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https://github.com/getpaseo/paseo.git
synced 2026-10-30 13:13:25 +00:00
fix(app): keep split dividers under gesture input
Measure the gesture from its initial press so activation does not discard the movement before its threshold. Cover coarse-pointer mouse and touch input alongside app-created workspaces, Explorer changes and reload.
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@@ -49,7 +49,7 @@ export function ResizeHandle({
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const { theme } = useUnistyles();
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const finePointer = useHasFinePointer();
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const pointerStatesRef = useRef(new Map<number, PointerState>());
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const touchDragRef = useRef<ResizeHandleDrag | null>(null);
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const touchStateRef = useRef<PointerState | null>(null);
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const cursorBeforeDragRef = useRef<string | null>(null);
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const hoverTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
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const [active, setActive] = useState(false);
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@@ -151,23 +151,30 @@ export function ResizeHandle({
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const touchGesture = useMemo(() => {
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const gesture = Gesture.Pan()
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.runOnJS(true)
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.onBegin(() => setDragging(true))
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.onStart(() => {
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touchDragRef.current = startResizeHandleDrag({
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sizes,
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index,
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preview: (nextSizes) => onPreviewResizeSplit(groupId, nextSizes),
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commit: (nextSizes) => onResizeSplit(groupId, nextSizes),
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});
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.onBegin((event) => {
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setDragging(true);
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touchStateRef.current = {
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containerSize,
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pointerStart: direction === "horizontal" ? event.absoluteX : event.absoluteY,
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drag: startResizeHandleDrag({
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sizes,
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index,
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preview: (nextSizes) => onPreviewResizeSplit(groupId, nextSizes),
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commit: (nextSizes) => onResizeSplit(groupId, nextSizes),
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}),
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};
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})
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.onUpdate((event) => {
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if (containerSize <= 0) return;
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const translation = direction === "horizontal" ? event.translationX : event.translationY;
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touchDragRef.current?.move(translation / containerSize);
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const state = touchStateRef.current;
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if (!state || state.containerSize <= 0) return;
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// Gesture Handler resets web translation when the pan activates. Measure from
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// the initial press so the activation distance is included on every platform.
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const pointerCurrent = direction === "horizontal" ? event.absoluteX : event.absoluteY;
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state.drag.move((pointerCurrent - state.pointerStart) / state.containerSize);
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})
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.onEnd(() => touchDragRef.current?.finish())
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.onEnd(() => touchStateRef.current?.drag.finish())
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.onFinalize(() => {
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touchDragRef.current = null;
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touchStateRef.current = null;
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setDragging(false);
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});
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