Files
paseo/packages/server
Thomas VanandClaude Opus 5.5 7f318bf7cf fix(codex): end an interrupted turn's shell commands (#7525)
`turn/interrupt` ends a Codex turn and leaves the shell commands it started running: a
command the user just stopped runs on to its own end, alongside the next turn.

Once Codex accepts the interrupt, the provider now ends each command the interrupted turn
started that has not exited, by process id, with `thread/backgroundTerminals/terminate`,
and a turn Paseo starts waits for those calls before its `turn/start`.

- Attribution: `thread/backgroundTerminals/list` carries no turn, so the provider records
  each root-thread `commandExecution` process id under the turn of its `item/started`. A
  `completed` item drops its id; a `failed` one keeps it, because Codex reports an
  interrupted turn's still-running command as failed. A turn that ends any way but
  `interrupted` forgets its ids, so what an earlier turn left running on purpose is never
  ended. At most 16 turns are remembered.
- A late command: the turn keeps its accepted interrupt, so a command whose `item/started`
  arrives after Codex accepted the interrupt (one queued behind an earlier notification's
  conversion, for instance) is ended as soon as it is seen. Each process is terminated
  once, and a turn start waits for every pending sweep.
- It never sends `thread/backgroundTerminals/clean`, which ends every terminal on the
  thread. It ends nothing after an already-idle interrupt, nothing on a subagent's thread,
  and nothing after an interrupt of a turn Codex never identified.
- Bounds: each terminate times out after 2 s; a failure is logged
  (`provider.codex.interrupt.terminal_terminate_failed`) and fails nothing. `startTurn`
  waits at most the interrupt's bound plus one terminate's plus 500 ms.

Tests (codex-interrupted-turn-terminals.test.ts) drive a real CodexAppServerAgentSession
against the scripted app-server in codex/test-utils/fake-app-server.ts: exactly the
interrupted turn's processes are terminated, by id, and `clean` is never sent; a turn
Codex starts before acknowledging the interrupt keeps its commands; the next `turn/start`
waits for the terminates; a command announced after the interrupt was accepted is
terminated once and the next turn waits for both sweeps, whichever answers first; a
completed command is forgotten and a failed one kept; only the latest sixteen accepted
interrupts are kept; a failing or unanswered terminate does not block the next turn. The
harness waits for the interrupted turn's `turn_canceled` before it starts the next turn,
as a caller does: notifications are handled asynchronously, so the interrupt's answer can
arrive before the turn has ended.

Fixes #7522


Claude-Session: https://claude.ai/code/session_01Ay568T2kmtotoh23Dtzi5K

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-01 19:58:12 +00:00
..
2026-04-23 21:44:48 +07:00

Voice Assistant

A voice-controlled terminal assistant that runs as a single local service.

Quick Start

# Install dependencies
npm install

# Copy environment variables
cp .env.example .env
# Edit .env and add your API keys (OpenAI, Deepgram)

# Run development servers
npm run dev

# Open browser to http://localhost:5173

Architecture

  • Express Server (port 3000) - Serves API and built UI in production
  • Vite Dev Server (port 5173) - Hot-reload React UI in development
  • WebSocket (/ws) - Real-time bidirectional communication
  • Agent - STT → LLM → TTS pipeline with terminal control
  • Daemon - tmux-based terminal management (in-process)

Development

# Run both servers (recommended)
npm run dev

# Or run separately:
npm run dev:server  # Express on port 3000
npm run dev:ui      # Vite on port 5173

# Type checking
npm run typecheck

# Build for production
npm run build

# Start production server
npm start

Project Status

✅ Completed (Phases 1-2):

  • Package setup and configuration
  • Express server with WebSocket
  • React UI with Vite
  • WebSocket client with ping/pong testing

⏳ In Progress (Phase 3):

  • Terminal control (tmux integration)

📋 Planned (Phases 4-9):

  • LLM integration (OpenAI GPT-4)
  • Agent orchestrator
  • Speech-to-Text (Deepgram)
  • Text-to-Speech (OpenAI)
  • Audio streaming
  • UI polish

See IMPLEMENTATION_PLAN.md for complete details.

Environment Variables

OPENAI_API_KEY=your-openai-key-here      # GPT-4 and TTS
DEEPGRAM_API_KEY=your-deepgram-key-here  # Streaming STT
STT_MODEL=whisper-1        # Optional: override to gpt-4o-transcribe, etc.
STT_CONFIDENCE_THRESHOLD=-3.0  # Optional: reject low-confidence clips
STT_DEBUG_AUDIO_DIR=.stt-debug # Optional: persist raw dictation audio for debugging
PASEO_HOME=~/.paseo        # Runtime state directory (agents/, etc.)
PASEO_LISTEN=127.0.0.1:6767  # Listen address (host:port or /path/to/socket)

PASEO_HOME defaults to ~/.paseo and isolates runtime artifacts like agents/. PASEO_LISTEN controls the daemon listen address. For blue/green testing you can run a parallel server without touching production state:

PASEO_HOME=~/.paseo-blue PASEO_LISTEN=127.0.0.1:7777 npm run dev

Tech Stack

  • Server: Express, TypeScript, ws (WebSocket)
  • Client: React 18, Vite, TypeScript
  • Terminal: tmux (via child_process)
  • AI: OpenAI (LLM + TTS), Deepgram (STT)

Testing

Currently manual testing via:

  1. Start servers: npm run dev
  2. Open http://localhost:5173
  3. Test WebSocket connection (green status indicator)
  4. Click "Send Ping" button to test communication

More testing guidance as features are implemented.

License

MIT