* fix(app): keep the sidebar alive when a workspace entry has not hydrated (#7896)
ProjectBlock asserted that every placement in a project has an entry in
workspaceEntriesByKey. A retained sidebar that is inactive (compact layout
with the sidebar closed) or still waiting for sessions keeps an empty map,
and Show background stops the project list from being pruned to hydrated
entries. From the eighth workspace on, selectSidebarGroupVisibility asked
for the status of a missing entry and the app crashed on start.
Count a missing entry as Done. It renders no row, so it should not claim a
slot past the limit.
Closes #7869
Co-authored-by: brucey0x <11062155+brucey0x@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 6bc4b73c42)
* docs(release): add 0.13.1 hotfix notes
* chore(release): cut 0.13.1
---------
Co-authored-by: Budi <11062155+budivoogt@users.noreply.github.com>
Co-authored-by: brucey0x <11062155+brucey0x@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Speechmatics Two Way Audio
Expo module for capturing and playing pcm audio data in react-native apps (iOS and Android).
The aim of the module is to facilitate creating real-time conversational apps. The following features are provided:
- Request audio recording permissions
- Get clean (applying Acoustic Echo Cancelling) microphone samples in PCM format (1 channel 16 bit at 16kHz)
- Play audio samples in PCM format (1 channel 16 bit at 16kHz). Playback happens through main speaker unless external audio sources are connected.
- Provide volume level both for the input and output samples. Float between 0 and 1.
- [iOS only] Get microphone mode and prompt user to select a microphone mode.
Check out our examples/ to see the module in action.
Installation
npm i @speechmatics/expo-two-way-audio
Usage
Please check out our examples/ to get full sample code.
-
Request permissions for recording audio
import {useMicrophonePermissions} from "@speechmatics/expo-two-way-audio"; const [micPermission, requestMicPermission] = useMicrophonePermissions(); console.log(micPermission); -
Initialize the module before calling any audio functionality.
useEffect(() => { const initializeAudio = async () => { await initialize(); }; initializeAudio(); }, []); -
Play audio
Note
The sample below uses the
buffermodule:npm install bufferimport { Buffer } from "buffer"; // As an example, let's play pcm data hardcoded in a variable. // The examples/basic-usage does this. Check it out for real base64 data. const audioChunk = "SOME PCM DATA BASE64 ENCODED HERE" const buffer = Buffer.from(audioChunk, "base64"); const pcmData = new Uint8Array(buffer); playPCMData(pcmData); -
Get microphone samples
// Set up a function to deal with microphone sample events. // In this case just print the data in the console. useExpoTwoWayAudioEventListener( "onMicrophoneData", useCallback<MicrophoneDataCallback>((event) => { console.log(`MIC DATA: ${event.data}`); }, []), ); // Unmute the microphone to get microphone data events toggleRecording(true);
Notes
Some audio features of expo-two-way-audio like Acoustic Echo Cancelling, noise reduction or microphone modes (iOS) don't work on simulator. Run the example on a real device to test these features.
# iOS
npx expo run:ios --device --configuration Release
# Android
npx expo run:android --device --variant release
For Android, the following permissions are needed: RECORD_AUDIO, MODIFY_AUDIO_SETTINGS. In Expo apps they can be added in your app.json file:
expo.android.permissions: ["RECORD_AUDIO", "MODIFY_AUDIO_SETTINGS"]