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Commits
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4f7813d3aa |
Keep the tapped line in place when chat disclosures expand or collapse, with the native timeline on LegendList (#8717)
* Keep a disclosure's trigger in place on web Expanding or collapsing a turn summary, tool-call group, tool call details or todo badge now holds the row that owns the trigger. Rows inside the timeline get a disclosure context; each toggle runs its state change through `useDisclosureHold()`, and the viewport's new `holdRow(rowId, apply)` replaces `holdReadingPosition()`. On web the hold pins the reading anchor to that row, stops following output, and resumes following when the change leaves the list at its end. Native keeps its previous behaviour (detach, then apply) until the anchored toggle lands. * Render the native chat timeline with LegendList in forward order The native timeline was an inverted FlatList. Disclosure toggles moved their trigger, and a cold open settled visibly. It is now a forward-order LegendList that stays virtualized, and one owner moves the scroll offset at a time: - Before placement: LegendList's initial scroll, behind its hidden reveal. - While following: the end pin (native-end-pin.tsx). This is a zero-height first child at the bottom of the content, which native maintainVisibleContentPosition keeps in place. A content shrink or growth never scrolls from JS; only a viewport resize or an explicit jump does. - During a disclosure hold and while detached: LegendList MVCP with shouldRestorePosition (native-disclosure-hold.ts), so a toggle keeps its trigger at the same y and paints one layout change. - Every newly mounted row starts at a per-kind estimate (new-row-estimates.ts). PaseoScrollView defers React Native's content clamp while MVCP is set. A shrink below an unmoved anchor no longer draws a frame past the end (RN #58578, PR #58695). VisibleContentPositionClampTest covers this. LegendList 3.7.1 patch, one "Paseo patch" comment per hunk: - The content height comes from React state on the new architecture. - Rows get a per-row size estimate. - The MVCP anchor lock runs on native too. Upstream gated it to web in d24a9d93 without a native reason. Without the lock, the size pass for prepended history re-anchors on a prepended row and moves the rows on screen. Native ends the lock when its row leaves the view, not on the 300 ms clock. - Header and footer reveal together with the rows. - Only lists that keep their end preserve the initial end. - A remeasure within one pixel plus the 1/8 dp floor of the known size is noise. Upstream compares the raw size with the floored one, so the live turn's assistant row (1380 -> 1381 px) read as a resize and moved every row a frame after the reveal. - The Android silent initial scroll retry sends its 1 dp nudge and the return to the target in one task. Upstream returns on the next frame, but its 16 ms check can finish the scroll first and cancel that frame, so the list revealed 3 px short of its end and moved into place a frame later. - The top-padding shrink hold applies on iOS only. Android, emulator. Evidence is in .artifacts/legend-impl. - J1, J2 at the end, J3, J4, J5, J6, J7: pass. - J2 while streaming: not reachable on the Ten second stream fixture; its turns never fold. - J8: no blank frames over 10 fresh flings, at host load 32-37. J4: still. Before these two hunks, 6 of 7 cold opens moved every row one frame after the reveal. After them, 9 valid cold opens show no shift. 5 of those were traced through the nudge path. Runs that hit the dev client's startup SIGSEGV in MountingCoordinator::pullTransaction were left out. That crash is in the emulator's dropbox from before this work. * Revise a history row when its turn summary line changes LegendList renders a row again only when its item changes. The forward-order timeline in d1f2ae352 folds a finished turn into its host user message, but the host's item does not change when the fold appears, so a turn that folded live lost its summary line until something else revised the row. collapseTurns now reports the hosts whose summary line appeared, changed or went away since the previous fold (updatedHostIds), and the history row revision treats them as changed content. * Stop following the end while a user scroll owns the viewport The bottom anchor controller kept sticky-bottom for the whole of a drag and its momentum and only decided at the end. While it is sticky the native list mounts the end pin, so a drag started during a stream had every new line move the rows under the finger: on the iOS simulator the offset jumped by each line's height (+22, +35, +22 pt) mid-drag, and Android does the same with the same code. beginUserScroll now detaches. endUserScroll resumes following when the gesture ends at the end (scrolling there without animation) and otherwise stays detached and drops any pending anchor, as before. The re-stick is not animated: on Android a line that mounts during a smooth scroll cancels it, and the list then followed 40 pt short of the end until the controller detached it. Measured after the change, frame by frame: - iOS and Android, drag up mid-stream: the content tracks the finger and momentum with no line steps; the stream grows below; tapping the pill re-sticks and follows again. - A short drag at the end, mid-stream: following resumes; the release lands on the end in one frame (the drag distance, here 8 pt on iOS and 21 dp on Android). A line already mounting when the drag begins can still move the rows once in its first frame, because the detach reaches native one commit after the touch. * Correct the iOS scroll view under maintainVisibleContentPosition Phase 2 of the LegendList timeline. The native timeline relies on maintainVisibleContentPosition for the end pin and the disclosure hold, and React Native 0.86 on iOS gets two cases wrong. modules/paseo-scroll now registers PaseoScrollViewComponentView, a subclass of RCTScrollViewComponentView, for the iOS scroll view, like PaseoScrollView on Android. - A mount that removes its own anchor: detaching removes the end pin in the same mount that opens the tapped disclosure, and the offset jumped by the removed view's frame. The subclass keeps the offset when the anchor's tag is no longer registered, the check React Native 0.88 adds in https://github.com/react/react-native/pull/57294. That PR's extra superview check is not copied because it skips anchors detached by removeClippedSubviews (https://github.com/react/react-native/issues/58910). - A shrink at the end: UIKit clamps the offset to the new end during the mount, then React Native adds the anchor's movement, so a turn folding while following landed above the end (https://github.com/react/react-native/issues/58578). The subclass restores the pre-mount offset for the adjustment and clamps after it, as https://github.com/react/react-native/pull/58695 does. The dev client was rebuilt with the module. Verified on the iPhone 16 Pro simulator, frame by frame: the summary far up and the latest turn's summary while following each keep the trigger at 0 px with one layout change per toggle, the todo card the same, the cold open lands still, older history pages keep the visible rows in place, and the keyboard, send-time shrink and streaming stay pinned to the end. Freshly mounted markdown on iOS paints one frame after its layout, because enriched-markdown renders asynchronously (https://github.com/software-mansion/enriched-markdown/issues/1131). A synchronous first render removed that frame but raised fling frame time at p90 and p99, so it is not part of this change. docs/agent-stream-disclosure.md now describes the clamp correction on both platforms. * Keep the rows under the finger at a drag's start and its release Two one-frame row movements remained around a user scroll while the timeline streams. A drag's first frames. The end pin stays mounted until JS stops following, one round trip after the drag begins, so a line mounting in those frames scrolled the rows under the finger by its height. Both scroll view subclasses now skip the content-position correction while the user drags and the anchor is the end pin, which they recognise by its native ID ("paseo-end-pin"). Android overrides scrollToPreservingMomentum, the position keeper's only scroll call, from the begin-drag event until the finger lifts; iOS skips the adjustment while the scroll view is dragging. The skip is limited to the pin: LegendList's own anchoring for the detached list also uses the native correction, and a history page landing mid-drag needs it. It starts at the drag rather than at touch-down: a tap or long press while following would otherwise leave the list stranded short of its end, still following, once the finger lifts. The release. A gesture ending within 32 pt of the end re-stuck with an instant scroll, a snap of up to 56 px. Following now resumes only when the finger lifts at or past the end, or momentum stops there, within 1 px, the distance web resumes at (strategy-web.tsx). Anything else stays detached with the pill. The check runs when the gesture is decided, so output that arrived below meanwhile counts. A release past the end counts as at the end: on iOS it bounces back, and a line landing during the bounce scrolls in as following would. endUserScroll takes isAtEnd, like releaseDisclosure. Tests: VisibleContentPositionClampTest gains growth at the end during a drag (red before the change: the offset moved by the 120 px growth, 352 -> 472) and growth without a touch (the pin still follows); the module suite passes on emulator-5558, 11 tests. bottom-anchor-controller.test.ts: a release near but short of the end stays detached. Device, frame scans while streaming (dev clients rebuilt): - Android, 8 slow drags with a pill tap between: no frame moves against the finger once a drag starts; the stream follows between drags. Three short releases 50 px short of the end stay put until the pill; three drags back past the end resume following. - iOS simulator, 6 drags: no line step during any drag or its momentum. Two short releases stay detached with no snap; three drags past the end resume following within 0.5 s of the bounce. * Document the LegendList timeline and remove what the inverted list left The native section of docs/agent-stream-disclosure.md described the FlatList hold (anchor neighbour, native child index, frame spacing, render window). It now covers why the timeline is forward order, who owns the offset in each state, the hold and its sync layout trigger, user scroll and release, draw distance numbers, the LegendList patch and the scroll view corrections. Draw distance stays at 2000. The spike measured it on a chat with a 15,000 px turn expanded: 500 blanked the viewport 1.0 to 1.5 s per fling and 2000 not at all. A re-measure on the collapsed chat (500, 1000, 1500, 2000, interleaved) blanked at no value and its jank followed host load, which stayed between 19 and 40, so it could not separate 1000 or 1500 from 2000. The patch file now opens with a header listing its eight hunks by purpose and linking LegendApp/legend-list#593, which reports each one upstream. The markdown doc records the iOS first-paint delay (software-mansion/enriched-markdown#1131). Removed with the inverted list: PaseoScrollView's child-reveal override (a no-op without the inverting transform) and ScrollSelectionTest, the invertedWrapper style, and the inverted-list passages in android.md, native-text-selection.md, mobile-testing.md, floating-panels.md and agent-stream-performance.md. model.test, layout.test and footer-spacing.test still asserted the inverted native order and failed; they now assert forward order, and footer-spacing uses the real strategies instead of an inverted stub. * fix(app): show a reply's footer when the next prompt arrives on native LegendList re-renders a mounted row only when its item or extraData changes. When a new prompt arrives, the previous reply's footer moves from the live auxiliary slot into that reply's layout item (completedFooter). The reply's StreamItem keeps its identity, and renderItem is a stable event, so the row never rendered its new layout and the footer (copy, timing, fork) disappeared until the row remounted. FlatList had the same gap. The history renderer is now LegendList's extraData. Its identity changes with the history layout map, and StreamRow's memo limits the pass to rows whose layout item changed. * test(app): run the web disclosure hold cases in a real browser The three hold cases simulated layout in jsdom: hand-written row heights, scroll clamping and resize callbacks. They could pass while Chromium paints the trigger somewhere else. They now run in Vitest browser mode with real layout, ResizeObserver and scroll clamping. The two hold cases fail when the hold is bypassed. The browser project pre-bundles @tanstack/react-virtual, so its first import no longer reloads the test mid-run. The lucide stub gains ArrowDown, which pane-find imports. * fix(app): let a drag end a disclosure hold on native A drag detached the bottom controller but kept the disclosure hold. Every item size change restarts the hold's quiet frames, including a streaming row's, so the hold can outlive the toggle. While it lasts, shouldRestorePosition accepts only the held row. Once the drag scrolls that row away, a history page arriving mid-gesture gets no anchor, and the rows the reader was on move by the page's height. The drag now cancels the hold without releasing it. The controller keeps no hold state of its own beyond detached, and the gesture's end decides whether following resumes. * perf(app): keep the scroll-to-bottom button's state out of the timeline Opening a tool call or turn at the end of the chat now holds its trigger in place, so the timeline detaches and the scroll-to-bottom button appears. That visibility was useState in AgentStreamView, so showing the button re-rendered the whole timeline view for a change only the button reads. The viewport now writes near-bottom into a per-agent store that only the button subscribes to. * fix(app): show the scroll-to-bottom button on native whenever following has stopped A gesture now resumes following only when it ends within 1 px of the end, but the button still hid within 32 px. A release 2-32 px short of the end left the list detached with no button to return. While detached the button now hides only at the end; while following it keeps the 32 px tolerance so content growth that the offset trails for a frame does not flash it. The button also updates when following starts or stops without a scroll. * fix(app): stop the timeline jumping when the keyboard opens or closes on native The keyboard's settled height was committed to the list after the motion, as paddingTop on Android and contentInset.top on iOS, to keep the top of the history reachable under the translated dock. While following, the end pin absorbed it in the same mount. While detached or holding a disclosure, nothing did: Android's native anchor is LegendList's ScrollAdjust view, which padding does not move, and LegendList compensates a padding change only on iOS. Every row jumped by the keyboard height 0.2-1 s after the keyboard settled, and back after it closed. On send, the same commit raced the jump to the end. The keyboard now only translates the list with the composer. The cost: while the keyboard is open, the composer viewport clips the top keyboard-height of the list, so the start of a short conversation is hidden until it closes. * chore(app): describe the native timeline as LegendList in stream comments * fix(app): keep a disclosure's trigger in place when its row is cut off at the top on native LegendList's idsInView starts at the first fully visible row. When a turn host's prompt bubble sat above the viewport, a disclosure hold found no anchor in the data pass (shouldRestorePosition rejects every other row), and the size pass anchored on the row below the host instead, so the trigger moved by the host's size change. The patch appends the partly visible rows to idsInView after the fully visible ones, so the held row anchors while every pass that does not restrict the anchor keeps the first fully visible row. The browser test renders the patched native build, which vitest now aliases instead of the package's unpatched web build. * fix(app): let a turn's summary line collapse again after it opens The React Compiler cached StreamRow's `renderStreamItem(layoutItem)` on the layout item and the renderer. The revised item that useRevisedHistoryRows hands a row whose display state changed only fed the row id, so the row reused its cached content. Opening a turn usually inserts its rows directly below the host, which also gives the host a new layout item. When another row sits between them, such as a compaction marker, the host kept its layout item, its summary line stayed collapsed, and every later tap asked to open the turn again. The renderer now takes the item it renders, so the compiler's cache keys on the revision. StreamRow moves to its own module, which the tests compile the way Expo does. * test(app): alias the patched LegendList build in browser tests only Unit tests load @legendapp/list outside Vite, so the native build's react-native import skipped the react-native-web alias and reached React Native's Flow source, failing every unit suite that imports the native strategy. * fix(app): keep a size-only disclosure's trigger in place when its row is cut off at the top on native LegendList's prepareMVCP picks the anchor for a size change with no data change as the first row in view, without asking shouldRestorePosition. A disclosure that only grows its own row (a todo card) while that row's top was above the viewport therefore held the row below it, and the trigger moved by the row's size change. The patch now applies shouldRestorePosition to size changes as it already does to data changes. * test(app): render the timeline row revision test in a real browser The repo's unit tests do not mount components in JSDOM. The test still compiles stream-row.tsx with the React Compiler, so it fails when a revised row ignores the item it was handed. |
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9477fe0c00 |
fix(app): refresh Android layout after background fold changes (#8285)
Backport the Unistyles 3.5.3 Activity configuration fix while keeping 3.2.4 and its existing fixes. Application resources could leave the responsive shell on the previous fold size after resume. Cover the real device-state sequence with a native UI regression. |
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033b2cdfc2 |
fix(app): keep command suggestions visible as the composer grows (#7910)
Long command descriptions exhausted the available space above a tall draft, leaving no complete selectable row. Bound the preview and reserve list space. Let the popover own its composer anchor so layout changes refresh its position while suggestions remain open. |
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99a1d9a7a2 |
fix(app): keep the iPhone skill picker above the composer and keyboard (#7679)
Keep iOS command and file suggestions above the composer and keyboard across chat, workspace drafts and New workspace. Share transform-free anchor measurement and keyboard translation through keyboard/shift. Includes failing-first native placement and exact-insertion coverage, plus two CI test reliability fixes. Co-authored-by: sam <76036008+masz77@users.noreply.github.com> |
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6e1ec21c6a |
Keep Android dictation running through audio interruptions (#7200)
* fix(android): preserve dictation across audio interruptions Playback focus loss does not mean microphone capture is unavailable. Keep dictation alive across media takeovers and wait for Android input silencing to clear, while preserving conversation interruption protection. * test(android): verify dictation clears its selected audio route |
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30fb66c8cb |
fix(app): preserve mobile sidebar scroll position when reopening (#6058)
* fix(app): preserve mobile sidebar scroll position when reopening Keep hidden native overlays laid out so Android touch cancellation cannot spring retained scroll offsets through a zero scroll range. Hide and gate touch input on the UI thread to preserve panel motion during JS stalls. * docs(app): quote sidebar replay workspace examples * test(website): read plugin HTML without waiting for remote images * test(website): exercise built worker in browser checks The ordered plugin spec reproduces a no-response navigation timeout against a cold development server. Build and preview the published worker for E2E checks; preserve the original content and metadata assertions. |
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6830c46e9a |
fix(app): keep composer layout stable across chat and workspace screens (#4973)
* fix(app): dock the New workspace composer like a chat on phones Only the composer is bounded by the viewport; the setup fields sit above it in a bottom-anchored stack that moves up as the draft grows. The keyboard reservation is retained on every screen, so the composer keeps one height across keyboard transitions. Removes the per-screen reserve policy. * fix(app): share composer docking across mobile hosts Extract chat's retained capacity and platform keyboard motion so chat, workspace drafts, and New workspace share one sizing and dismissal boundary. Keep the native drivers and settled portal reconciliation unchanged. * fix(app): preserve overlays in centered composer docks Honor the optional overlay child in both layouts so changing dock placement does not silently discard part of its content. * test(app): resolve keyboard controller through its web entry The shared keyboard entry point makes stream tests load the provider. Keep its real ESM dependencies inside the Vitest resolver so CommonJS does not bypass the React Native web alias and parse native Flow sources. * fix(app): keep native chat scrolling responsive Place keyboard dismissal behind scrollable content so an idle Android Fabric JS responder cannot intercept native drags. Keep decorative form padding transparent to iOS hit testing and exercise idle native scrolling after submission from every composer host. |
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d1a53255fc |
fix(app): keep growing composers below the header (#4824)
* fix(app): keep growing composers below the header Native keyboard translation left the dock at full height, so intrinsic composer growth could extend behind the header. Reserve the keyboard destination at motion boundaries and bound the composer to its stationary viewport while preserving native input scrolling and animation. * docs: reuse existing test suites and automation |
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1622da40d9 |
Keep the mobile terminal keyboard open while typing (#4469)
* fix(app): keep terminal keyboard focus stable Clearing the terminal buffer remounted the shared native input, triggering an IME hide/show cycle. Keep text replacement in place and make the composer explicitly reset its editor to preserve multiline layout clearing. * test(app): verify terminal keyboard continuity on Android Replace the new JSDOM regression with a real Android harness. It detects focused native input replacement and IME hide/show requests through terminal toolbar controls, and fails with the previous remount behavior. |
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5e561f8a23 |
fix(android): release communication route after dictation (#4069)
Stopping capture abandoned audio focus but left Android's communication mode and selected device owned by Paseo, which could keep Bluetooth audio on its narrow-band call route without an active microphone. Release and reacquire the complete route with the audio session, and prevent idle device callbacks from restoring it. |
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fb5cfb9fb9 |
Release the audio session when voice capture and playback go idle (#2866)
* Release the audio session when voice capture and playback go idle Opening Paseo permanently paused music playing in other apps. Once the mic had been used a single time, every subsequent foreground of the app killed the user's audio again until the app was force-quit. iOS AudioEngine.setupAudioSession() takes .playAndRecord/.voiceChat — a non-mixing category — and calls setActive(true), but the only setActive(false) was reachable from tearDown(). Nothing handed the session back after a normal dictation turn, so iOS re-asserted the last category the app set on every foreground. The iOS module had no app-lifecycle handling at all, while Android already had a lifecycle listener; that asymmetry is what made the platforms diverge. Android had the same leak in a different shape: AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE was requested per recording and never abandoned. Add releaseAudioSession() to both platforms and call it once capture stops and the playback queue drains. iOS pauses the engine, calls setActive(false, .notifyOthersOnDeactivation) — this is what tells the other app to resume — then drops to .ambient/.mixWithOthers so any implicit reactivation mixes instead of interrupting. The session is re-acquired lazily on toggleRecording(true)/playPCMData, so voice keeps working; resumeRecordingAndPlayer() re-activates before restarting the engine, which keeps post-interruption resume intact. Releasing is guarded on isRecording/isPlaying, and checkEngineIsRunning() now refuses to start the engine while the session is released, since starting it would silently re-take the session. The JS wrapper probes the native module before calling, because a JS bundle shipped over EAS Update can land on a binary predating this function. * Correct the iOS signing diagnosis in mobile-testing docs The "No Accounts" error does not mean no Apple ID is configured. The account can be registered in Xcode while its Xcode-Token keychain item is missing, which Xcode reports as No Accounts and then compounds by falling back to a stale cached profile — surfacing as a certificate mismatch that sends you chasing the wrong thing. Document the DVTDeveloperAccountManager log line that names the real cause, the two commands that check what is actually configured, and the build-unsigned-then-sign-manually stopgap. * Reacquire Android audio focus when playback restarts releaseAudioSession() abandons the AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE request and pauses the AudioTrack once capture and playback go idle, but nothing took either back. The next playback turn therefore ran with no focus held, so the assistant's response competed with whatever the user was listening to instead of interrupting it. Add acquireAudioSessionIfNeeded(), the mirror of the iOS activateAudioSessionIfNeeded() already called from playPCMData, and use it from both playPCMData() and resumePlayback(). A null audioFocusRequest is what "we released" looks like, so it doubles as the guard against re-requesting focus mid-turn. Reported by Greptile on #2866. * Make Android playback focus reacquisition non-fatal The previous commit dropped PCM data when focus reacquisition did not return AUDIOFOCUS_REQUEST_GRANTED. That is worse than playing unfocused: playPCMData is fire-and-forget from JS, and playAudio() settles on a duration timer rather than a native ack, so the runtime acknowledged and discarded a chunk that was never queued. It also broke delayed focus. The request is built with setAcceptsDelayedFocusGain(true), so AUDIOFOCUS_REQUEST_DELAYED is a normal outcome, but routing it through handleAudioFocusBlocked() abandoned the pending request and the later grant could never arrive. Request focus, then play regardless of the result, and leave the request outstanding so a delayed grant still lands via the listener. Reported by Greptile on #2866. * Track scheduled buffers so iOS actually releases after playback releaseAudioSession() guarded on !speechPlayer.isPlaying, but AVAudioPlayerNode.isPlaying stays true from play() until an explicit stop()/pause() — draining every scheduled buffer does not clear it. The normal completion path is processQueue() -> releaseSessionIfIdle(), and stopPlayback() is only reached from the explicit stop() API, so after the first spoken response the guard blocked every release and the session stayed active. The music-pausing bug returned in full for anyone using voice responses. Count buffers that are scheduled but not yet rendered, decrementing from the .dataPlayedBack completion handler, and guard on that instead. The handler runs on an AVAudioEngine-internal thread, so the count is behind a lock. Both stop() paths reset it, since stop() discards what is scheduled and a stale count would block every later release. Found by Codex review on #2866. * Stop re-taking Android audio focus on every foreground ExpoTwoWayAudioLifeCycleListener calls resumeRecordingAndPlayer() from onResume, and that requested AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE before looking at isRecordingBeforePause. Foregrounding the app while nothing was recording therefore took exclusive focus back and re-paused the user's music — the same "every foreground kills my music" symptom this change set exists to remove, just reached through the Android lifecycle instead of the iOS category. Return early unless capture or playback was actually live when we backgrounded. Found by Codex review on #2866. |
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04fe30a3e2 |
Improve mobile terminal input, selection, and resizing (#1607)
* Improve mobile terminal typing and selection * Address mobile terminal review feedback * Remove dead native terminal input branch * Replay bracketed paste in terminal preamble * Stop per-key terminal resize claims * Stabilize terminal resize browser test * Use tracked terminal mode for native paste * Restore terminal toolbar focus handling * Adapt native terminal to active visibility state * Stabilize native mobile terminal interactions * Add native terminal fallback boundary * test(app): expect explicit terminal resize reclaim * fix(app): stabilize terminal buffer coordinates * fix(app): restrict terminal resize ownership * fix(terminal): gate restored input modes * fix(app): recover stalled terminal WebViews * chore(app): remove obsolete terminal harnesses * fix(app): make terminal resize claims explicit * test(app): stabilize native terminal device flows * test(app): track absolute scrollback coordinates * fix(app): isolate terminal WebView streams * fix(terminal): arbitrate size ownership across clients The daemon now distinguishes explicit ownership claims from passive geometry updates. This keeps the active client authoritative while allowing its split, viewport, and keyboard changes to resize the PTY without idle clients stealing it. * test(server): make worker resize assertion portable Query the worker's authoritative terminal snapshot instead of invoking a Unix-only shell command, so the resize regression exercises the same boundary on Windows and Unix. |
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251d88a37a |
Stop Android audio interruptions crashing voice mode (#1941)
* fix(android): handle denied voice audio focus Android can deny voice-mode audio focus while another system audio owner, such as an incoming call, is active. Treat that as an interruption so resume does not crash the app and JS stops voice mode coherently. * fix(voice): keep interruption state consistent Make native interruption handling payload-aware so iOS resume events do not stop the shared JS runtime, avoid ending voice mode for duck-only Android focus changes, and roll host voice mode back if capture fails after startup enabled it. * fix(voice): avoid duplicate interruption handling Keep exactly one Android audio-focus request active at a time and leave JS capture state untouched for non-terminal interruption events. * fix(android): abandon blocked audio focus requests When Android denies or blocks voice audio focus, abandon the pending focus request so delayed focus gain cannot arrive after voice mode has already stopped. * fix(voice): handle interrupted dictation capture Stop Android resume from replaying after recording restart fails, and propagate native blocked interruptions into dictation so users do not remain in a stale recording state. |
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62780448dc | refactor(app): organize agent stream rendering | ||
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c40e1f03db |
docs: deep audit pass — fix drift across every doc, rebase coding-standards on /unslop
Each doc verified against current code; stale claims fixed in place. - architecture: handshake/binary-frame/route/module-table corrections - data-model: atomic-write claim narrowed, missing daemon files/fields added - development: db:query removed (SQLite/Drizzle gone), tmux→concurrently+portless, PASEO_HOME split - unistyles: withUnistyles(Icon) is the dominant pattern; new Animated.View+dynamic-styles iOS gotcha - SECURITY: bearer-token auth, DNS-rebinding allowlist semantics, ephemeral phone keypair, wire format - glossary: Project-checkout rename has shipped - providers: claude-acp not built-in, Pi/mock, async isCommandAvailable, interface drift - coding-standards: rewritten as compressed /unslop adaptation - product/release/testing/custom-providers/android/mobile-testing/ad-hoc-daemon-testing/file-icons/design: smaller corrections |
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dec47d72d9 |
docs: lowercase internal docs + migrate website docs to public-docs/ (#634)
* docs: rename to lowercase + drop leftover plans Rename docs in docs/ to lowercase kebab-case for consistency and update all references in CLAUDE.md, CONTRIBUTING.md, CHANGELOG.md, packages/server/CLAUDE.md, and inter-doc links. Drop two leftover design plan docs: - docs/ATTACHMENT_BASED_REVIEW_CONTEXT_PLAN.md - docs/plan-approval-normalization.md * docs: drop stale uppercase entries from case-insensitive rename * feat(website): power /docs from public-docs/ markdown tree Move website docs out of TSX route components and into a root-level public-docs/ directory of plain markdown files with frontmatter (title, description, nav, order). - Add packages/website/src/docs.ts loader using import.meta.glob with ?raw to compile the markdown into the bundle at build time. - Replace the 9 hand-written docs/*.tsx routes with a single $.tsx catch-all that renders any slug via react-markdown. - Drive the docs sidebar nav from frontmatter order/nav. - Auto-discover docs routes in vite.config.ts so the sitemap stays in sync without manual edits. * fix(website): bind dev server to 0.0.0.0 so port collisions trigger fallback `host: "127.0.0.1"` (or unset) lets macOS coexist with another process holding an IPv6 dual-stack `*:8082` socket, so Vite never sees EADDRINUSE and silently binds alongside it. Forcing IPv4 wildcard makes the conflict real, and Vite's default `strictPort: false` falls through to the next free port. * fix(website): restore docs page styling after markdown migration Add a .docs-prose class that mirrors the styling the original docs/*.tsx components hand-rolled (h1/h2/h3 sizes, paragraph/list spacing, link colors, code blocks, callout-style blockquotes). ReactMarkdown was emitting unstyled HTML because the previous wrapper class only had inline-code rules — headings and code blocks fell back to user-agent defaults. |