mirror of
https://github.com/getpaseo/paseo.git
synced 2026-07-29 12:01:31 +00:00
99 lines
3.6 KiB
Ruby
99 lines
3.6 KiB
Ruby
default_platform(:ios)
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APP_IDENTIFIER = "sh.paseo"
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platform :ios do
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desc "Submit the latest TestFlight build to App Store Review"
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lane :submit_review do
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api_key = app_store_connect_api_key(
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key_id: ENV.fetch("ASC_KEY_ID"),
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issuer_id: ENV.fetch("ASC_ISSUER_ID"),
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key_filepath: ENV.fetch("ASC_KEY_P8"),
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)
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require "spaceship"
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Spaceship::ConnectAPI.token = Spaceship::ConnectAPI::Token.create(
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key_id: ENV.fetch("ASC_KEY_ID"),
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issuer_id: ENV.fetch("ASC_ISSUER_ID"),
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filepath: ENV.fetch("ASC_KEY_P8"),
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)
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app = Spaceship::ConnectAPI::App.find(APP_IDENTIFIER)
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UI.user_error!("Could not find app #{APP_IDENTIFIER} on App Store Connect") if app.nil?
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# The release workflow forwards the marketing version and CFBundleVersion of
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# the binary it just built. Use them to identify the exact build, since
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# CFBundleVersion is not unique across marketing versions in this project
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# (the production profile resets it per app_version). The resubmit workflow
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# leaves these unset and falls back to "most recently uploaded iOS build".
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target_version = ENV["APP_VERSION"].to_s.strip
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target_build = ENV["APP_BUILD_VERSION"].to_s.strip
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target_version = nil if target_version.empty?
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target_build = nil if target_build.empty?
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if target_version
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UI.message("Targeting App Store version #{target_version}#{target_build ? " build #{target_build}" : ""} from workflow input")
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else
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UI.message("No APP_VERSION provided; selecting the most recently uploaded iOS build")
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end
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valid_build = nil
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deadline = Time.now + (30 * 60)
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loop do
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builds = Spaceship::ConnectAPI::Build.all(
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app_id: app.id,
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sort: "-uploadedDate",
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limit: 100,
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).select { |b| b.pre_release_version&.platform == "IOS" }
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builds = builds.select { |b| b.pre_release_version&.version == target_version } if target_version
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builds = builds.select { |b| b.version == target_build } if target_build
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build = builds.first
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if build.nil?
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UI.user_error!("Timed out waiting for build to appear on App Store Connect.") if Time.now > deadline
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UI.message("No matching iOS build visible on App Store Connect yet; waiting...")
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sleep(30)
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next
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end
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state = build.processing_state
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UI.message("Build #{build.pre_release_version.version} (#{build.version}) processing state: #{state || 'unknown'}")
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if state == "VALID"
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valid_build = build
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break
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end
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if state == "INVALID" || state == "FAILED"
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UI.user_error!("Build #{build.version} failed App Store processing (state: #{state}).")
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end
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if Time.now > deadline
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UI.user_error!("Timed out waiting for build #{build.version} to finish processing on App Store Connect.")
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end
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sleep(30)
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end
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app_version = valid_build.pre_release_version.version
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build_number = valid_build.version
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UI.message("Submitting build #{build_number} as App Store version #{app_version} for review")
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deliver(
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api_key: api_key,
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app_identifier: APP_IDENTIFIER,
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app_version: app_version,
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build_number: build_number.to_s,
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submit_for_review: true,
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automatic_release: true,
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reject_if_possible: true,
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release_notes: {
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"en-US" => "Bug fixes and improvements.",
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},
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force: true,
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skip_binary_upload: true,
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skip_screenshots: true,
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precheck_include_in_app_purchases: false,
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submission_information: {
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add_id_info_uses_idfa: false,
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export_compliance_uses_encryption: false,
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},
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)
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end
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end
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