427 lines
13 KiB
TypeScript
427 lines
13 KiB
TypeScript
/**
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* Assigns string inputs to nodes with weighted consistent hashing.
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*
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* A hash ring minimizes remapping when nodes are added, removed, or reweighted.
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* This makes it useful for routing requests, partitioning keys, and
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* distributing shards across service instances or storage backends. This module
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* can create rings, add or remove nodes by `PrimaryKey`, route an input string
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* to a node, and compute shard assignments.
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*
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* @since 4.0.0
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*/
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import { dual } from "./Function.ts"
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import * as Hash from "./Hash.ts"
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import { PipeInspectableProto } from "./internal/core.ts"
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import * as Iterable from "./Iterable.ts"
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import type { Pipeable } from "./Pipeable.ts"
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import { hasProperty } from "./Predicate.ts"
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import * as PrimaryKey from "./PrimaryKey.ts"
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const TypeId = "~effect/cluster/HashRing" as const
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/**
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* A weighted consistent-hashing ring for assigning inputs to nodes with stable
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* remapping as nodes are added or removed.
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*
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* **When to use**
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*
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* Use to maintain a mutable weighted hash ring for routing keys or shards to
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* nodes identified by `PrimaryKey`.
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*
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* **Details**
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*
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* Nodes are identified by their `PrimaryKey` value and can be iterated from the
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* ring.
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*
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* @category models
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* @since 3.19.0
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*/
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export interface HashRing<A extends PrimaryKey.PrimaryKey> extends Pipeable, Iterable<A> {
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readonly [TypeId]: typeof TypeId
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readonly baseWeight: number
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totalWeightCache: number
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readonly nodes: Map<string, [node: A, weight: number]>
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ring: Array<[hash: number, node: string]>
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}
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/**
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* Checks whether a value is a `HashRing`.
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*
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* **When to use**
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*
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* Use to narrow an `unknown` value before treating it as a `HashRing`, such as
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* values crossing an untyped boundary.
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*
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* **Details**
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*
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* The guard checks for the module's internal `TypeId` property and narrows to
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* `HashRing<any>`.
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*
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* **Gotchas**
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*
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* This is a structural type-id check; it does not validate the ring's `nodes`,
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* `ring`, or weight state.
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*
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* @see {@link HashRing} for the type narrowed by this guard
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* @see {@link make} for creating an empty `HashRing`
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*
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* @category guards
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* @since 3.19.0
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*/
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export const isHashRing = (u: unknown): u is HashRing<any> => hasProperty(u, TypeId)
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/**
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* Creates an empty `HashRing`.
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*
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* **When to use**
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*
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* Use to create an empty weighted consistent-hashing ring with the default or
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* custom virtual-point density.
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*
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* **Details**
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*
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* `baseWeight` controls how many virtual points are added for a node with
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* weight `1`; it defaults to `128` and is clamped to at least `1`.
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*
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* @see {@link add} for registering one node after creation
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* @see {@link addMany} for registering several nodes after creation
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*
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* @category constructors
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* @since 3.19.0
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*/
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export const make = <A extends PrimaryKey.PrimaryKey>(options?: {
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readonly baseWeight?: number | undefined
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}): HashRing<A> => {
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const self = Object.create(Proto)
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self.baseWeight = Math.max(options?.baseWeight ?? 128, 1)
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self.totalWeightCache = 0
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self.nodes = new Map()
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self.ring = []
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return self
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}
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const Proto = {
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...PipeInspectableProto,
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[TypeId]: TypeId,
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[Symbol.iterator]<A extends PrimaryKey.PrimaryKey>(this: HashRing<A>): Iterator<A> {
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return Iterable.map(this.nodes.values(), ([n]) => n)[Symbol.iterator]()
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},
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toJSON(this: HashRing<any>) {
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return {
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_id: "HashRing",
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baseWeight: this.baseWeight,
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nodes: this.ring.map(([, n]) => this.nodes.get(n)![0])
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}
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}
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}
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/**
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* Adds new nodes to the ring. If a node already exists in the ring, it
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* will be updated. For example, you can use this to update the node's weight.
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*
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* **When to use**
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*
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* Use to register or update several nodes in a `HashRing` at the same weight.
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*
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* @category combinators
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* @since 3.19.0
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*/
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export const addMany: {
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<A extends PrimaryKey.PrimaryKey>(nodes: Iterable<A>, options?: {
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readonly weight?: number | undefined
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}): (self: HashRing<A>) => HashRing<A>
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<A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, nodes: Iterable<A>, options?: {
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readonly weight?: number | undefined
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}): HashRing<A>
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} = dual(
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(args) => isHashRing(args[0]),
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<A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, nodes: Iterable<A>, options?: {
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readonly weight?: number | undefined
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}): HashRing<A> => {
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const weight = Math.max(options?.weight ?? 1, 0.1)
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const keys: Array<string> = []
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let toRemove: Set<string> | undefined
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for (const node of nodes) {
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const key = PrimaryKey.value(node)
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const entry = self.nodes.get(key)
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if (entry) {
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if (entry[1] === weight) continue
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toRemove ??= new Set()
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toRemove.add(key)
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self.totalWeightCache -= entry[1]
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self.totalWeightCache += weight
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entry[1] = weight
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} else {
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self.nodes.set(key, [node, weight])
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self.totalWeightCache += weight
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}
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keys.push(key)
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}
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if (toRemove) {
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self.ring = self.ring.filter(([, n]) => !toRemove.has(n))
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}
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addNodesToRing(self, keys, Math.round(weight * self.baseWeight))
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return self
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}
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)
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function addNodesToRing<A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, keys: Array<string>, weight: number) {
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for (let i = weight; i > 0; i--) {
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for (let j = 0; j < keys.length; j++) {
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const key = keys[j]
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self.ring.push([
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Hash.string(`${key}:${i}`),
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key
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])
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}
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}
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self.ring.sort((a, b) => a[0] - b[0])
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}
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/**
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* Adds a new node to the ring. If the node already exists in the ring, it
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* will be updated. For example, you can use this to update the node's weight.
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*
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* **When to use**
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*
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* Use to register one node in a `HashRing` so lookups and shard assignments can
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* return it, or update that node's weight.
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*
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* **Details**
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*
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* Nodes are matched by `PrimaryKey.value`. The weight defaults to `1` and is
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* clamped to at least `0.1`.
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*
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* **Gotchas**
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*
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* This mutates and returns the same ring instance.
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*
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* @see {@link addMany} for adding or updating several nodes
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* @see {@link remove} for unregistering a node
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* @see {@link has} for checking primary-key membership
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*
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* @category combinators
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* @since 3.19.0
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*/
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export const add: {
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<A extends PrimaryKey.PrimaryKey>(node: A, options?: {
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readonly weight?: number | undefined
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}): (self: HashRing<A>) => HashRing<A>
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<A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, node: A, options?: {
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readonly weight?: number | undefined
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}): HashRing<A>
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} = dual((args) => isHashRing(args[0]), <A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, node: A, options?: {
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readonly weight?: number | undefined
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}): HashRing<A> => addMany(self, [node], options))
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/**
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* Removes the node from the ring. No-op's if the node does not exist.
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*
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* **When to use**
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*
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* Use to remove a node that has left the pool so future lookups and shard
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* assignments stop returning it.
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*
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* **Details**
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*
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* Removal matches by `PrimaryKey.value`, so any value with the same primary key
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* removes the same ring member.
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*
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* **Gotchas**
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*
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* This mutates and returns the same ring instance.
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*
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* @see {@link add} for registering or updating a node
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* @see {@link has} for checking membership by primary key
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*
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* @category combinators
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* @since 3.19.0
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*/
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export const remove: {
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<A extends PrimaryKey.PrimaryKey>(node: A): (self: HashRing<A>) => HashRing<A>
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<A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, node: A): HashRing<A>
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} = dual(2, <A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, node: A): HashRing<A> => {
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const key = PrimaryKey.value(node)
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const entry = self.nodes.get(key)
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if (entry) {
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self.nodes.delete(key)
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self.ring = self.ring.filter(([, n]) => n !== key)
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self.totalWeightCache -= entry[1]
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}
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return self
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})
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/**
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* Checks whether the ring contains a node with the same `PrimaryKey` value.
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*
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* **When to use**
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*
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* Use when you need to know whether registering a node would update an existing
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* ring member because another node already has the same primary-key identity.
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*
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* **Details**
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*
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* Membership is checked with `self.nodes.has(PrimaryKey.value(node))`, so
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* matching is by primary key, not object identity or weight.
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*
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* @see {@link add} for registering or updating nodes
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* @see {@link remove} for removing nodes by the same primary-key identity
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* @see {@link get} for routing an input string to a node
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*
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* @category combinators
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* @since 3.19.0
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*/
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export const has: {
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<A extends PrimaryKey.PrimaryKey>(node: A): (self: HashRing<A>) => boolean
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<A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, node: A): boolean
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} = dual(
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2,
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<A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, node: A): boolean => self.nodes.has(PrimaryKey.value(node))
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)
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/**
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* Gets the node which should handle the given input. Returns undefined if
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* the hashring has no elements with weight.
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*
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* **When to use**
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*
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* Use to route a single string input key to the current ring member responsible
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* for that key.
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*
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* @see {@link getShards} for assigning fixed shard indexes instead of routing
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* one input string at a time
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*
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* @category combinators
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* @since 3.19.0
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*/
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export const get = <A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, input: string): A | undefined => {
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if (self.ring.length === 0) {
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return undefined
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}
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const index = getIndexForInput(self, Hash.string(input))[0]
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const node = self.ring[index][1]!
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return self.nodes.get(node)![0]
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}
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/**
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* Computes a balanced shard distribution across the nodes in the ring.
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*
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* **When to use**
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*
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* Use to precompute ownership for a fixed number of shard indexes across the
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* current ring members.
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*
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* @category combinators
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* @since 3.19.0
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*/
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export const getShards = <A extends PrimaryKey.PrimaryKey>(self: HashRing<A>, count: number): Array<A> | undefined => {
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if (self.ring.length === 0) {
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return undefined
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}
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const shards = new Array<A>(count)
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// for tracking how many shards have been allocated to each node
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const allocations = new Map<string, number>()
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// for tracking which shards still need to be allocated
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const remaining = new Set<number>()
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// for tracking which nodes have reached the max allocation
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const exclude = new Set<string>()
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// First pass - allocate the closest nodes, skipping nodes that have reached
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// max
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const distances = new Array<[shard: number, node: string, distance: number]>(count)
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for (let shard = 0; shard < count; shard++) {
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const hash = (shardHashes[shard] ??= Hash.string(`shard-${shard}`))
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const [index, distance] = getIndexForInput(self, hash)
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const node = self.ring[index][1]!
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distances[shard] = [shard, node, distance]
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remaining.add(shard)
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}
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distances.sort((a, b) => a[2] - b[2])
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for (let i = 0; i < count; i++) {
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const [shard, node] = distances[i]
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if (exclude.has(node)) continue
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const [value, weight] = self.nodes.get(node)!
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shards[shard] = value
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remaining.delete(shard)
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const nodeCount = (allocations.get(node) ?? 0) + 1
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allocations.set(node, nodeCount)
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const maxPerNode = Math.max(1, Math.floor(count * (weight / self.totalWeightCache)))
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if (nodeCount >= maxPerNode) {
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exclude.add(node)
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}
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}
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// Second pass - allocate any remaining shards, skipping nodes that have
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// reached max
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let allAtMax = exclude.size === self.nodes.size
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remaining.forEach((shard) => {
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const index = getIndexForInput(self, shardHashes[shard], allAtMax ? undefined : exclude)[0]
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const node = self.ring[index][1]
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const [value, weight] = self.nodes.get(node)!
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shards[shard] = value
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if (allAtMax) return
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const nodeCount = (allocations.get(node) ?? 0) + 1
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allocations.set(node, nodeCount)
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const maxPerNode = Math.max(1, Math.floor(count * (weight / self.totalWeightCache)))
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if (nodeCount >= maxPerNode) {
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exclude.add(node)
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if (exclude.size === self.nodes.size) {
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allAtMax = true
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}
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}
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})
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return shards
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}
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const shardHashes: Array<number> = []
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function getIndexForInput<A extends PrimaryKey.PrimaryKey>(
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self: HashRing<A>,
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hash: number,
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exclude?: ReadonlySet<string> | undefined
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): readonly [index: number, distance: number] {
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const ring = self.ring
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const len = ring.length
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let mid: number
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let lo = 0
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let hi = len - 1
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while (lo <= hi) {
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mid = ((lo + hi) / 2) >>> 0
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if (ring[mid][0] >= hash) {
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hi = mid - 1
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} else {
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lo = mid + 1
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}
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}
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const a = lo === len ? lo - 1 : lo
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const distA = Math.abs(ring[a][0] - hash)
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if (exclude === undefined) {
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const b = lo - 1
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if (b < 0) {
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return [a, distA]
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}
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const distB = Math.abs(ring[b][0] - hash)
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return distA <= distB ? [a, distA] : [b, distB]
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} else if (!exclude.has(ring[a][1])) {
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return [a, distA]
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}
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const range = Math.max(lo, len - lo)
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for (let i = 1; i < range; i++) {
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let index = lo - i
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if (index >= 0 && index < len && !exclude.has(ring[index][1])) {
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return [index, Math.abs(ring[index][0] - hash)]
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}
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index = lo + i
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if (index >= 0 && index < len && !exclude.has(ring[index][1])) {
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return [index, Math.abs(ring[index][0] - hash)]
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}
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}
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return [a, distA]
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}
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