* docs: deep audit — fix stale config keys, missing commands, and registry drift Cross-checked ~80 high-impact docs pages (getting-started, reference, top-level user-guide, user-guide/features) against the live registries: hermes_cli/commands.py COMMAND_REGISTRY (slash commands) hermes_cli/auth.py PROVIDER_REGISTRY (providers) hermes_cli/config.py DEFAULT_CONFIG (config keys) toolsets.py TOOLSETS (toolsets) tools/registry.py get_all_tool_names() (tools) python -m hermes_cli.main <subcmd> --help (CLI args) reference/ - cli-commands.md: drop duplicate hermes fallback row + duplicate section, add stepfun/lmstudio to --provider enum, expand auth/mcp/curator subcommand lists to match --help output (status/logout/spotify, login, archive/prune/ list-archived). - slash-commands.md: add missing /sessions and /reload-skills entries + correct the cross-platform Notes line. - tools-reference.md: drop bogus '68 tools' headline, drop fictional 'browser-cdp toolset' (these tools live in 'browser' and are runtime-gated), add missing 'kanban' and 'video' toolset sections, fix MCP example to use the real mcp_<server>_<tool> prefix. - toolsets-reference.md: list browser_cdp/browser_dialog inside the 'browser' row, add missing 'kanban' and 'video' toolset rows, drop the stale '38 tools' count for hermes-cli. - profile-commands.md: add missing install/update/info subcommands, document fish completion. - environment-variables.md: dedupe GMI_API_KEY/GMI_BASE_URL rows (kept the one with the correct gmi-serving.com default). - faq.md: Anthropic/Google/OpenAI examples — direct providers exist (not just via OpenRouter), refresh the OpenAI model list. getting-started/ - installation.md: PortableGit (not MinGit) is what the Windows installer fetches; document the 32-bit MinGit fallback. - installation.md / termux.md: installer prefers .[termux-all] then falls back to .[termux]. - nix-setup.md: Python 3.12 (not 3.11), Node.js 22 (not 20); fix invalid 'nix flake update --flake' invocation. - updating.md: 'hermes backup restore --state pre-update' doesn't exist — point at the snapshot/quick-snapshot flow; correct config key 'updates.pre_update_backup' (was 'update.backup'). user-guide/ - configuration.md: api_max_retries default 3 (not 2); display.runtime_footer is the real key (not display.runtime_metadata_footer); checkpoints defaults enabled=false / max_snapshots=20 (not true / 50). - configuring-models.md: 'hermes model list' / 'hermes model set ...' don't exist — hermes model is interactive only. - tui.md: busy_indicator -> tui_status_indicator with values kaomoji|emoji|unicode|ascii (not kawaii|minimal|dots|wings|none). - security.md: SSH backend keys (TERMINAL_SSH_HOST/USER/KEY) live in .env, not config.yaml. - windows-wsl-quickstart.md: there is no 'hermes api' subcommand — the OpenAI-compatible API server runs inside hermes gateway. user-guide/features/ - computer-use.md: approvals.mode (not security.approval_level); fix broken ./browser-use.md link to ./browser.md. - fallback-providers.md: top-level fallback_providers (not model.fallback_providers); the picker is subcommand-based, not modal. - api-server.md: API_SERVER_* are env vars — write to per-profile .env, not 'hermes config set' which targets YAML. - web-search.md: drop web_crawl as a registered tool (it isn't); deep-crawl modes are exposed through web_extract. - kanban.md: failure_limit default is 2, not '~5'. - plugins.md: drop hard-coded '33 providers' count. - honcho.md: fix unclosed quote in echo HONCHO_API_KEY snippet; document that 'hermes honcho' subcommand is gated on memory.provider=honcho; reconcile subcommand list with actual --help output. - memory-providers.md: legacy 'hermes honcho setup' redirect documented. Verified via 'npm run build' — site builds cleanly; broken-link count went from 149 to 146 (no regressions, fixed a few in passing). * docs: round 2 audit fixes + regenerate skill catalogs Follow-up to the previous commit on this branch: Round 2 manual fixes: - quickstart.md: KIMI_CODING_API_KEY mentioned alongside KIMI_API_KEY; voice-mode and ACP install commands rewritten — bare 'pip install ...' doesn't work for curl-installed setups (no pip on PATH, not in repo dir); replaced with 'cd ~/.hermes/hermes-agent && uv pip install -e ".[voice]"'. ACP already ships in [all] so the curl install includes it. - cli.md / configuration.md: 'auxiliary.compression.model' shown as 'google/gemini-3-flash-preview' (the doc's own claimed default); actual default is empty (= use main model). Reworded as 'leave empty (default) or pin a cheap model'. - built-in-plugins.md: added the bundled 'kanban/dashboard' plugin row that was missing from the table. Regenerated skill catalogs: - ran website/scripts/generate-skill-docs.py to refresh all 163 per-skill pages and both reference catalogs (skills-catalog.md, optional-skills-catalog.md). This adds the entries that were genuinely missing — productivity/teams-meeting-pipeline (bundled), optional/finance/* (entire category — 7 skills: 3-statement-model, comps-analysis, dcf-model, excel-author, lbo-model, merger-model, pptx-author), creative/hyperframes, creative/kanban-video-orchestrator, devops/watchers, productivity/shop-app, research/searxng-search, apple/macos-computer-use — and rewrites every other per-skill page from the current SKILL.md. Most diffs are tiny (one line of refreshed metadata). Validation: - 'npm run build' succeeded. - Broken-link count moved 146 -> 155 — the +9 are zh-Hans translation shells that lag every newly-added skill page (pre-existing pattern). No regressions on any en/ page.
239 lines
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Markdown
239 lines
15 KiB
Markdown
---
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title: "Pretext"
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sidebar_label: "Pretext"
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description: "Use when building creative browser demos with @chenglou/pretext — DOM-free text layout for ASCII art, typographic flow around obstacles, text-as-geometry gam..."
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---
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{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
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# Pretext
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Use when building creative browser demos with @chenglou/pretext — DOM-free text layout for ASCII art, typographic flow around obstacles, text-as-geometry games, kinetic typography, and text-powered generative art. Produces single-file HTML demos by default.
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## Skill metadata
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| | |
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|---|---|
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| Source | Bundled (installed by default) |
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| Path | `skills/creative/pretext` |
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| Version | `1.0.0` |
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| Author | Hermes Agent |
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| License | MIT |
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| Platforms | linux, macos, windows |
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| Tags | `creative-coding`, `typography`, `pretext`, `ascii-art`, `canvas`, `generative`, `text-layout`, `kinetic-typography` |
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| Related skills | [`p5js`](/docs/user-guide/skills/bundled/creative/creative-p5js), [`claude-design`](/docs/user-guide/skills/bundled/creative/creative-claude-design), [`excalidraw`](/docs/user-guide/skills/bundled/creative/creative-excalidraw), [`architecture-diagram`](/docs/user-guide/skills/bundled/creative/creative-architecture-diagram) |
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## Reference: full SKILL.md
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:::info
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The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
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:::
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# Pretext Creative Demos
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## Overview
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[`@chenglou/pretext`](https://github.com/chenglou/pretext) is a 15KB zero-dependency TypeScript library by Cheng Lou (React core, ReasonML, Midjourney) for **DOM-free multiline text measurement and layout**. It does one thing: given `(text, font, width)`, return the line breaks, per-line widths, per-grapheme positions, and total height — all via canvas measurement, no reflow.
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That sounds like plumbing. It is not. Because it is fast and geometric, it is a **creative primitive**: you can reflow paragraphs around a moving sprite at 60fps, build games whose level geometry is made of real words, drive ASCII logos through prose, shatter text into particles with exact per-grapheme starting positions, or pack shrink-wrapped multiline UI without any `getBoundingClientRect` thrash.
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This skill exists so Hermes can make **cool demos** with it — the kind people post to X. See `pretext.cool` and `chenglou.me/pretext` for the community demo corpus.
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## When to Use
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Use when the user asks for:
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- A "pretext demo" / "cool pretext thing" / "text-as-X"
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- Text flowing around a moving shape (hero sections, editorial layouts, animated long-form pages)
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- ASCII-art effects using **real words or prose**, not monospace rasters
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- Games where the playfield / obstacles / bricks are made of text (Tetris-from-letters, Breakout-of-prose)
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- Kinetic typography with per-glyph physics (shatter, scatter, flock, flow)
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- Typographic generative art, especially with non-Latin scripts or mixed scripts
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- Multiline "shrink-wrap" UI (smallest container width that still fits the text)
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- Anything that would require knowing line breaks *before* rendering
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Don't use for:
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- Static SVG/HTML pages where CSS already solves layout — just use CSS
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- Rich text editors, general inline formatting engines (pretext is intentionally narrow)
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- Image → text (use `ascii-art` / `ascii-video` skills)
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- Pure canvas generative art with no text role — use `p5js`
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## Creative Standard
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This is visual art rendered in a browser. Pretext returns numbers; **you** draw the thing.
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- **Don't ship a "hello world" demo.** The `hello-orb-flow.html` template is the *starting* point. Every delivered demo must add intentional color, motion, composition, and one visual detail the user didn't ask for but will appreciate.
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- **Dark backgrounds, warm cores, considered palette.** Classic amber-on-black (CRT / terminal) works, but so do cold-white-on-charcoal (editorial) and desaturated pastels (risograph). Pick one and commit.
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- **Proportional fonts are the point.** Pretext's whole vibe is "not monospaced" — lean into it. Use Iowan Old Style, Inter, JetBrains Mono, Helvetica Neue, or a variable font. Never default sans.
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- **Real source/text, not lorem ipsum.** The corpus should mean something. Short manifestos, poetry, real source code, a found text, the library's own README — never `lorem ipsum`.
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- **First-paint excellence.** No loading states, no blank frames. The demo must look shippable the instant it opens.
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## Stack
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Single self-contained HTML file per demo. No build step.
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| Layer | Tool | Purpose |
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|-------|------|---------|
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| Core | `@chenglou/pretext` via `esm.sh` CDN | Text measurement + line layout |
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| Render | HTML5 Canvas 2D | Glyph rendering, per-frame composition |
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| Segmentation | `Intl.Segmenter` (built-in) | Grapheme splitting for emoji / CJK / combining marks |
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| Interaction | Raw DOM events | Mouse / touch / wheel — no framework |
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```html
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<script type="module">
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import {
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prepare, layout, // use-case 1: simple height
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prepareWithSegments, layoutWithLines, // use-case 2a: fixed-width lines
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layoutNextLineRange, materializeLineRange, // use-case 2b: streaming / variable width
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measureLineStats, walkLineRanges, // stats without string allocation
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} from "https://esm.sh/@chenglou/pretext@0.0.6";
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</script>
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```
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Pin the version. `@0.0.6` at time of writing — check [npm](https://www.npmjs.com/package/@chenglou/pretext) for the latest if demo behavior is off.
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## The Two Use Cases
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Almost everything reduces to one of these two shapes. Learn both.
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### Use-case 1 — measure, then render with CSS/DOM
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```js
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const prepared = prepare(text, "16px Inter");
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const { height, lineCount } = layout(prepared, 320, 20);
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```
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You still let the browser draw the text. Pretext just tells you how tall the box will be at a given width, **without** a DOM read. Use for:
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- Virtualized lists where rows contain wrapping text
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- Masonry with precise card heights
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- "Does this label fit?" dev-time checks
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- Preventing layout shift when remote text loads
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**Keep `font` and `letterSpacing` exactly in sync with your CSS.** The canvas `ctx.font` format (e.g. `"16px Inter"`, `"500 17px 'JetBrains Mono'"`) must match the rendered CSS, or measurements drift.
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### Use-case 2 — measure *and* render yourself
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```js
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const prepared = prepareWithSegments(text, FONT);
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const { lines } = layoutWithLines(prepared, 320, 26);
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for (let i = 0; i < lines.length; i++) {
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ctx.fillText(lines[i].text, 0, i * 26);
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}
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```
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This is where the creative work lives. You own the drawing, so you can:
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- Render to canvas, SVG, WebGL, or any coordinate system
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- Substitute per-glyph transforms (rotation, jitter, scale, opacity)
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- Use line metadata (width, grapheme positions) as geometry
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For **variable-width-per-line** flow (text around a shape, text in a donut band, text in a non-rectangular column):
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```js
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let cursor = { segmentIndex: 0, graphemeIndex: 0 };
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let y = 0;
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while (true) {
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const lineWidth = widthAtY(y); // your function: how wide is the corridor at this y?
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const range = layoutNextLineRange(prepared, cursor, lineWidth);
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if (!range) break;
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const line = materializeLineRange(prepared, range);
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ctx.fillText(line.text, leftEdgeAtY(y), y);
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cursor = range.end;
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y += lineHeight;
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}
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```
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This is the most important pattern in the whole library. It's what unlocks "text flowing around a dragged sprite" — the demo that went viral on X.
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### Helpers worth knowing
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- `measureLineStats(prepared, maxWidth)` → `{ lineCount, maxLineWidth }` — the widest line, i.e. multiline shrink-wrap width.
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- `walkLineRanges(prepared, maxWidth, callback)` — iterate lines without allocating strings. Use for stats/physics over graphemes when you don't need the characters.
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- `@chenglou/pretext/rich-inline` — the same system but for paragraphs mixing fonts / chips / mentions. Import from the subpath.
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## Demo Recipe Patterns
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The community corpus (see `references/patterns.md`) clusters into a handful of strong patterns. Pick one and riff — don't invent a new category unless asked.
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| Pattern | Key API | Example idea |
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|---|---|---|
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| **Reflow around obstacle** | `layoutNextLineRange` + per-row width function | Editorial paragraph that parts around a dragged cursor sprite |
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| **Text-as-geometry game** | `layoutWithLines` + per-line collision rects | Breakout where each brick is a measured word |
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| **Shatter / particles** | `walkLineRanges` → per-grapheme (x,y) → physics | Sentence that explodes into letters on click |
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| **ASCII obstacle typography** | `layoutNextLineRange` + measured per-row obstacle spans | Bitmap ASCII logo, shape morphs, and draggable wire objects that make text open around their actual geometry |
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| **Editorial multi-column** | `layoutNextLineRange` per column + shared cursor | Animated magazine spread with pull quotes |
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| **Kinetic type** | `layoutWithLines` + per-line transform over time | Star Wars crawl, wave, bounce, glitch |
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| **Multiline shrink-wrap** | `measureLineStats` | Quote card that auto-sizes to its tightest container |
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See `templates/donut-orbit.html` and `templates/hello-orb-flow.html` for working single-file starters.
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## Workflow
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1. **Pick a pattern** from the table above based on the user's brief.
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2. **Start from a template**:
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- `templates/hello-orb-flow.html` — text reflowing around a moving orb (reflow-around-obstacle pattern)
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- `templates/donut-orbit.html` — advanced example: measured ASCII logo obstacles, draggable wire sphere/cube, morphing shape fields, selectable DOM text, and dev-only controls
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- `write_file` to a new `.html` in `/tmp/` or the user's workspace.
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3. **Swap the corpus** for something intentional to the brief. Real prose, 10-100 sentences, no lorem.
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4. **Tune the aesthetic** — font, palette, composition, interaction. This is the work; don't skip it.
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5. **Verify locally**:
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```sh
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cd <dir-with-html> && python3 -m http.server 8765
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# then open http://localhost:8765/<file>.html
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```
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6. **Check the console** — pretext will throw if `prepareWithSegments` is called with a bad font string; `Intl.Segmenter` is available in every modern browser.
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7. **Show the user the file path**, not just the code — they want to open it.
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## Performance Notes
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- `prepare()` / `prepareWithSegments()` is the expensive call. Do it **once** per text+font pair. Cache the handle.
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- On resize, only rerun `layout()` / `layoutWithLines()` — never re-prepare.
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- For per-frame animations where text doesn't change but geometry does, `layoutNextLineRange` in a tight loop is cheap enough to do every frame at 60fps for normal-length paragraphs.
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- When rendering ASCII masks per frame, keep a cell buffer (`Uint8Array`/typed arrays), derive measured per-row obstacle spans from the cells or projected geometry, merge spans, then feed those spans into `layoutNextLineRange` before drawing text.
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- Keep visual animation and layout animation coupled. If a sphere morphs into a cube, tween both the rendered cell buffer and the obstacle spans with the same value; otherwise the demo looks painted-on instead of physically reflowed.
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- For fades, prefer layer opacity over changing glyph intensity or obstacle scale. Put transient ASCII sprites on their own canvas and fade the canvas with CSS/GSAP opacity so geometry does not appear to shrink.
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- Canvas `ctx.font` setting is surprisingly slow; set it **once** per frame if font doesn't vary, not per `fillText` call.
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## Common Pitfalls
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1. **Drifting CSS/canvas font strings.** `ctx.font = "16px Inter"` measured, but CSS says `font-family: Inter, sans-serif; font-size: 16px`. Fine *if* Inter loads. If Inter 404s, CSS falls back to sans-serif and measurements drift by 5-20%. Always `preload` the font or use a web-safe family.
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2. **Re-preparing inside the animation loop.** Only `layout*` is cheap. Re-calling `prepare` every frame will tank perf. Keep the prepared handle in module scope.
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3. **Forgetting `Intl.Segmenter` for grapheme splits.** Emoji, combining marks, CJK — `"é".split("")` gives you two chars. Use `new Intl.Segmenter(undefined, { granularity: "grapheme" })` when sampling individual visible glyphs.
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4. **`break: 'never'` chips without `extraWidth`.** In `rich-inline`, if you use `break: 'never'` for an atomic chip/mention, you must also supply `extraWidth` for the pill padding — otherwise chip chrome overflows the container.
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5. **Using `@chenglou/pretext` from `unpkg` with TypeScript-only entry.** Use `esm.sh` — it compiles the TS exports to browser-ready ESM automatically. `unpkg` will 404 or serve raw TS.
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6. **Monospace fallbacks silently erasing the whole point.** Users seeing monospace-looking output often have a CSS `font-family` that fell through to `monospace`. Verify the actual rendered font via DevTools.
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7. **Skipping rows vs adjusting width** when flowing around a shape. If the corridor on this row is too narrow to fit a line, *skip the row* (`y += lineHeight; continue;`) rather than passing a tiny maxWidth to `layoutNextLineRange` — pretext will return one-grapheme lines that look broken.
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8. **Shipping a cold demo.** The default first-paint looks tutorial-grade. Add: vignette, subtle scanline, idle auto-motion, one carefully chosen interactive response (drag, hover, scroll, click). Without these, "cool pretext demo" lands as "intern repro of the README."
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## Verification Checklist
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- [ ] Demo is a single self-contained `.html` file — opens by double-click or `python3 -m http.server`
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- [ ] `@chenglou/pretext` imported via `esm.sh` with pinned version
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- [ ] Corpus is real prose, not lorem ipsum, and matches the demo's concept
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- [ ] Font string passed to `prepare` matches the CSS font exactly
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- [ ] `prepare()` / `prepareWithSegments()` called once, not per frame
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- [ ] Dark background + considered palette — not the default white canvas
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- [ ] At least one interactive response (drag / hover / scroll / click) or idle auto-motion
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- [ ] Tested locally with `python3 -m http.server` and confirmed no console errors
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- [ ] 60fps on a mid-tier laptop (or graceful degradation documented)
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- [ ] One "extra mile" detail the user didn't ask for
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## Reference: Community Demos
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Clone these for inspiration / patterns (all MIT-ish, linked from [pretext.cool](https://www.pretext.cool/)):
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- **Pretext Breaker** — breakout with word-bricks — `github.com/rinesh/pretext-breaker`
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- **Tetris × Pretext** — `github.com/shinichimochizuki/tetris-pretext`
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- **Dragon animation** — `github.com/qtakmalay/PreTextExperiments`
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- **Somnai editorial engine** — `github.com/somnai-dreams/pretext-demos`
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- **Bad Apple!! ASCII** — `github.com/frmlinn/bad-apple-pretext`
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- **Drag-sprite reflow** — `github.com/dokobot/pretext-demo`
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- **Alarmy editorial clock** — `github.com/SmisLee/alarmy-pretext-demo`
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Official playground: [chenglou.me/pretext](https://chenglou.me/pretext/) — accordion, bubbles, dynamic-layout, editorial-engine, justification-comparison, masonry, markdown-chat, rich-note.
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