Files
hermes/website/docs/user-guide/skills/bundled/creative/creative-pretext.md
Teknium 252d68fd45 docs: deep audit — fix stale config keys, missing commands, and registry drift (#22784)
* docs: deep audit — fix stale config keys, missing commands, and registry drift

Cross-checked ~80 high-impact docs pages (getting-started, reference, top-level
user-guide, user-guide/features) against the live registries:

  hermes_cli/commands.py    COMMAND_REGISTRY (slash commands)
  hermes_cli/auth.py        PROVIDER_REGISTRY (providers)
  hermes_cli/config.py      DEFAULT_CONFIG (config keys)
  toolsets.py               TOOLSETS (toolsets)
  tools/registry.py         get_all_tool_names() (tools)
  python -m hermes_cli.main <subcmd> --help (CLI args)

reference/
- cli-commands.md: drop duplicate hermes fallback row + duplicate section,
  add stepfun/lmstudio to --provider enum, expand auth/mcp/curator subcommand
  lists to match --help output (status/logout/spotify, login, archive/prune/
  list-archived).
- slash-commands.md: add missing /sessions and /reload-skills entries +
  correct the cross-platform Notes line.
- tools-reference.md: drop bogus '68 tools' headline, drop fictional
  'browser-cdp toolset' (these tools live in 'browser' and are runtime-gated),
  add missing 'kanban' and 'video' toolset sections, fix MCP example to use
  the real mcp_<server>_<tool> prefix.
- toolsets-reference.md: list browser_cdp/browser_dialog inside the 'browser'
  row, add missing 'kanban' and 'video' toolset rows, drop the stale
  '38 tools' count for hermes-cli.
- profile-commands.md: add missing install/update/info subcommands, document
  fish completion.
- environment-variables.md: dedupe GMI_API_KEY/GMI_BASE_URL rows (kept the
  one with the correct gmi-serving.com default).
- faq.md: Anthropic/Google/OpenAI examples — direct providers exist (not just
  via OpenRouter), refresh the OpenAI model list.

getting-started/
- installation.md: PortableGit (not MinGit) is what the Windows installer
  fetches; document the 32-bit MinGit fallback.
- installation.md / termux.md: installer prefers .[termux-all] then falls
  back to .[termux].
- nix-setup.md: Python 3.12 (not 3.11), Node.js 22 (not 20); fix invalid
  'nix flake update --flake' invocation.
- updating.md: 'hermes backup restore --state pre-update' doesn't exist —
  point at the snapshot/quick-snapshot flow; correct config key
  'updates.pre_update_backup' (was 'update.backup').

user-guide/
- configuration.md: api_max_retries default 3 (not 2); display.runtime_footer
  is the real key (not display.runtime_metadata_footer); checkpoints defaults
  enabled=false / max_snapshots=20 (not true / 50).
- configuring-models.md: 'hermes model list' / 'hermes model set ...' don't
  exist — hermes model is interactive only.
- tui.md: busy_indicator -> tui_status_indicator with values
  kaomoji|emoji|unicode|ascii (not kawaii|minimal|dots|wings|none).
- security.md: SSH backend keys (TERMINAL_SSH_HOST/USER/KEY) live in .env,
  not config.yaml.
- windows-wsl-quickstart.md: there is no 'hermes api' subcommand — the
  OpenAI-compatible API server runs inside hermes gateway.

user-guide/features/
- computer-use.md: approvals.mode (not security.approval_level); fix broken
  ./browser-use.md link to ./browser.md.
- fallback-providers.md: top-level fallback_providers (not
  model.fallback_providers); the picker is subcommand-based, not modal.
- api-server.md: API_SERVER_* are env vars — write to per-profile .env,
  not 'hermes config set' which targets YAML.
- web-search.md: drop web_crawl as a registered tool (it isn't); deep-crawl
  modes are exposed through web_extract.
- kanban.md: failure_limit default is 2, not '~5'.
- plugins.md: drop hard-coded '33 providers' count.
- honcho.md: fix unclosed quote in echo HONCHO_API_KEY snippet; document
  that 'hermes honcho' subcommand is gated on memory.provider=honcho;
  reconcile subcommand list with actual --help output.
- memory-providers.md: legacy 'hermes honcho setup' redirect documented.

Verified via 'npm run build' — site builds cleanly; broken-link count went
from 149 to 146 (no regressions, fixed a few in passing).

* docs: round 2 audit fixes + regenerate skill catalogs

Follow-up to the previous commit on this branch:

Round 2 manual fixes:
- quickstart.md: KIMI_CODING_API_KEY mentioned alongside KIMI_API_KEY;
  voice-mode and ACP install commands rewritten — bare 'pip install ...'
  doesn't work for curl-installed setups (no pip on PATH, not in repo
  dir); replaced with 'cd ~/.hermes/hermes-agent && uv pip install -e
  ".[voice]"'. ACP already ships in [all] so the curl install includes it.
- cli.md / configuration.md: 'auxiliary.compression.model' shown as
  'google/gemini-3-flash-preview' (the doc's own claimed default);
  actual default is empty (= use main model). Reworded as 'leave empty
  (default) or pin a cheap model'.
- built-in-plugins.md: added the bundled 'kanban/dashboard' plugin row
  that was missing from the table.

Regenerated skill catalogs:
- ran website/scripts/generate-skill-docs.py to refresh all 163 per-skill
  pages and both reference catalogs (skills-catalog.md,
  optional-skills-catalog.md). This adds the entries that were genuinely
  missing — productivity/teams-meeting-pipeline (bundled),
  optional/finance/* (entire category — 7 skills:
  3-statement-model, comps-analysis, dcf-model, excel-author, lbo-model,
  merger-model, pptx-author), creative/hyperframes,
  creative/kanban-video-orchestrator, devops/watchers,
  productivity/shop-app, research/searxng-search,
  apple/macos-computer-use — and rewrites every other per-skill page from
  the current SKILL.md. Most diffs are tiny (one line of refreshed
  metadata).

Validation:
- 'npm run build' succeeded.
- Broken-link count moved 146 -> 155 — the +9 are zh-Hans translation
  shells that lag every newly-added skill page (pre-existing pattern).
  No regressions on any en/ page.
2026-05-09 13:19:51 -07:00

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---
title: "Pretext"
sidebar_label: "Pretext"
description: "Use when building creative browser demos with @chenglou/pretext — DOM-free text layout for ASCII art, typographic flow around obstacles, text-as-geometry gam..."
---
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
# Pretext
Use when building creative browser demos with @chenglou/pretext — DOM-free text layout for ASCII art, typographic flow around obstacles, text-as-geometry games, kinetic typography, and text-powered generative art. Produces single-file HTML demos by default.
## Skill metadata
| | |
|---|---|
| Source | Bundled (installed by default) |
| Path | `skills/creative/pretext` |
| Version | `1.0.0` |
| Author | Hermes Agent |
| License | MIT |
| Platforms | linux, macos, windows |
| Tags | `creative-coding`, `typography`, `pretext`, `ascii-art`, `canvas`, `generative`, `text-layout`, `kinetic-typography` |
| Related skills | [`p5js`](/docs/user-guide/skills/bundled/creative/creative-p5js), [`claude-design`](/docs/user-guide/skills/bundled/creative/creative-claude-design), [`excalidraw`](/docs/user-guide/skills/bundled/creative/creative-excalidraw), [`architecture-diagram`](/docs/user-guide/skills/bundled/creative/creative-architecture-diagram) |
## Reference: full SKILL.md
:::info
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
:::
# Pretext Creative Demos
## Overview
[`@chenglou/pretext`](https://github.com/chenglou/pretext) is a 15KB zero-dependency TypeScript library by Cheng Lou (React core, ReasonML, Midjourney) for **DOM-free multiline text measurement and layout**. It does one thing: given `(text, font, width)`, return the line breaks, per-line widths, per-grapheme positions, and total height — all via canvas measurement, no reflow.
That sounds like plumbing. It is not. Because it is fast and geometric, it is a **creative primitive**: you can reflow paragraphs around a moving sprite at 60fps, build games whose level geometry is made of real words, drive ASCII logos through prose, shatter text into particles with exact per-grapheme starting positions, or pack shrink-wrapped multiline UI without any `getBoundingClientRect` thrash.
This skill exists so Hermes can make **cool demos** with it — the kind people post to X. See `pretext.cool` and `chenglou.me/pretext` for the community demo corpus.
## When to Use
Use when the user asks for:
- A "pretext demo" / "cool pretext thing" / "text-as-X"
- Text flowing around a moving shape (hero sections, editorial layouts, animated long-form pages)
- ASCII-art effects using **real words or prose**, not monospace rasters
- Games where the playfield / obstacles / bricks are made of text (Tetris-from-letters, Breakout-of-prose)
- Kinetic typography with per-glyph physics (shatter, scatter, flock, flow)
- Typographic generative art, especially with non-Latin scripts or mixed scripts
- Multiline "shrink-wrap" UI (smallest container width that still fits the text)
- Anything that would require knowing line breaks *before* rendering
Don't use for:
- Static SVG/HTML pages where CSS already solves layout — just use CSS
- Rich text editors, general inline formatting engines (pretext is intentionally narrow)
- Image → text (use `ascii-art` / `ascii-video` skills)
- Pure canvas generative art with no text role — use `p5js`
## Creative Standard
This is visual art rendered in a browser. Pretext returns numbers; **you** draw the thing.
- **Don't ship a "hello world" demo.** The `hello-orb-flow.html` template is the *starting* point. Every delivered demo must add intentional color, motion, composition, and one visual detail the user didn't ask for but will appreciate.
- **Dark backgrounds, warm cores, considered palette.** Classic amber-on-black (CRT / terminal) works, but so do cold-white-on-charcoal (editorial) and desaturated pastels (risograph). Pick one and commit.
- **Proportional fonts are the point.** Pretext's whole vibe is "not monospaced" — lean into it. Use Iowan Old Style, Inter, JetBrains Mono, Helvetica Neue, or a variable font. Never default sans.
- **Real source/text, not lorem ipsum.** The corpus should mean something. Short manifestos, poetry, real source code, a found text, the library's own README — never `lorem ipsum`.
- **First-paint excellence.** No loading states, no blank frames. The demo must look shippable the instant it opens.
## Stack
Single self-contained HTML file per demo. No build step.
| Layer | Tool | Purpose |
|-------|------|---------|
| Core | `@chenglou/pretext` via `esm.sh` CDN | Text measurement + line layout |
| Render | HTML5 Canvas 2D | Glyph rendering, per-frame composition |
| Segmentation | `Intl.Segmenter` (built-in) | Grapheme splitting for emoji / CJK / combining marks |
| Interaction | Raw DOM events | Mouse / touch / wheel — no framework |
```html
<script type="module">
import {
prepare, layout, // use-case 1: simple height
prepareWithSegments, layoutWithLines, // use-case 2a: fixed-width lines
layoutNextLineRange, materializeLineRange, // use-case 2b: streaming / variable width
measureLineStats, walkLineRanges, // stats without string allocation
} from "https://esm.sh/@chenglou/pretext@0.0.6";
</script>
```
Pin the version. `@0.0.6` at time of writing — check [npm](https://www.npmjs.com/package/@chenglou/pretext) for the latest if demo behavior is off.
## The Two Use Cases
Almost everything reduces to one of these two shapes. Learn both.
### Use-case 1 — measure, then render with CSS/DOM
```js
const prepared = prepare(text, "16px Inter");
const { height, lineCount } = layout(prepared, 320, 20);
```
You still let the browser draw the text. Pretext just tells you how tall the box will be at a given width, **without** a DOM read. Use for:
- Virtualized lists where rows contain wrapping text
- Masonry with precise card heights
- "Does this label fit?" dev-time checks
- Preventing layout shift when remote text loads
**Keep `font` and `letterSpacing` exactly in sync with your CSS.** The canvas `ctx.font` format (e.g. `"16px Inter"`, `"500 17px 'JetBrains Mono'"`) must match the rendered CSS, or measurements drift.
### Use-case 2 — measure *and* render yourself
```js
const prepared = prepareWithSegments(text, FONT);
const { lines } = layoutWithLines(prepared, 320, 26);
for (let i = 0; i < lines.length; i++) {
ctx.fillText(lines[i].text, 0, i * 26);
}
```
This is where the creative work lives. You own the drawing, so you can:
- Render to canvas, SVG, WebGL, or any coordinate system
- Substitute per-glyph transforms (rotation, jitter, scale, opacity)
- Use line metadata (width, grapheme positions) as geometry
For **variable-width-per-line** flow (text around a shape, text in a donut band, text in a non-rectangular column):
```js
let cursor = { segmentIndex: 0, graphemeIndex: 0 };
let y = 0;
while (true) {
const lineWidth = widthAtY(y); // your function: how wide is the corridor at this y?
const range = layoutNextLineRange(prepared, cursor, lineWidth);
if (!range) break;
const line = materializeLineRange(prepared, range);
ctx.fillText(line.text, leftEdgeAtY(y), y);
cursor = range.end;
y += lineHeight;
}
```
This is the most important pattern in the whole library. It's what unlocks "text flowing around a dragged sprite" — the demo that went viral on X.
### Helpers worth knowing
- `measureLineStats(prepared, maxWidth)``{ lineCount, maxLineWidth }` — the widest line, i.e. multiline shrink-wrap width.
- `walkLineRanges(prepared, maxWidth, callback)` — iterate lines without allocating strings. Use for stats/physics over graphemes when you don't need the characters.
- `@chenglou/pretext/rich-inline` — the same system but for paragraphs mixing fonts / chips / mentions. Import from the subpath.
## Demo Recipe Patterns
The community corpus (see `references/patterns.md`) clusters into a handful of strong patterns. Pick one and riff — don't invent a new category unless asked.
| Pattern | Key API | Example idea |
|---|---|---|
| **Reflow around obstacle** | `layoutNextLineRange` + per-row width function | Editorial paragraph that parts around a dragged cursor sprite |
| **Text-as-geometry game** | `layoutWithLines` + per-line collision rects | Breakout where each brick is a measured word |
| **Shatter / particles** | `walkLineRanges` → per-grapheme (x,y) → physics | Sentence that explodes into letters on click |
| **ASCII obstacle typography** | `layoutNextLineRange` + measured per-row obstacle spans | Bitmap ASCII logo, shape morphs, and draggable wire objects that make text open around their actual geometry |
| **Editorial multi-column** | `layoutNextLineRange` per column + shared cursor | Animated magazine spread with pull quotes |
| **Kinetic type** | `layoutWithLines` + per-line transform over time | Star Wars crawl, wave, bounce, glitch |
| **Multiline shrink-wrap** | `measureLineStats` | Quote card that auto-sizes to its tightest container |
See `templates/donut-orbit.html` and `templates/hello-orb-flow.html` for working single-file starters.
## Workflow
1. **Pick a pattern** from the table above based on the user's brief.
2. **Start from a template**:
- `templates/hello-orb-flow.html` — text reflowing around a moving orb (reflow-around-obstacle pattern)
- `templates/donut-orbit.html` — advanced example: measured ASCII logo obstacles, draggable wire sphere/cube, morphing shape fields, selectable DOM text, and dev-only controls
- `write_file` to a new `.html` in `/tmp/` or the user's workspace.
3. **Swap the corpus** for something intentional to the brief. Real prose, 10-100 sentences, no lorem.
4. **Tune the aesthetic** — font, palette, composition, interaction. This is the work; don't skip it.
5. **Verify locally**:
```sh
cd <dir-with-html> && python3 -m http.server 8765
# then open http://localhost:8765/<file>.html
```
6. **Check the console** — pretext will throw if `prepareWithSegments` is called with a bad font string; `Intl.Segmenter` is available in every modern browser.
7. **Show the user the file path**, not just the code — they want to open it.
## Performance Notes
- `prepare()` / `prepareWithSegments()` is the expensive call. Do it **once** per text+font pair. Cache the handle.
- On resize, only rerun `layout()` / `layoutWithLines()` — never re-prepare.
- For per-frame animations where text doesn't change but geometry does, `layoutNextLineRange` in a tight loop is cheap enough to do every frame at 60fps for normal-length paragraphs.
- When rendering ASCII masks per frame, keep a cell buffer (`Uint8Array`/typed arrays), derive measured per-row obstacle spans from the cells or projected geometry, merge spans, then feed those spans into `layoutNextLineRange` before drawing text.
- Keep visual animation and layout animation coupled. If a sphere morphs into a cube, tween both the rendered cell buffer and the obstacle spans with the same value; otherwise the demo looks painted-on instead of physically reflowed.
- For fades, prefer layer opacity over changing glyph intensity or obstacle scale. Put transient ASCII sprites on their own canvas and fade the canvas with CSS/GSAP opacity so geometry does not appear to shrink.
- Canvas `ctx.font` setting is surprisingly slow; set it **once** per frame if font doesn't vary, not per `fillText` call.
## Common Pitfalls
1. **Drifting CSS/canvas font strings.** `ctx.font = "16px Inter"` measured, but CSS says `font-family: Inter, sans-serif; font-size: 16px`. Fine *if* Inter loads. If Inter 404s, CSS falls back to sans-serif and measurements drift by 5-20%. Always `preload` the font or use a web-safe family.
2. **Re-preparing inside the animation loop.** Only `layout*` is cheap. Re-calling `prepare` every frame will tank perf. Keep the prepared handle in module scope.
3. **Forgetting `Intl.Segmenter` for grapheme splits.** Emoji, combining marks, CJK — `"é".split("")` gives you two chars. Use `new Intl.Segmenter(undefined, { granularity: "grapheme" })` when sampling individual visible glyphs.
4. **`break: 'never'` chips without `extraWidth`.** In `rich-inline`, if you use `break: 'never'` for an atomic chip/mention, you must also supply `extraWidth` for the pill padding — otherwise chip chrome overflows the container.
5. **Using `@chenglou/pretext` from `unpkg` with TypeScript-only entry.** Use `esm.sh` — it compiles the TS exports to browser-ready ESM automatically. `unpkg` will 404 or serve raw TS.
6. **Monospace fallbacks silently erasing the whole point.** Users seeing monospace-looking output often have a CSS `font-family` that fell through to `monospace`. Verify the actual rendered font via DevTools.
7. **Skipping rows vs adjusting width** when flowing around a shape. If the corridor on this row is too narrow to fit a line, *skip the row* (`y += lineHeight; continue;`) rather than passing a tiny maxWidth to `layoutNextLineRange` — pretext will return one-grapheme lines that look broken.
8. **Shipping a cold demo.** The default first-paint looks tutorial-grade. Add: vignette, subtle scanline, idle auto-motion, one carefully chosen interactive response (drag, hover, scroll, click). Without these, "cool pretext demo" lands as "intern repro of the README."
## Verification Checklist
- [ ] Demo is a single self-contained `.html` file — opens by double-click or `python3 -m http.server`
- [ ] `@chenglou/pretext` imported via `esm.sh` with pinned version
- [ ] Corpus is real prose, not lorem ipsum, and matches the demo's concept
- [ ] Font string passed to `prepare` matches the CSS font exactly
- [ ] `prepare()` / `prepareWithSegments()` called once, not per frame
- [ ] Dark background + considered palette — not the default white canvas
- [ ] At least one interactive response (drag / hover / scroll / click) or idle auto-motion
- [ ] Tested locally with `python3 -m http.server` and confirmed no console errors
- [ ] 60fps on a mid-tier laptop (or graceful degradation documented)
- [ ] One "extra mile" detail the user didn't ask for
## Reference: Community Demos
Clone these for inspiration / patterns (all MIT-ish, linked from [pretext.cool](https://www.pretext.cool/)):
- **Pretext Breaker** — breakout with word-bricks — `github.com/rinesh/pretext-breaker`
- **Tetris × Pretext** — `github.com/shinichimochizuki/tetris-pretext`
- **Dragon animation** — `github.com/qtakmalay/PreTextExperiments`
- **Somnai editorial engine** — `github.com/somnai-dreams/pretext-demos`
- **Bad Apple!! ASCII** — `github.com/frmlinn/bad-apple-pretext`
- **Drag-sprite reflow** — `github.com/dokobot/pretext-demo`
- **Alarmy editorial clock** — `github.com/SmisLee/alarmy-pretext-demo`
Official playground: [chenglou.me/pretext](https://chenglou.me/pretext/) — accordion, bubbles, dynamic-layout, editorial-engine, justification-comparison, masonry, markdown-chat, rich-note.