy ML

If we want “shared but not over-engineered”, build these as either shared libraries or small internal services:

  1. Credits/Entitlements (idempotent deduction API)
  2. Artifact Registry (metadata + presigned URL patterns)
  3. Certificates (template + signing)
  4. Event schemas + outbox (reliable cross-service sharing)
  5. Skill taxonomy + SkillGap schema (powering recommendations)
  6. Compliance primitives (retention tags, deletion requests, audit events)

6) Quick risk notes

  • If Interview and Roleplay choose different avatar/TTS strategies, they can still share:

    • the session + artifacts + scoring/report patterns
    • the eventing + skill gap outputs
  • If we attempt server-side real-time audio/video streaming early, we significantly increase:

    • cost
    • compliance surface area
    • time-to-ship

7) Next planning step

Decide and document:

  1. The shared contracts (Credits, Artifacts, Events, SkillGap)
  2. The client/server contract for Interview + Roleplay (what must client compute vs server)
  3. The retention + deletion policy for recordings across markets