* fix(app): count chat Find matches across the whole chat Chat Find searched the whole chat but its counter read "1 of N in message", where N was the occurrences inside the selected message. The per-message split is an implementation detail of how the client verifies and highlights a hit; a reader counting matches is counting the scope they searched. The counter now reads "3 of 7" for the position across every message that holds a hit, and Next/Previous walk that sequence, crossing message boundaries and wrapping at the ends. Per-message occurrence stays inside the model as navigation state. The total needs a per-message count for messages that are not on screen, so the daemon now reports one. It counts with the same matcher the browser uses on rendered text — query words joined by any whitespace, case-insensitive, never across a Markdown block boundary — which also stops it from reporting locations the client would reject. The client replaces the estimate with the rendered count as each message is revealed, so the total is exact for everything that has been on screen. `count` is optional on the wire and tagged COMPAT(timelineSearchCount): a host that omits it is worth one match per located message until a reveal corrects it. * fix(server): stop chat search reporting matches the browser cannot show Falling back to the whole Markdown source when the per-block scan found nothing reported a match whenever the query words straddled a block boundary — "one target" across "target one\n\ntarget two" — and on syntax the reader never sees. The client always rejected those locations, so before the whole-chat counter the cost was a wasted round trip. Now that the total sums the host's per-message counts, a rejected location inflates the number the reader sees until navigation reaches that message and drops it. The block scan alone is the whole rule. The model's Location derives from the wire type again, with count narrowed to required: the search boundary fills in the COMPAT default, so the interior never re-checks it.
Welcome to your Expo app 👋
This is an Expo project created with create-expo-app.
Get started
-
Install dependencies
npm install -
Start the app
npx expo start
In the output, you'll find options to open the app in a
- development build
- Android emulator
- iOS simulator
- Expo Go, a limited sandbox for trying out app development with Expo
You can start developing by editing the files inside the app directory. This project uses file-based routing.
Get a fresh project
When you're ready, run:
npm run reset-project
This command will move the starter code to the app-example directory and create a blank app directory where you can start developing.
Learn more
To learn more about developing your project with Expo, look at the following resources:
- Expo documentation: Learn fundamentals, or go into advanced topics with our guides.
- Learn Expo tutorial: Follow a step-by-step tutorial where you'll create a project that runs on Android, iOS, and the web.
Join the community
Join our community of developers creating universal apps.
- Expo on GitHub: View our open source platform and contribute.
- Discord community: Chat with Expo users and ask questions.
Dictation debugging
Set EXPO_PUBLIC_ENABLE_AUDIO_DEBUG=1 before running npx expo start to render the in-app audio debug card. Pair it with the server-side STT_DEBUG_AUDIO_DIR flag so every dictation includes a copyable path to the saved raw audio file.