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* refactor(app): stop resetting the chat timeline when its agent id changes A mounted timeline only ever shows one agent: every host keys its panel by tab id, and a tab keeps its id across a target change only when a draft becomes the agent it created. The per-agent resets inside the timeline therefore never had a different agent to reset for. They only fired at that create handoff, where they hid and re-placed a timeline that was already on screen. Delete them: LegendList's dataKey and the placed agent id, the web viewport key, the bottom anchor's resetForAgent, the history window's agent id, and the expansion and path-opener resets in the stream view. * fix(app): keep one chat timeline across the draft-to-agent handoff A draft tab and the agent its first prompt creates rendered two different panels: DraftPanel mounted its own dock and list, and the retarget swapped it for AgentPanel's. On Android, with the LegendList timeline, the swap blanked the first turn and re-placed it. Render both from the agent panel. A draft supplies its timeline from the pending create in the create-flow store (composer/draft/timeline.ts) and its composer in the composer slot. The retarget then re-renders the same stream view with the agent's timeline, so the list instance and its measured rows stay mounted. Agent gating is unchanged. Float the compact header over draft tabs as it already floats over agent tabs. The header sat in flow above a draft and over an agent, so the list viewport grew 92 dp at the retarget and the turn moved. The handoff E2E now fails if the first row disappears, hides, or shifts down while the draft becomes the agent. * fix(app): load subagents and tasks only for an agent, not a draft tab