#pragma once #include #include namespace gpui_safe_area { struct Insets { double top; double right; double bottom; double left; }; inline std::atomic windowTopInset{0.0}; inline Insets gpui_safe_area_insets(int32_t /*surfaceId*/) { return { .top = windowTopInset.load(), .right = 0.0, .bottom = 0.0, .left = 0.0}; } } // namespace gpui_safe_area