* Release the audio session when voice capture and playback go idle Opening Paseo permanently paused music playing in other apps. Once the mic had been used a single time, every subsequent foreground of the app killed the user's audio again until the app was force-quit. iOS AudioEngine.setupAudioSession() takes .playAndRecord/.voiceChat — a non-mixing category — and calls setActive(true), but the only setActive(false) was reachable from tearDown(). Nothing handed the session back after a normal dictation turn, so iOS re-asserted the last category the app set on every foreground. The iOS module had no app-lifecycle handling at all, while Android already had a lifecycle listener; that asymmetry is what made the platforms diverge. Android had the same leak in a different shape: AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE was requested per recording and never abandoned. Add releaseAudioSession() to both platforms and call it once capture stops and the playback queue drains. iOS pauses the engine, calls setActive(false, .notifyOthersOnDeactivation) — this is what tells the other app to resume — then drops to .ambient/.mixWithOthers so any implicit reactivation mixes instead of interrupting. The session is re-acquired lazily on toggleRecording(true)/playPCMData, so voice keeps working; resumeRecordingAndPlayer() re-activates before restarting the engine, which keeps post-interruption resume intact. Releasing is guarded on isRecording/isPlaying, and checkEngineIsRunning() now refuses to start the engine while the session is released, since starting it would silently re-take the session. The JS wrapper probes the native module before calling, because a JS bundle shipped over EAS Update can land on a binary predating this function. * Correct the iOS signing diagnosis in mobile-testing docs The "No Accounts" error does not mean no Apple ID is configured. The account can be registered in Xcode while its Xcode-Token keychain item is missing, which Xcode reports as No Accounts and then compounds by falling back to a stale cached profile — surfacing as a certificate mismatch that sends you chasing the wrong thing. Document the DVTDeveloperAccountManager log line that names the real cause, the two commands that check what is actually configured, and the build-unsigned-then-sign-manually stopgap. * Reacquire Android audio focus when playback restarts releaseAudioSession() abandons the AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE request and pauses the AudioTrack once capture and playback go idle, but nothing took either back. The next playback turn therefore ran with no focus held, so the assistant's response competed with whatever the user was listening to instead of interrupting it. Add acquireAudioSessionIfNeeded(), the mirror of the iOS activateAudioSessionIfNeeded() already called from playPCMData, and use it from both playPCMData() and resumePlayback(). A null audioFocusRequest is what "we released" looks like, so it doubles as the guard against re-requesting focus mid-turn. Reported by Greptile on #2866. * Make Android playback focus reacquisition non-fatal The previous commit dropped PCM data when focus reacquisition did not return AUDIOFOCUS_REQUEST_GRANTED. That is worse than playing unfocused: playPCMData is fire-and-forget from JS, and playAudio() settles on a duration timer rather than a native ack, so the runtime acknowledged and discarded a chunk that was never queued. It also broke delayed focus. The request is built with setAcceptsDelayedFocusGain(true), so AUDIOFOCUS_REQUEST_DELAYED is a normal outcome, but routing it through handleAudioFocusBlocked() abandoned the pending request and the later grant could never arrive. Request focus, then play regardless of the result, and leave the request outstanding so a delayed grant still lands via the listener. Reported by Greptile on #2866. * Track scheduled buffers so iOS actually releases after playback releaseAudioSession() guarded on !speechPlayer.isPlaying, but AVAudioPlayerNode.isPlaying stays true from play() until an explicit stop()/pause() — draining every scheduled buffer does not clear it. The normal completion path is processQueue() -> releaseSessionIfIdle(), and stopPlayback() is only reached from the explicit stop() API, so after the first spoken response the guard blocked every release and the session stayed active. The music-pausing bug returned in full for anyone using voice responses. Count buffers that are scheduled but not yet rendered, decrementing from the .dataPlayedBack completion handler, and guard on that instead. The handler runs on an AVAudioEngine-internal thread, so the count is behind a lock. Both stop() paths reset it, since stop() discards what is scheduled and a stale count would block every later release. Found by Codex review on #2866. * Stop re-taking Android audio focus on every foreground ExpoTwoWayAudioLifeCycleListener calls resumeRecordingAndPlayer() from onResume, and that requested AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE before looking at isRecordingBeforePause. Foregrounding the app while nothing was recording therefore took exclusive focus back and re-paused the user's music — the same "every foreground kills my music" symptom this change set exists to remove, just reached through the Android lifecycle instead of the iOS category. Return early unless capture or playback was actually live when we backgrounded. Found by Codex review on #2866.
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Mobile Testing
Agent Device
Agent Device .ad scripts are the primary mobile E2E format. An agent discovers a working flow interactively, saves the successful commands, then the replay runner executes the same typed plan locally or in CI.
Record a flow while driving the app normally:
agent-device open sh.paseo.debug \
--platform ios \
--session terminal-author \
--save-script ./packages/app/e2e/mobile/agent-device/terminal.ios.ad
agent-device snapshot -i --session terminal-author
agent-device press 'id="workspace-header-menu-trigger"' --session terminal-author
# Continue the flow and verify its result with wait/get/is/find.
agent-device close --session terminal-author
close writes the script. Keep selectors based on stable app IDs. Keep assertions as wait, get, is, or find commands; screenshots are evidence, not assertions.
Run the Paseo mobile suite:
npm run test:e2e:mobile
The runner uses an isolated Agent Device state directory, verifies or starts Metro for this checkout, prewarms the iOS runner, discovers each script's platform from its context header, and cleans its sessions, runner lease, daemon, and any Metro process it started. Attempt results, timings, logs, and failure artifacts go under .dev/agent-device-artifacts.
Set PASEO_MOBILE_E2E_METRO_PORT when this worktree already has Metro on a non-default port:
PASEO_MOBILE_E2E_METRO_PORT=62093 npm run test:e2e:mobile
native-terminal-basic.ios.ad and native-terminal-basic.android.ad are the smallest examples. Each opens a fresh terminal, types a command at zero delay, submits it, and asserts its distinct output. The app must be connected to a daemon with an active workspace.
When replay diverges, read its ranked selector suggestions. Edit the script deliberately and rerun it from the beginning. --update is retained for compatibility but no longer rewrites scripts.
Maestro compatibility
Existing Maestro flows live in packages/app/maestro/. Agent Device can execute its supported subset with agent-device test <path> --maestro, which provides a migration path while .ad coverage replaces these flows.
Existing flows
Maestro flows live in packages/app/maestro/. Reusable sub-flows live in packages/app/maestro/flows/.
Run a flow:
maestro test packages/app/maestro/my-flow.yaml
Screenshots
takeScreenshot writes to the current working directory — there's no way to configure the output path in the YAML. To keep screenshots out of the checkout, cd into a temp directory and use an absolute path for the flow:
FLOW="$(pwd)/packages/app/maestro/my-flow.yaml"
mkdir -p /tmp/maestro-out
cd /tmp/maestro-out && maestro test "$FLOW"
packages/app/maestro/.gitignore excludes *.png as a safety net.
Element targeting
Use testID or nativeID on components, then target with id: in flows. Prefer this over text matching — text breaks on copy changes.
// Component
<Pressable testID="sidebar-sessions" onPress={onPress}>
# Flow
- tapOn:
id: "sidebar-sessions"
- assertVisible:
id: "sidebar-sessions"
Conditional steps
Use runFlow:when:visible for steps that should only execute when a specific element is on screen:
- runFlow:
when:
visible:
id: "sidebar-sessions"
commands:
- swipe:
direction: LEFT
duration: 300
This is how flows/dev-client.yaml handles Expo dev client screens that only appear in dev builds.
Don't use launchApp against a running dev app
launchApp kills and restarts the app, disrupting Expo dev client state and host connections. For flows that test against an already-running dev app, omit launchApp entirely — just interact with whatever is on screen.
Use launchApp only in flows that need a clean start (e.g., onboarding tests).
Swipe gestures
Use start/end with percentage coordinates for precise control:
# Edge swipe from left to open sidebar
- swipe:
start: "5%,50%"
end: "80%,50%"
duration: 300
direction: RIGHT is simpler but less precise — use it for generic swipes, use coordinates when the start position matters (edge gestures, avoiding specific UI regions).
Assertions
assertVisible checks actual screen visibility, not just view tree presence. An element that exists in the tree but is off-screen (e.g., translateX: -400) will correctly fail assertVisible. This makes it reliable for catching animation bugs where state says "open" but the view is visually hidden.
For async elements, use extendedWaitUntil:
- extendedWaitUntil:
visible: ".*Online.*"
timeout: 90000
Dev client handling
Two reusable flows handle Expo dev client screens after launch:
flows/launch.yaml— handles dev launcher, dismisses dev menu, asserts "Welcome to Paseo"flows/dev-client.yaml— same but without asserting a particular app route
Reach the composer
flows/land-in-chat.yaml is the canonical "get into a chat" primitive. It clearStates, runs launch.yaml, taps the welcome screen's direct-connection option, types 127.0.0.1:6767, submits, and waits for message-input-root. Compose any composer-level fixture on top of it:
appId: sh.paseo
---
- runFlow: flows/land-in-chat.yaml
# ...your scenario here, starting from a ready composer
See image-picker-repro.yaml for an example.
Prefer direct connection over relay pairing for local E2E. Relay needs a 400+ character pairing URL typed into an input; direct needs 127.0.0.1:6767. The daemon listens on 6767 and the simulator can reach it directly.
New Workspace Creation
The Android workspace-creation regression has a dedicated harness:
bash packages/app/maestro/test-workspace-create-android-crash.sh
For a short recording that starts after launch/connection/sidebar setup:
bash packages/app/maestro/record-workspace-create-android-focus.sh
The flow details are documented in packages/app/maestro/README.md. The important rule is that a valid new-workspace assertion must prove the redirect completed: select a real model, tap Create, wait for workspace-header-title, wait for message-input-root, assert New workspace is gone, and assert the Android redbox strings are absent. Waiting for the composer alone is too weak because it can still be the /new route after a validation error.
New workspace scenarios should compose the reusable subflows in packages/app/maestro/flows/:
android-dev-client.yamlconnect-direct-if-welcome.yamlopen-prepared-project-sidebar.yamlnew-workspace-open-from-sidebar.yamlnew-workspace-select-codex-gpt54.yamlnew-workspace-submit-and-assert-created.yaml
The workspace-create shell scripts render those subflows into a temp directory before running Maestro, which keeps nested runFlow paths and ${PASEO_MAESTRO_*} placeholders working together.
Inputs that Maestro types into
Maestro inputText fires one character at a time. React Native's controlled TextInput re-renders per keystroke; if a controlled input's state update lags or re-mounts mid-type, characters are dropped silently — the final value on screen is a truncated/scrambled version of what was "typed."
For inputs that E2E flows type into (host endpoint, pairing URL, etc.), use an uncontrolled ref-backed input: defaultValue + onChangeText writes into a useRef, reads via the ref on submit. No per-keystroke re-render, no dropped characters.
See pair-link-modal.tsx for the pattern (useRef-backed onChangeText, no value= prop). Always pair the source change with a Maestro assertVisible on the input's id + text after inputText, so regressions are caught immediately.
Dropdowns that launch native presenters (iOS)
On iOS, when a dropdown menu (DropdownMenu / RN Modal) item needs to launch a native presenter like PHPickerViewController (image picker) or a UIDocumentPicker, the callback must not fire while the Modal is still dismissing. UIKit dismissal completion spans multiple frames beyond React unmount; launching a native presenter mid-dismissal leaves an invisible backdrop mounted that traps every subsequent touch.
DropdownMenu handles this by deferring the selected item's onSelect until Modal.onDismiss fires (UIKit-level dismissal complete), then adds a small extra buffer before invoking it. See components/ui/dropdown-menu.tsx's selectItem / flushPendingSelect.
When building a new component that composes a dropdown with a native presenter, reuse this dropdown — do not invent a new timing shim.
Self-verification loops
Maestro can only interact with the app UI — it can't toggle iOS appearance, change locale, or simulate network conditions. For bugs that depend on system-level state, wrap Maestro in a bash script that handles the system changes between Maestro runs.
This pattern also lets agents self-verify fixes without manual user testing.
Pattern
- Run baseline Maestro flow (confirm feature works)
- Make system-level change via
xcrun simctl(toggle appearance, etc.) - Re-run Maestro flow (confirm feature still works)
- Repeat N iterations to catch intermittent failures
Scripts run maestro test from inside a temp directory so screenshots don't dirty the checkout.
See packages/app/maestro/test-sidebar-theme.sh for the canonical example:
bash packages/app/maestro/test-sidebar-theme.sh 6 1
# Args: iterations=6, wait_seconds=1 between toggle and test
Key elements of the script pattern:
set -euo pipefail
ITERATIONS="${1:-3}"
for i in $(seq 1 "$ITERATIONS"); do
# Toggle system state
xcrun simctl ui booted appearance light
# Wait for change to propagate
sleep 1
# Run Maestro flow and capture result
if maestro test "$FLOW" 2>&1 | tee "$ITER_DIR/test.log"; then
echo "PASS"
else
echo "FAIL"
xcrun simctl io booted screenshot "$ITER_DIR/failure-state.png"
fi
done
Android audio focus interruptions
Voice mode uses the custom expo-two-way-audio Android module, so incoming calls and other system audio owners must be tested with emulator/system commands, not a JS-only test. To verify that voice resume handles denied audio focus without crashing:
adb shell am start -n sh.paseo/.MainActivity
# Start voice mode in an existing composer, then background Paseo with Home.
adb emu gsm call 5551234
# Foreground Paseo while the call is still ringing.
Expected result: Paseo does not throw RuntimeException: Audio focus request failed; native audio reports an interruption and voice mode stops or pauses coherently.
Releasing the audio session when idle
Paseo must not hold the OS audio session once it is neither capturing nor playing, or the user's
background music stays paused. On iOS this is not just a "while recording" problem: the
.playAndRecord/.voiceChat category is non-mixing and survives backgrounding, and iOS re-asserts
it every time the app returns to the foreground — so one dictation turn kills music for the life of
the process, on every open, until the app is force-quit. Android holds
AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE with the same effect.
createAudioEngine (packages/app/src/voice/audio-engine.native.ts) calls
releaseAudioSession() whenever capture stops and the playback queue drains, and the iOS module
also releases on OnAppEntersBackground. The native side re-guards on isRecording /
speechPlayer.isPlaying, because the native engine is a singleton shared by multiple JS engine
wrappers (voice provider + dictation) and only it knows the true state.
This cannot be validated by a JS test — verify on a device: play music, open Paseo, use dictation once, stop, and confirm the music resumes; then background/foreground the app and confirm it keeps playing.
Unistyles + Reanimated
The crash
Applying Unistyles theme-reactive styles (StyleSheet.create((theme) => ...)) directly to Animated.View causes "Unable to find node on an unmounted component" on theme change.
Unistyles wraps styled components in <UnistylesComponent> and patches native view properties via C++. Reanimated also manages the same native node for animated transforms. When the theme changes, both systems try to update the node simultaneously and the view crashes.
The fix
Use plain React Native StyleSheet.create for static positioning on Animated.View. Pass theme-dependent values as inline styles from useUnistyles():
// BAD: Unistyles dynamic style on Animated.View
const styles = StyleSheet.create((theme) => ({
sidebar: {
position: "absolute",
top: 0,
left: 0,
bottom: 0,
backgroundColor: theme.colors.surfaceSidebar, // theme-reactive
overflow: "hidden",
},
}));
<Animated.View style={[styles.sidebar, animatedStyle]} />;
// GOOD: static stylesheet + inline theme values
import { StyleSheet as RNStyleSheet } from "react-native";
const staticStyles = RNStyleSheet.create({
sidebar: {
position: "absolute",
top: 0,
left: 0,
bottom: 0,
overflow: "hidden",
},
});
const { theme } = useUnistyles();
<Animated.View
style={[staticStyles.sidebar, animatedStyle, { backgroundColor: theme.colors.surfaceSidebar }]}
/>;
Regular View components can safely use Unistyles dynamic styles — the conflict is specific to Animated.View.
Native Chat Stream Layout
The native agent stream uses an inverted FlatList, so chat layout has three coordinate systems:
- chronological stream order
- strategy-ordered array order
- native inverted cell visual order
Do not compute stream neighbors, history/live-head seams, turn footer ownership, assistant block spacing, or tool sequence endings inside React render loops. Those policies live in packages/app/src/agent-stream/layout.ts and are unit-tested without React Native rendering.
Platform-specific stream edges belong on StreamStrategy:
- forward web uses the last history item as the history/live-head boundary and renders content before a footer
- native inverted uses the first history item as the history/live-head boundary and compensates for inverted cell child order
If a chat footer looks duplicated or appears above the assistant message on mobile, start with packages/app/src/agent-stream/layout.test.ts. Do not add a React Native renderer test for this class of bug; make the pure layout invariant fail first.
Local iOS device builds
Native changes (anything under packages/expo-two-way-audio/ios/, or any new Expo module) cannot be
tested over Metro or EAS Update. Those ship JS only. A stale dev-client binary silently lacks the new
native functions, so the feature no-ops and the test proves nothing. Rebuild the binary.
Symptom of a stale dev client: Cannot find native module 'ExpoDocumentPicker' at startup, followed by a
cascade of Route "./X.tsx" is missing the required default export warnings. The route warnings are not a
router bug — the module-level throw aborts _layout.tsx evaluation, so its default export never gets
assigned. One missing native module, N confusing warnings.
Prerequisite: Xcode needs a signed-in Apple ID for the signing team with a valid keychain token. An
account that merely appears in Xcode → Settings → Accounts is not enough — if its Xcode-Token is missing,
the build below fails at code signing and blames a certificate instead. See
Signing needs a working Apple ID token in Xcode before
you start, not after it fails.
cd packages/app
npm --prefix ../.. run build:client
APP_VARIANT=development npx expo prebuild --platform ios
APP_VARIANT=development npx expo run:ios --device
APP_VARIANT=development is required. The ios npm script does not set it, and app.config.js defaults
to production — so a bare npm run ios builds sh.paseo and collides with the App Store install instead
of the sh.paseo.debug dev client. Ignore prebuild's --non-interactive is not supported warning; use
CI=1 if you need non-interactive.
Signing needs a working Apple ID token in Xcode
Device builds fail with a trio of errors that all point away from the real cause:
error: No Accounts: Add a new account in Accounts settings.
error: Provisioning profile "iOS Team Provisioning Profile: *" doesn't include
signing certificate "Apple Development: <name>".
error: Provisioning profile "iOS Team Provisioning Profile: *" doesn't include
the aps-environment entitlement.
No Accounts does not reliably mean no account is configured. Check the line above it in the build
log before believing it:
DVTDeveloperAccountManager: Failed to load credentials for <apple-id>:
Invalid credentials in keychain for <apple-id>, missing Xcode-Token
That is the actual failure: the Apple ID is registered in Xcode, but its Xcode-Token keychain item is gone
(typically after an Apple ID password change or a keychain reset). Xcode reports it as No Accounts, then
falls back to whatever stale profile is cached — and if the machine holds a dev cert newer than that
profile, you get the certificate mismatch as a second-order symptom. Chasing the certificate error is a
dead end.
Verify what is actually configured rather than trusting the message:
# Accounts Xcode knows about
defaults read com.apple.dt.Xcode DVTDeveloperAccountManagerAppleIDLists
# The credential that is actually missing (error => no token)
security find-generic-password -s "Xcode-Token"
Fix: Xcode → Settings → Accounts, re-sign-in to the listed Apple ID (removing and re-adding forces a fresh
token). That restores -allowProvisioningUpdates, profile regeneration, and push.
Signing an Xcode-managed profile via CODE_SIGN_STYLE=Manual is not a workaround; Xcode rejects it with
is Xcode managed, but signing settings require a manually managed profile.
If you need a build on the device before the token is fixed, build unsigned and sign by hand with a cert the
cached profile already embeds (list them with security cms -D -i <profile>.mobileprovision, then compare
against security find-identity -v -p codesigning):
xcodebuild ... CODE_SIGNING_ALLOWED=NO CODE_SIGNING_REQUIRED=NO CODE_SIGN_IDENTITY="" build
cp <profile>.mobileprovision "$APP/embedded.mobileprovision"
# sign nested frameworks/dylibs first, then the bundle, then:
xcrun devicectl device install app --device <udid> "$APP"
This is a stopgap, not a fix: expo prebuild regenerates packages/app/ios/ and discards it. It also
requires stripping entitlements the cached profile lacks (e.g. aps-environment), so push is dead in such a
build.
To verify only that native Swift compiles, skip signing entirely — the pods have their own schemes:
cd packages/app/ios
xcodebuild -workspace PaseoDebug.xcworkspace -scheme ExpoTwoWayAudio \
-sdk iphoneos -destination 'generic/platform=iOS' CODE_SIGNING_ALLOWED=NO build
Confirm the log compiled your file and not a cached copy: the SwiftCompile line should reference
packages/expo-two-way-audio/ios/..., not a path inside DerivedData.
Headless launch cannot verify runtime behavior
xcrun devicectl device process launch reports The app terminated with the exit code 0 about a second
after launch when the phone's screen is off — the app is suspended and killed before the JS bundle loads.
This is not a build defect. Confirm with a control: launch com.apple.Preferences the same way and
watch it exit identically. Headless install and launch prove the binary is valid and that startup reaches
RN init; anything about on-screen behavior needs a human holding the phone.
iOS Simulator
# Screenshot
xcrun simctl io booted screenshot /tmp/screenshot.png
# Dark/light mode
xcrun simctl ui booted appearance # check current
xcrun simctl ui booted appearance dark # set dark
xcrun simctl ui booted appearance light # set light
Expo dev server logs are in the tmux pane running npm run dev. Daemon logs are at $PASEO_HOME/daemon.log (see development.md).