185 lines
5.4 KiB
TypeScript
185 lines
5.4 KiB
TypeScript
/**
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* Stores refreshable scoped values.
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*
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* A `Resource<A, E>` keeps the latest successful or failed acquisition result.
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* It can be read repeatedly, refreshed manually, or refreshed automatically on a
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* schedule. Resource acquisition runs in a scope, so replacements and final
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* cleanup release the resources owned by previous values.
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*
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* @since 2.0.0
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*/
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import * as Context from "./Context.ts"
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import * as Effect from "./Effect.ts"
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import * as Exit from "./Exit.ts"
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import { identity } from "./Function.ts"
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import { PipeInspectableProto } from "./internal/core.ts"
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import type { Pipeable } from "./Pipeable.ts"
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import { hasProperty } from "./Predicate.ts"
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import type * as Schedule from "./Schedule.ts"
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import type * as Scope from "./Scope.ts"
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import * as ScopedRef from "./ScopedRef.ts"
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const TypeId = "~effect/Resource" as const
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/**
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* A `Resource` is a value loaded into memory that can be refreshed manually or
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* automatically according to a schedule.
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*
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* **When to use**
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*
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* Use to model a scoped value whose latest acquisition result is kept available
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* for repeated reads and can be refreshed manually or on a schedule.
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*
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* @see {@link manual} for creating a resource refreshed by the caller
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* @see {@link auto} for creating a resource refreshed according to a schedule
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* @see {@link get} for reading the currently stored acquisition result
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* @see {@link refresh} for forcing a new acquisition
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*
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* @category models
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* @since 2.0.0
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*/
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export interface Resource<in out A, in out E = never> extends Pipeable {
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readonly [TypeId]: typeof TypeId
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readonly scopedRef: ScopedRef.ScopedRef<Exit.Exit<A, E>>
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readonly acquire: Effect.Effect<A, E>
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}
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/**
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* Returns `true` if the specified value is a `Resource`.
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*
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* **When to use**
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*
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* Use to validate unknown values at runtime boundaries before treating them as
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* `Resource` values.
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*
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* **Details**
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*
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* This predicate narrows the input to `Resource<unknown, unknown>`.
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*
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* @category guards
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* @since 4.0.0
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*/
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export const isResource: (u: unknown) => u is Resource<unknown, unknown> = (
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u: unknown
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): u is Resource<unknown, unknown> => hasProperty(u, TypeId)
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const Proto = {
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...PipeInspectableProto,
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[TypeId]: TypeId,
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toJSON() {
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return {
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_id: "Resource"
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}
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}
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}
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const makeUnsafe = <A, E>(
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scopedRef: ScopedRef.ScopedRef<Exit.Exit<A, E>>,
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acquire: Effect.Effect<A, E>
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): Resource<A, E> => {
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const self = Object.create(Proto)
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self.scopedRef = scopedRef
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self.acquire = acquire
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return self
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}
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/**
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* Creates a `Resource` that must be refreshed manually.
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*
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* **When to use**
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*
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* Use when you need manual control over resource refresh timing rather than an
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* automatic schedule.
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*
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* @see {@link auto} for schedule-driven automatic refreshes
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* @see {@link refresh} to manually trigger a resource refresh
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* @category constructors
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* @since 2.0.0
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*/
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export const manual = <A, E, R>(
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acquire: Effect.Effect<A, E, R>
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): Effect.Effect<Resource<A, E>, never, Scope.Scope | R> =>
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Effect.contextWith((context: Context.Context<R>) => {
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const providedAcquire = Effect.updateContext(
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acquire,
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(input: Context.Context<never>) => Context.merge(context, input)
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)
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return Effect.map(
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ScopedRef.fromAcquire(Effect.exit(providedAcquire)),
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(scopedRef) => makeUnsafe(scopedRef, providedAcquire)
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)
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})
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/**
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* Creates a `Resource` that refreshes automatically according to the supplied
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* schedule.
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*
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* **When to use**
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*
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* Use when a resource should refresh in the background according to a schedule
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* for the lifetime of its scope.
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*
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* @see {@link manual} for caller-controlled refresh timing
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* @see {@link refresh} to trigger a refresh explicitly
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*
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* @category constructors
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* @since 2.0.0
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*/
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export const auto = <A, E, R, Out, E2, R2>(
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acquire: Effect.Effect<A, E, R>,
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policy: Schedule.Schedule<Out, unknown, E2, R2>
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): Effect.Effect<Resource<A, E>, never, R | R2 | Scope.Scope> =>
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Effect.tap(
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manual(acquire),
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(self) => Effect.forkScoped(Effect.repeat(refresh(self), policy))
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)
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/**
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* Retrieves the current value stored in this resource.
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*
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* **When to use**
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*
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* Use to read the value currently cached by a `Resource`.
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*
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* **Gotchas**
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*
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* If the resource currently stores a failed acquisition result, the returned
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* effect fails with the stored error.
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*
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* @see {@link refresh} to re-run acquisition and update the stored value before a later read
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*
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* @category getters
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* @since 2.0.0
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*/
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export const get = <A, E>(self: Resource<A, E>): Effect.Effect<A, E> =>
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Effect.flatMap(ScopedRef.get(self.scopedRef), identity)
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/**
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* Re-runs this resource's acquisition effect and updates the current value.
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*
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* **When to use**
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*
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* Use to force an existing `Resource` to reacquire its value at a
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* caller-controlled point.
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*
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* **Details**
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*
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* When acquisition succeeds, refreshing replaces the value stored in the
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* resource's scoped reference and releases resources associated with the
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* previous value.
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*
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* **Gotchas**
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*
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* If acquisition fails, the returned effect fails and the previously stored
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* result is left as what `get` reads.
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*
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* @see {@link get} for reading the current stored value
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* @see {@link manual} for resources refreshed only by caller action
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* @see {@link auto} for schedule-driven automatic refreshes
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*
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* @category resource management
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* @since 2.0.0
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*/
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export const refresh = <A, E>(self: Resource<A, E>): Effect.Effect<void, E> =>
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ScopedRef.set(self.scopedRef, Effect.map(self.acquire, Exit.succeed))
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