* fix(app): reload to the project picker after a render error
Keep the recovery boundary above the router so Reload starts a new navigation tree at the picker instead of remounting the failed workspace. Preserve saved layouts and normal startup restoration.
* test(app): exercise reload through fixture routes
Treat the appearance setting as the rendered base size so the type ramp scales predictably. Native starts one pixel larger while web and desktop preserve the authored 14px base, with legacy values migrated on load.
The root error fallback was one unbounded scroller, so on a phone the title
rendered under the status bar and a long stack trace pushed Retry off the
bottom of the screen — the one action that recovers the app was unreachable
on exactly the errors that need it most.
The screen is now a fixed shell: a safe-area message block, an independently
scrolling details region, and a Retry that stays put. `SafeAreaProvider` moved
above the boundary in the root tree because the fallback renders when the app
tree below it has already failed, and insets have to be available there.
The hand-rolled Pressable and bordered message box are replaced by the shared
`<Button>` and `<ScrollableCodeSurface>`, which gives the trace a monospace
face and horizontal scrolling instead of wrapping mid-token. On desktop the
trace is capped and the action sits with the message; a button pinned to the
bottom of a tall window reads as detached from the content it belongs to.
Dropped the "Something went wrong" kicker — it restated the title one line
above it.