Files
paseo/packages/app/src/hooks/use-audio-player.native.ts
Mohamed Boudra d791f79efe Local streaming STT/TTS with Parakeet + Pocket TTS
- Add provider-agnostic streaming speech interfaces
- Local STT via Sherpa (Zipformer/Paraformer) + Parakeet v3 (offline)
- Local TTS via Pocket TTS ONNX (onnxruntime-node) with chunked streaming
- Auto-download models into PASEO_HOME and add Node download script
- Add E2E download test that round-trips TTS->STT
2026-02-06 10:38:38 +07:00

367 lines
11 KiB
TypeScript

import { useState, useRef } from "react";
import {
initialize,
playPCMData,
stopPlayback,
pausePlayback,
resumePlayback,
} from "@boudra/expo-two-way-audio";
interface QueuedAudio {
audioData: Blob;
resolve: (duration: number) => void;
reject: (error: Error) => void;
}
/**
* Resample PCM16 audio between sample rates.
* Speechmatics expects 16kHz.
*/
function resamplePcm16(pcm: Uint8Array, fromRate: number, toRate: number): Uint8Array {
if (fromRate === toRate) {
return pcm;
}
const inputSamples = Math.floor(pcm.length / 2);
const outputSamples = Math.floor((inputSamples * toRate) / fromRate);
const out = new Uint8Array(outputSamples * 2);
const ratio = fromRate / toRate;
const readInt16 = (sampleIndex: number): number => {
const i = sampleIndex * 2;
if (i + 1 >= pcm.length) {
return 0;
}
const lo = pcm[i]!;
const hi = pcm[i + 1]!;
let value = (hi << 8) | lo;
if (value & 0x8000) {
value = value - 0x10000;
}
return value;
};
const writeInt16 = (sampleIndex: number, value: number): void => {
const clamped = Math.max(-32768, Math.min(32767, Math.round(value)));
const i = sampleIndex * 2;
out[i] = clamped & 0xff;
out[i + 1] = (clamped >> 8) & 0xff;
};
for (let i = 0; i < outputSamples; i++) {
const srcPos = i * ratio;
const i0 = Math.floor(srcPos);
const frac = srcPos - i0;
const s0 = readInt16(i0);
const s1 = readInt16(Math.min(inputSamples - 1, i0 + 1));
writeInt16(i, s0 + (s1 - s0) * frac);
}
return out;
}
function parsePcmSampleRate(mimeType: string): number | null {
const match = /rate=(\d+)/i.exec(mimeType);
if (!match) {
return null;
}
const rate = Number(match[1]);
return Number.isFinite(rate) && rate > 0 ? rate : null;
}
export interface AudioPlayerOptions {
isDetecting?: () => boolean;
isSpeaking?: () => boolean;
}
/**
* Hook for audio playback using Speechmatics two-way audio with echo cancellation
*/
export function useAudioPlayer(options?: AudioPlayerOptions) {
const [isPlaying, setIsPlaying] = useState(false);
const [audioInitialized, setAudioInitialized] = useState(false);
const queueRef = useRef<QueuedAudio[]>([]);
const suppressedQueueRef = useRef<QueuedAudio[]>([]);
const isProcessingQueueRef = useRef(false);
const activePlaybackRef = useRef<{
resolve: (duration: number) => void;
reject: (error: Error) => void;
} | null>(null);
const playbackTimeoutRef = useRef<ReturnType<typeof setTimeout> | null>(null);
const checkIntervalRef = useRef<ReturnType<typeof setInterval> | null>(null);
async function play(audioData: Blob): Promise<number> {
return new Promise((resolve, reject) => {
// Check if we should suppress playback due to voice detection/speaking
const shouldSuppress =
(options?.isDetecting && options.isDetecting()) ||
(options?.isSpeaking && options.isSpeaking());
if (shouldSuppress) {
console.log("[AudioPlayer] Suppressing playback - voice detection/speaking active");
// Add to suppressed queue instead
suppressedQueueRef.current.push({ audioData, resolve, reject });
// Start checking for when flags clear
startCheckingForClearFlags();
return;
}
// Add to queue with its promise handlers
queueRef.current.push({ audioData, resolve, reject });
// Start processing queue if not already processing
if (!isProcessingQueueRef.current) {
processQueue();
}
});
}
function startCheckingForClearFlags(): void {
// Already checking
if (checkIntervalRef.current !== null) {
return;
}
console.log("[AudioPlayer] Starting to check for clear flags");
checkIntervalRef.current = setInterval(() => {
const isStillBlocked =
(options?.isDetecting && options.isDetecting()) ||
(options?.isSpeaking && options.isSpeaking());
if (!isStillBlocked && suppressedQueueRef.current.length > 0) {
console.log("[AudioPlayer] Flags cleared - moving suppressed queue to main queue");
// Move all suppressed items to main queue
const suppressedItems = [...suppressedQueueRef.current];
suppressedQueueRef.current = [];
// Add to front of main queue (they were waiting)
queueRef.current = [...suppressedItems, ...queueRef.current];
// Stop checking
if (checkIntervalRef.current !== null) {
clearInterval(checkIntervalRef.current);
checkIntervalRef.current = null;
}
// Start processing if not already
if (!isProcessingQueueRef.current) {
processQueue();
}
} else if (!isStillBlocked && suppressedQueueRef.current.length === 0) {
// No more suppressed items and flags are clear - stop checking
if (checkIntervalRef.current !== null) {
clearInterval(checkIntervalRef.current);
checkIntervalRef.current = null;
}
}
}, 100); // Check every 100ms
}
async function processQueue(): Promise<void> {
if (isProcessingQueueRef.current || queueRef.current.length === 0) {
return;
}
isProcessingQueueRef.current = true;
while (queueRef.current.length > 0) {
// Before processing each item, check if flags became active
const shouldSuppress =
(options?.isDetecting && options.isDetecting()) ||
(options?.isSpeaking && options.isSpeaking());
if (shouldSuppress) {
console.log("[AudioPlayer] Flags became active during processing - moving remaining queue to suppressed");
// Move remaining queue to suppressed
suppressedQueueRef.current = [...queueRef.current, ...suppressedQueueRef.current];
queueRef.current = [];
startCheckingForClearFlags();
break;
}
const item = queueRef.current.shift()!;
try {
const duration = await playAudio(item.audioData);
item.resolve(duration);
} catch (error) {
item.reject(error as Error);
}
}
isProcessingQueueRef.current = false;
}
async function processNextInQueue(): Promise<void> {
if (queueRef.current.length > 0) {
const item = queueRef.current.shift()!;
try {
const duration = await playAudio(item.audioData);
item.resolve(duration);
} catch (error) {
item.reject(error as Error);
}
} else {
isProcessingQueueRef.current = false;
}
}
async function playAudio(audioData: Blob): Promise<number> {
return new Promise(async (resolve, reject) => {
activePlaybackRef.current = { resolve, reject };
try {
console.log(
`[AudioPlayer] Playing audio (${audioData.size} bytes, type: ${audioData.type})`
);
// Initialize audio if not already initialized
if (!audioInitialized) {
console.log("[AudioPlayer] Initializing audio...");
await initialize();
setAudioInitialized(true);
console.log(
"[AudioPlayer] ✅ Initialized (Speechmatics two-way audio)"
);
}
// Workaround: Resume playback before playing new audio to ensure the audio engine is ready
// This fixes the issue where playback doesn't work after calling stopPlayback()
console.log("[AudioPlayer] Resuming playback engine...");
resumePlayback();
// Get PCM data from blob (server sends PCM16)
const arrayBuffer = await audioData.arrayBuffer();
const pcm = new Uint8Array(arrayBuffer);
const inputRate = parsePcmSampleRate(audioData.type || "") ?? 24000;
const pcm16k = resamplePcm16(pcm, inputRate, 16000);
// Calculate total duration
const samples = pcm16k.length / 2; // 16-bit = 2 bytes per sample
const durationSec = samples / 16000; // 16kHz sample rate
const audioSizeKb = (pcm16k.length / 1024).toFixed(2);
console.log(
"[AudioPlayer] 🔊 Playing audio:",
audioSizeKb,
"KB, duration:",
durationSec.toFixed(2),
"s"
);
setIsPlaying(true);
// Play entire PCM data at once through Speechmatics
playPCMData(pcm16k);
// Clear any existing timeout
if (playbackTimeoutRef.current) {
clearTimeout(playbackTimeoutRef.current);
}
// Wait for playback to finish (estimate based on duration)
playbackTimeoutRef.current = setTimeout(() => {
console.log("[AudioPlayer] ✅ Playback finished");
setIsPlaying(false);
playbackTimeoutRef.current = null;
activePlaybackRef.current = null;
resolve(durationSec);
}, durationSec * 1000);
} catch (error) {
console.error("[AudioPlayer] Error playing audio:", error);
// Clear timeout on error
if (playbackTimeoutRef.current) {
clearTimeout(playbackTimeoutRef.current);
playbackTimeoutRef.current = null;
}
setIsPlaying(false);
activePlaybackRef.current = null;
reject(error);
}
});
}
function stop(): void {
if (isPlaying) {
console.log("[AudioPlayer] 🛑 Stopping playback (interrupted)");
// Stop native playback
stopPlayback();
// Clear playback timeout
if (playbackTimeoutRef.current) {
clearTimeout(playbackTimeoutRef.current);
playbackTimeoutRef.current = null;
}
}
setIsPlaying(false);
// Reject the currently playing promise, if any.
if (activePlaybackRef.current) {
activePlaybackRef.current.reject(new Error("Playback stopped"));
activePlaybackRef.current = null;
}
// Reject all pending promises in the main queue
while (queueRef.current.length > 0) {
const item = queueRef.current.shift()!;
item.reject(new Error("Playback stopped"));
}
// Reject all pending promises in the suppressed queue
while (suppressedQueueRef.current.length > 0) {
const item = suppressedQueueRef.current.shift()!;
item.reject(new Error("Playback stopped"));
}
// Clear check interval
if (checkIntervalRef.current !== null) {
clearInterval(checkIntervalRef.current);
checkIntervalRef.current = null;
}
isProcessingQueueRef.current = false;
}
function clearQueue(): void {
// Reject all pending promises in the main queue
while (queueRef.current.length > 0) {
const item = queueRef.current.shift()!;
item.reject(new Error("Queue cleared"));
}
// Reject all pending promises in the suppressed queue
while (suppressedQueueRef.current.length > 0) {
const item = suppressedQueueRef.current.shift()!;
item.reject(new Error("Queue cleared"));
}
// Clear check interval
if (checkIntervalRef.current !== null) {
clearInterval(checkIntervalRef.current);
checkIntervalRef.current = null;
}
}
return {
play,
stop,
isPlaying: () => isPlaying,
clearQueue,
warmup: async () => {
if (!audioInitialized) {
await initialize();
setAudioInitialized(true);
}
// Ensure playback engine isn't suspended after a previous stop.
resumePlayback();
},
};
}