The selectable UIKit text view was a sibling of the Fabric content container, so existing chat rows kept an old width after Explorer changed the available pane. Make the container own the text view and preserve layout notifications on bounds changes. Includes a native geometry regression.
* fix(app): restore character-paced streaming reveal
Restore the v0.8 character reveal model and remove the word-level fade implementation so streamed assistant and reasoning text remains opaque, grapheme-safe, and immediately completes when a turn ends.
* fix(android): preserve inverted timeline selection
React Native's prebuilt Android library does not consume source patches under node_modules. Register the compiled scroll manager before the core package so inverted child-reveal calculations leave focus and text selection in place while normal and explicit scrolling remain unchanged.
* fix(desktop): stop retaining closed Settings views
Settings rotations left detached detail panes reachable from the web style registry's strong element sets. Backport the upstream weak cleanup design and cover the real Electron bundle with a forced-GC regression.\n\nKeep the established sibling-route topology; compact Back relies on route-name identity.
* test(app): synchronize Mermaid completion layout assertion
The streaming acceptance test can observe the intentional completion remount between visibility and layout sampling. Consult the existing completion promise around that measurement so the transition is not reported as diagram loss.
* test(app): isolate worktree restart from provider startup
* fix(android): keep timeline still when tapping text
Selectable Android text takes touch focus. React Native then scrolls focused children using untransformed coordinates, which moves inverted timelines even though the user did not scroll.\n\nSkip that auto-scroll only for touch-focused, selectable, non-editable text in inverted vertical scroll views, preserving normal focus navigation and editable inputs.
* test(e2e): isolate PR pane fixtures from bots
* fix(app): keep chat synchronized with keyboard
Dock the complete chat surface with worklet-driven layout padding so visual and native touch geometry move together. Reset cleared multiline native inputs and keep autocomplete portals anchored to the docked composer.
* fix(android): tolerate detached composer inputs
Return the nullable base input connection during IME restart instead of force-unwrapping it after the composer has blurred or unmounted.
* fix(app): stop a string SVG transform from crashing the app
A root <Svg> is a real React Native view, so react-native-svg rewrites a
*string* `transform` into RN style syntax in `extractTransformSvgView`,
using a PEG parser whose grammar only accepts SVG transform functions.
Upstream lets that parser's SyntaxError escape, so any string it does not
understand takes the whole app down during render:
SyntaxError: Expected transform functions but "n" found.
"found": "n", "location": { "start": { "offset": 0 } }
`none` reproduces that message character for character; so does any other
CSS value (`rotate(-90deg)`, `translate(10px, 0)`). Every sibling
extractor in that file already catches the same error and degrades, so
the asymmetry is the bug: a string that is merely ignored on a <Path>
crashes on an <Svg>.
We feed that path untrusted input. The daemon scans a project for
favicon.svg / icon.svg / logo.svg (packages/server/src/utils/project-icon.ts)
and ships it to the client, where ProjectIconImage hands it to SvgCss.
Running the library's own XML parser over `<svg style="transform:none">`
yields exactly `transform: "none"` on the root, which is why the crash
starts once a host connects and the project icons render, with no
terminal involved.
Note this is *not* reachable from an RN-style array transform: the
extractor returns arrays untouched and only parses strings, so
`style={{ transform: [{ rotate: "-90deg" }] }}` (the context window meter
and the checks ring) was never a factor.
Patch the three builds a consumer can resolve - Metro takes the package's
`react-native` field (src/*.ts), Node and Vitest take main/module - and
register react-native-svg with the postinstall patch runner so the patch
actually applies. The new test pins all three.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EDwfsMWoSFfPm2cFXe5noQ
* test(app): cover parsed root SVG transforms
Exercise the dependency patch with root props produced by the library's XML and CSS parsers, including embedded style rules that can arrive through project icons. Keep dependency-patch documentation focused on the reusable install and resolution constraints.
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Mohamed Boudra <boudra.moha@gmail.com>
* fix(app): clear mobile composer input on submit
Submitting a prompt on mobile failed to clear the native text input because EditingTextInput.replaceText previously only called setNativeProps({ text }), which is ignored on Fabric and PasteTextInput.
Fix this by:
- Delegating replaceText in EditingTextInputNative to inputRef.current.replaceText when available, clearing via clear() when text is empty, and falling back to setNativeProps.
- Patching @mattermost/react-native-paste-input to expose replaceText(text, selection) backed by native Commands.setTextAndSelection, updating clear() to use live event counts, and preventing useImperativeHandle closures over null refs during initial mount.
- Registering the patch in scripts/postinstall-patches.mjs and adding unit tests for native text input replacement and clearing.
* fix: update nix npm dependency hash
Manual activation now runs once while the recognizer is waiting; reactivating or failing an already-active recognizer could leave the gesture pipeline stuck.
* perf(app): virtualize large diff rendering
Render bounded diff row groups through one vertical list and one horizontal surface. Bound retained list ranges when expansion grows the data set so large diffs paint promptly without sacrificing scrolling behavior.
* refactor(app): normalize working tree diff options
* fix(app): keep wide diff text reachable
* fix(app): prevent text selection during Android swipes
Gesture interception did not cancel the native view where the touch began, leaving Android's pending text-selection action alive.
* fix(app): restore iOS sidebar close swipes
Fabric could fail to attach close handlers when their target lived inside retained but display-hidden panel content. Keep a registered native gesture host mounted outside the presentation wrapper so close swipes work over nested lists without activating rows.
* fix(app): recover sidebar drags after cancellation
Cancelled native drags could leave a lifted row and the shared outer list locked. Scope terminal cleanup to the owning gesture session and release the lock on cancellation or unmount.
* test(app): clean up partial drag fixtures
* fix(server): patch OpenCode SDK unhandled rejection on stream abort
The SDK's SSE abort handler calls reader.cancel() without handling
its rejection. When Paseo aborts the event stream during normal
session close, that promise can reject and crash the daemon with an
unhandled rejection outside any Paseo-owned code path.
Patches both copies the SDK ships (dist/gen and dist/v2/gen, the
latter being what Paseo actually imports). Extends
postinstall-patches.mjs to support patch-package running from a
non-root cwd, since @opencode-ai/sdk lives in packages/server's own
node_modules rather than the hoisted root.
* fix(server): stop assuming OpenCode's default agent is "build"
OpenCode users can rename or delete any agent, including the built-in
"build"/"plan" defaults. Paseo was injecting a hardcoded "build"
agent in several places whenever no mode was explicitly requested:
- The protocol manifest declared defaultModeId: "build" for opencode,
which AgentManager.normalizeConfig applied to every session
(including internal metadata-generation sessions) before any
provider-level logic ran.
- OpenCode's own normalizeOpenCodeModeId defaulted an empty/"default"
modeId to "build" rather than omitting the agent field.
- Unattended child creates (e.g. subagents spawned by an unattended
parent) forced modeId: "build" to express unattendedness, even
though that's already carried by the auto_accept feature.
Now an unset mode stays unset end-to-end: the "agent" field is
omitted from OpenCode prompt/command calls entirely, letting OpenCode
fall back to its own configured default agent instead of Paseo
guessing one that may not exist.
* fix(server): validate agent create mode on the WebSocket session path
resolveAndValidateCreateAgentMode already rejects modes unknown to a
provider's discovered mode list, but it was only wired into the MCP
create path. App-created agents (create_agent_request) skipped it
entirely, so a client's remembered mode preference — which can go
stale when a user renames or deletes OpenCode agents — sailed through
to the provider and failed mid-turn with an opaque error instead of a
clear rejection at creation time.
resolveSessionCreateAgent now calls
providerSnapshotManager.resolveCreateConfig, matching the MCP path,
so an invalid mode now throws 'Invalid mode ... Available modes: ...'
immediately on create.
* chore: address review feedback on create-agent and postinstall script
- Document the cleanup-ordering constraint in resolveSessionCreateAgent:
mode validation runs after buildSessionConfig (cwd isn't known until
that completes), so a thrown validation error leaves any
worktree/workspace buildSessionConfig created for the caller to clean
up. session.ts already handles this for the worktree path; the
directory-only workspace path has a pre-existing gap, not introduced
by this validation.
- Log spawn errors from patch-package in postinstall-patches.mjs
(e.g. ENOENT if it's missing from PATH) instead of failing silently.
* fix(server): don't fabricate OpenCode modes when discovery finds none
fetchModesFromClient and mergeOpenCodeModes fell back to
DEFAULT_MODES ([build, plan]) whenever OpenCode discovery returned
nothing — e.g. for a freshly-created worktree whose OpenCode server
hasn't loaded the project config yet. That fabricated list let
create-time mode validation accept a stale 'plan' preference that the
provider then rejects at prompt time (Agent not found: 'plan').
Return an empty list instead: OpenCode users can rename or delete any
agent, so any hardcoded fallback risks validating a mode that doesn't
exist. DEFAULT_MODES is retained only for description enrichment and
sort ordering.
* fix(app): reconcile stale selected mode against discovered modes on create
The mode picker displays modeOptions[0] when the stored modeId isn't
in the discovered list (e.g. a globally-remembered 'plan' that a
workspace's OpenCode config no longer defines), but the create request
still submitted the raw stored modeId. Result: UI showed 'Build' while
the request sent 'plan', which the daemon then rejected.
Reconcile the selected mode against the discovered mode ids when
building the create config (both the workspace draft composer and the
workspace-setup dialog), so the submitted mode matches what the picker
shows — falling back to the first available mode when the stored one is
absent. Mirrors the existing resolveEffectiveModel reconciliation for
models.
* test(server): fix opencode mode tests after fallback change + rebase
- Replace 'available modes include build and plan' (which relied on the
removed [build, plan] discovery-failure fallback) with two tests:
one asserting discovered agents map to modes, one asserting empty
discovery yields no fabricated modes.
- Restore messageId fields in the four provider-subagent timeline
assertions. These were accidentally dropped during rebase conflict
resolution; the #2013 subagent code legitimately emits messageId, so
the expectations must include it.
* test(app): fix e2e seed helper using invalid opencode mode
createIdleAgent seeded an OpenCode agent with modeId
'bypassPermissions' — a Claude mode OpenCode never had. This worked
before only because the session create path silently coerced unknown
modes to 'build'. Now that create-time mode validation rejects modes
the provider doesn't define, use 'build' + auto_accept (OpenCode's
unattended full-access equivalent), matching the rewind-flow helper.
Fixes the e2e failures across archive-tab, command-center-host,
settings-toggle-tab-regression, workspace-agent-tab-rename,
workspace-pane-remount, workspace-navigation-regression, and
worktree-restore specs, which all seed via this helper.
* fix(app): stabilize streamed chat rendering
Use deterministic Markdown AST keys and preserve unique row identities when an assistant message resumes after a tool. Keep native gesture and plan-card children correctly keyed to avoid unsupported Fabric reconciliation paths.
* fix(app): stabilize retained native panels
Keep retained workspace roots in a stable native order and make active
panels present in the selection commit. Hidden panels now stop expensive
subscriptions and animations without losing mounted state.
* fix(app): harden retained panel activity
Upgrade packages to access latest model catalogs:
- @openai/codex-sdk: 0.58.0 → 0.76.0
- @anthropic-ai/claude-agent-sdk: 0.1.37 → 0.1.74
New models available after upgrade:
- Claude: Added Opus 4.5 and Haiku 4.5 to catalog
- Codex: Added gpt-5.2, gpt-5.2-codex, and gpt-5.1-codex variants
Updated patch file for new codex-sdk version.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>