Add first-run setup that walks new users through Paseo (#8363)

* feat(app): add first-run setup modal

New users landed on an empty "Add a project" screen and never found
providers, Paseo tools or phone pairing, which all live in Settings. A
one-time setup modal now walks them through Appearance, Providers,
Projects, Orchestration and Phone. Every step renders the same component
Settings uses, so changing something in setup changes it in Settings too.

The modal opens only when the setup host is connected, its workspaces have
loaded and it has no projects. Existing users already have projects, so
they never see it after upgrading and no migration is needed. Finishing or
skipping writes `@paseo:onboarding` on this client. It uses its own key
because it records feature state, and e2e specs replace app settings
wholesale. Settings > General > "Show setup again" reopens the modal on
step 1. Native phones skip the modal for now.

Shared pieces moved out so setup and Settings render the same thing:
- ThemePicker is a tile grid and replaces the Settings theme dropdown.
- PaseoToolsCard is extracted from the host page.
- The skeleton pulse moves to components/ui. Provider rows show it while
  the first snapshot loads instead of "Loading…".
- The pair-device direct-connection hint links to the Tailscale docs.

The e2e fixture marks setup completed by default so existing specs keep
their starting state. The desktop smoke and lifecycle scripts, which start
from a fresh daemon, mark it before they continue.

* feat(onboarding): suggest projects from agent history

The setup's Projects step lists the repos the user already ran agents in,
with busy recent ones preselected, so a new user adds their projects in one
click instead of browsing for folders. With rows checked, the footer's main
button adds them and only moves on once every one was added; a checked row
always means "this will be added".

The daemon resolves each session folder to its project root (main checkout
for worktrees, repo root for subfolders) because only it can read the git
state; the app asks once per provider so a slow or broken provider never
holds up the others and can be retried on its own. Hosts without the
projectSuggestions feature show only the Add project button.

Onboarding e2e hosts read an empty Claude history with other providers
off, so suggestions never depend on the machine running the tests.

* fix(onboarding): keep late project adds on their step and show Retry early

- A finished add only advances setup while the Projects step is still open.
- A failed provider shows its Retry as soon as any provider answers.
- The desktop lifecycle check no longer reloads the window: setup never opens
  there because no host is connected.

* fix(onboarding): bind late project adds to their step visit and freeze rows while adding

- Each step visit has an id; a finished add only advances the visit that started it,
  so leaving and returning to Projects, or reopening setup, ignores it.
- Suggestion rows are disabled while their batch is being added.

* test(app): drive theme selection through the tile picker

Settings → Appearance no longer has a theme dropdown. The Escape test opens the
syntax theme dropdown instead, and the Android system-bars check taps theme tiles.

* fix(server): return project suggestion roots in the form project.add stores

Git reports Windows repo roots with forward slashes, so an added suggestion kept
showing because its path never matched the new project's root.

* feat(app): two control sizes, orchestration switches and mobile connect choices in setup

Controls had four sizes picked per call site, so a button in a dialog, a
settings row and a setup step came out at different heights. Controls now
have two: md (default; 32px with a pointer, 44px in the compact layout so
phone controls are full touch targets) and sm (28px, for tight chrome and
nested settings rows). The breakpoint picks md's height, not the caller.

Setup:
- Orchestration is three switches (Paseo tools, agent skills, CLI), all on,
  applied on Continue. Turning one off undoes it; the desktop CLI uninstall
  removes only the file this app installed.
- The Mobile step has store buttons and a "Choose how to connect" section:
  Relay opens the existing pairing modal, Tailscale opens the docs.

Settings section docs links are one pattern, SettingsSection's `link` prop,
and modals sit on surface0 like a screen.

The vitest unistyles stub now resolves breakpoint values by window width,
as Unistyles does at runtime; without it md controls had no height in
browser tests.

* fix(app): finish setup on its last step and confirm undoing orchestration

In the compact layout Orchestration is the last step, and Finish closed
setup without applying its switches. The last step's work now runs before
Finish, the same as Continue.

Turning off skills now asks first, as Settings does. Removing the CLI keeps
a paseo command this app didn't install and says so. A failed Paseo tools
update shows a toast. Adding suggested projects no longer advances when a
row was checked while the add ran.

Chat sender attribution and the message preview toggle go back to the sm
button: md padding is a breakpoint value, and on web its media-query rule
beat the zero right padding that aligns the sender with its bubble.

* fix(app): ignore a late Finish once the user left the last setup step

Finish called complete(), which ignored the step visit, so pressing Back
while Orchestration applied its choices still closed setup and recorded it
as done. next(visit) now finishes setup from the last step, so a late
Finish is dropped the same way a late Continue already was.

* fix(app): hold the skills switch while setup applies its choices

The Paseo tools and CLI switches were disabled while Continue or Finish
applied them, but the skills switch only locked while a skills operation
ran. With skills needing no change, it stayed editable during a pending
tools update and the new value was silently dropped.

* fix(app): read setup's skills choice as off when no skill is picked

Saving an empty selection in the skills picker left setup's skills switch
on. Continue then asked the host to install nothing, the host reported
skills as not installed, and the step stayed put with no error. Setup now
reads skills as off with nothing picked, as Settings does.
This commit is contained in:
Mohamed Boudra
2026-11-03 10:28:26 +07:00
committed by GitHub
parent 6f6712be62
commit 336e7d1b89
166 changed files with 5190 additions and 1525 deletions
+9 -9
View File
@@ -20,7 +20,7 @@ A semantic element used in three or more places is a primitive. One of a kind is
Primitives live in `packages/app/src/components/ui/` and `packages/app/src/components/headers/`. Card and row layout live in `packages/app/src/styles/settings.ts`. Section structure lives in `packages/app/src/screens/settings/settings-section.tsx`.
A pressable styled to look like a button is wrong; the button is `<Button>` (`packages/app/src/components/ui/button.tsx`). A pressable wrapping an icon is wrong; the icon action is `<ToolbarButton>` (`packages/app/src/components/ui/pane-content-toolbar.tsx`), which owns the hitbox, the rounded `interactionHighlight` fill on hover and press, the compact size, and the tooltip. Rows on a menu surface are `<MenuItem>`, or `<ComposerTrackRow>` in a track panel; other rows are `<PressHighlight>` (`packages/app/src/components/ui/press-highlight.tsx`), which flashes on native the moment a finger lands. A bare `<Text>` styled to look like a section header is wrong; the section header is `<SettingsSection>` (`packages/app/src/screens/settings/settings-section.tsx`). A custom `Modal` for a confirmation is wrong; the confirmation is `confirmDialog` (`packages/app/src/utils/confirm-dialog.ts`). A hand-rolled overflow menu is wrong; the menu is `<DropdownMenu>` (`packages/app/src/components/ui/dropdown-menu.tsx`). A hand-rolled status pill is wrong; the pill is `<StatusBadge>` (`packages/app/src/components/ui/status-badge.tsx`). A circle pinned over a scrolling surface is wrong; the floating action is `<FloatingActionButton>` (`packages/app/src/components/ui/floating-action-button.tsx`), one per surface, and the surface reserves `FLOATING_ACTION_BUTTON_CLEARANCE` below its content so the button never traps the last row.
A pressable styled to look like a button is wrong; the button is `<Button>` (`packages/app/src/components/ui/button.tsx`). A pressable wrapping an icon is wrong; the icon action is `<ToolbarButton>` (`packages/app/src/components/ui/pane-content-toolbar.tsx`), which owns the hitbox, the rounded `interactionHighlight` fill on hover and press, the compact size, and the tooltip. Rows on a menu surface are `<MenuItem>`, or `<ComposerTrackRow>` in a track panel; other rows are `<PressHighlight>` (`packages/app/src/components/ui/press-highlight.tsx`), which flashes on native the moment a finger lands. A bare `<Text>` styled to look like a section header is wrong; the section header is `<SettingsSection>` (`packages/app/src/components/settings/headings/settings-section.tsx`). A docs link in its header is its `link` prop, which renders `Label ↗` on the title's rail; a ghost button with an arrow is wrong. A custom `Modal` for a confirmation is wrong; the confirmation is `confirmDialog` (`packages/app/src/utils/confirm-dialog.ts`). A hand-rolled overflow menu is wrong; the menu is `<DropdownMenu>` (`packages/app/src/components/ui/dropdown-menu.tsx`). A hand-rolled status pill is wrong; the pill is `<StatusBadge>` (`packages/app/src/components/ui/status-badge.tsx`). A circle pinned over a scrolling surface is wrong; the floating action is `<FloatingActionButton>` (`packages/app/src/components/ui/floating-action-button.tsx`), one per surface, and the surface reserves `FLOATING_ACTION_BUTTON_CLEARANCE` below its content so the button never traps the last row.
Before adding a new component, read `components/ui/`. The primitive usually exists.
@@ -36,7 +36,7 @@ Weight has three tiers, applied by role:
- **Screen titles** — the title in app chrome — use `<ScreenTitle>` (`packages/app/src/components/headers/screen-title.tsx`), which renders `fontSize.base` at weight `400` on compact and `300` on desktop. The New workspace hero is the only larger product title; it uses `fontSize["2xl"]` (`packages/app/src/screens/new-workspace-screen.tsx`).
- **Structural labels** use `fontWeight.medium`. This applies to section labels above a stack of rows (`packages/app/src/components/agent-list.tsx:519-523`, `packages/app/src/components/keyboard-shortcuts-dialog.tsx:63-67`), form field labels above an input inside a modal (`packages/app/src/hosts/add-host/internal/add-host-modal.tsx:19-23`, `packages/app/src/hosts/add-host/internal/pair-link-modal.tsx:24-28`), the title at the top of a modal/sheet/dialog (`packages/app/src/components/adaptive-modal-sheet.tsx:90-94`, `packages/app/src/components/ui/combobox.tsx:1607-1611`, `packages/app/src/components/welcome-screen.tsx:48-53`), action button labels in tight components such as the sidebar callout actions (`packages/app/src/components/sidebar-callout.tsx:218-221`), and inline data emphasis on dense metadata rows (`packages/app/src/components/git-diff-pane.tsx:2322-2327`, `packages/app/src/components/file-explorer-pane.tsx:1115-1122`).
- **Content** uses `fontWeight.normal`. This applies to settings rows (`packages/app/src/styles/settings.ts`), sidebar primary list-item titles (`packages/app/src/components/sidebar-workspace-list.tsx:2680-2686`, `packages/app/src/components/agent-list.tsx:572-578`), `<Button>` text (`packages/app/src/components/ui/button.tsx:80-84`), `<StatusBadge>` text (`packages/app/src/components/ui/status-badge.tsx:56-60`), and `<SidebarCallout>` titles (`packages/app/src/components/sidebar-callout.tsx:175-180`).
- **Content** uses `fontWeight.normal`. This applies to settings rows (`packages/app/src/styles/settings.ts`), sidebar primary list-item titles (`packages/app/src/components/sidebar-workspace-list.tsx:2680-2686`, `packages/app/src/components/agent-list.tsx:572-578`), `<StatusBadge>` text (`packages/app/src/components/ui/status-badge.tsx:56-60`), and `<SidebarCallout>` titles (`packages/app/src/components/sidebar-callout.tsx:175-180`).
The rule, condensed: text that _names_ a surface or a group is `medium`. Text that lives _inside_ a surface or a group is `normal`. Top-of-screen titles are `<ScreenTitle>`, which is lighter still.
@@ -68,9 +68,9 @@ the sidebar. Apply it as `backgroundColor`; setting `opacity` on the control als
`destructive` is filled with `destructive`. It only appears inside a confirm. The button on the page is `outline`; the destructive button is the confirm button inside the dialog.
Sizes: `xs` for ultra-tight inline triggers. `sm` for any button sitting in a row. `md` is the page default. `lg` is reserved for large standalone CTAs.
Controls come in two sizes, defined once in `control-geometry.ts`. The default is the right size almost everywhere — pages, dialogs, forms, settings rows, the setup flow — so don't pass a size. It is 32px tall where a pointer drives it and 44px in the compact layout, so every phone control is a full touch target; the breakpoint, not the caller, makes that choice. `sm` is 28px with `fontSize.sm` labels and is for tight chrome only: toolbars, nested settings rows, dense inline row actions. A `size="sm"` on an ordinary page or dialog is wrong, and so is choosing a size from `useIsCompactFormFactor()`.
Sizes are a shared contract across control kinds, defined once in `control-geometry.ts`: `xs` = 28px tall with `fontSize.sm` labels, `sm` = 32px with `fontSize.base`, `md`/`lg` = 44px with `fontSize.base`. `<SegmentedControl>` (`packages/app/src/components/ui/segmented-control.tsx`) takes the same `xs`/`sm`/`md` sizes — a segmented control next to a `<Button>` of the same size always matches in height, label size, and corner radius. Its segments run one padding step tighter than a button, because the gap between segments already reads as padding. The selected segment is a `surface3` fill with `foreground` text, not an inverted one — inverting it inside thin chrome puts a white slab in the toolbar. Text fields take `xs`, `sm` and `md`. Thin chrome such as the file toolbar uses `xs`. A settings row sizes the controls in its trailing slot itself, `sm` in a card and `xs` when nested (`packages/app/src/components/ui/control-size.tsx`), so don't pass a size to a button, dropdown or field placed in a row. Never shrink a control's font or padding locally to fit a context — if the context needs a smaller control, the size tier is missing or the wrong one is in use.
Buttons are pills (`borderRadius.full`) with medium-weight labels; an icon-only button is a circle. `<Switch>` follows the same two sizes: a 34×20 track by default and in `sm`, 44×26 in the compact layout, and it reserves its size's control height so a row holding one lines up with a row holding a button. Buttons, text fields, dropdown triggers, and `<SegmentedControl>` (`packages/app/src/components/ui/segmented-control.tsx`) share the size contract — the same size name means the same height and label size on every control kind, so controls in one row line up. Segments run tighter than a button, because the gap between segments already reads as padding. The selected segment is a `surface3` fill with `foreground` text, not an inverted one — inverting it inside thin chrome puts a white slab in the toolbar. A settings row sizes the controls in its trailing slot itself, default in a card and `sm` when nested (`packages/app/src/components/ui/control-size.tsx`), so don't pass a size to a button, dropdown or field placed in a row. Code that computes with a control's height outside a stylesheet uses `controlHeightForLayout`. Never shrink a control's font or padding locally to fit a context — if the context needs a smaller control, the size tier is missing or the wrong one is in use.
A `<Pressable>` wrapping a `<Text>` is a sixth variant. It is wrong. `<Button>` accepts `style`, `textStyle`, `leftIcon`, `disabled`, `size`, and `variant`.
@@ -102,7 +102,7 @@ Five primitives. The pick is determined by option count, the need to search, and
`<ContextMenu>` is for right-click and long-press on a target. The row is the trigger; there is no visible affordance. Used for incidental actions on workspace rows in the sidebar (`packages/app/src/components/sidebar-workspace-list.tsx`).
`<AdaptiveModalSheet>` is for a focused task. Multi-field forms (`packages/app/src/hosts/add-host/internal/add-host-modal.tsx`, `packages/app/src/hosts/add-host/internal/pair-link-modal.tsx`, `packages/app/src/components/project-picker-modal.tsx`), confirmations with detail, anything that earns a backdrop. Bottom sheet on compact, centered card on desktop. Raw `Modal` is wrong for any of these.
`<AdaptiveModalSheet>` is for a focused task. Multi-field forms (`packages/app/src/hosts/add-host/internal/add-host-modal.tsx`, `packages/app/src/hosts/add-host/internal/pair-link-modal.tsx`, `packages/app/src/components/project-picker-modal.tsx`), confirmations with detail, anything that earns a backdrop. Bottom sheet on compact, centered card on desktop. Both sit on `surface0`, the same base as a screen, so settings cards and inputs inside a modal read the way they do on the Settings screen. Raw `Modal` is wrong for any of these.
`<AdaptiveModalSheet>` owns the presentation. Its content inset — the gutter that puts sheet content on the same rails as the sheet header — and compact bottom safe-area padding are the sheet's, not the caller's. A caller declares layout intent through `contentStyle` and never branches on form factor to add its own margins. If a sheet's first snap point is shorter than its header, content, and safe-area clearance, raise that snap point rather than moving the sheet container.
@@ -126,7 +126,7 @@ Cards inside a section sit closer than sections. Rows inside a card touch — on
Rows have generous vertical padding: roughly 16px of content plus 16px of vertical padding for settings rows, 8–12px for sidebar list items where many rows must fit. Compressing rows below the established density to fit more on the screen is wrong. Too many rows means more cards or more sections, not smaller rows.
Rows revealed under a `<SettingsCollapsibleRow>` are nested rows, one step smaller than card rows: 8px of vertical padding, `fontSize.sm` text, `xs` controls, and one fixed height so rows with and without a trailing button line up. The collapsible row sets this for everything under it (`packages/app/src/components/settings/row-density.tsx`). Never pass a density to a row, and never pad or resize a nested row by hand.
Rows revealed under a `<SettingsCollapsibleRow>` are nested rows, one step smaller than card rows: 8px of vertical padding, `fontSize.sm` text, `sm` controls, and one fixed height so rows with and without a trailing button line up. The collapsible row sets this for everything under it (`packages/app/src/components/settings/row-density.tsx`). Never pass a density to a row, and never pad or resize a nested row by hand.
The whitespace is the design.
@@ -197,11 +197,11 @@ Terminology:
Loading is inline by default. `<LoadingSpinner size={14} color={foregroundMuted} />` sits next to the thing it relates to (`packages/app/src/screens/settings/providers-section.tsx:227-231`). Page-level loading is a centered `<LoadingSpinner size="large">` (`packages/app/src/screens/sessions-screen.tsx:69-72`). Card-level loading is a single short line, not a spinner. In-row dropdown items use `<DropdownMenuItem status="pending" pendingLabel="Removing...">`; the menu item handles its own pending state.
Screen-level empty states use a centered, muted noun phrase and at most one ghost button (`packages/app/src/screens/sessions-screen.tsx`). Sidebar list empty states use a quiet bordered card with a left-aligned `sm` title, a muted `sm` description, and `xs` `<Button>` actions. Use `secondary` for the primary action and `outline` for a secondary action (`packages/app/src/components/sidebar/empty-states.tsx`). Keep both forms short and free of illustrations.
Screen-level empty states use a centered, muted noun phrase and at most one ghost button (`packages/app/src/screens/sessions-screen.tsx`). Sidebar list empty states use a quiet bordered card with a left-aligned `sm` title, a muted `sm` description, and `sm` `<Button>` actions. Use `secondary` for the primary action and `outline` for a secondary action (`packages/app/src/components/sidebar/empty-states.tsx`). Keep both forms short and free of illustrations.
Inline errors are a single sentence in `palette.red[300]` `xs`, sitting under the field or inside the card it relates to (`packages/app/src/screens/settings/providers-section.tsx:115-119`).
Page-level alerts — informational notices, success confirmations, warnings, or recoverable errors that need a small visible block on the page — use `<Alert>` (`packages/app/src/components/ui/alert.tsx`). Variants: `default`, `info`, `success`, `warning`, `error`. The chrome is quiet by design: a 1px tinted border, transparent background, a small variant-tinted icon, the title in the variant accent, the description in `foregroundMuted`. Actions go in the `children` slot as `<Button variant="outline" size="sm">` — recovery actions are low-frequency and outline keeps them quiet alongside the alert's accent (`packages/app/src/screens/project-settings-screen.tsx`). One `<Alert>` at a time per region.
Page-level alerts — informational notices, success confirmations, warnings, or recoverable errors that need a small visible block on the page — use `<Alert>` (`packages/app/src/components/ui/alert.tsx`). Variants: `default`, `info`, `success`, `warning`, `error`. The chrome is quiet by design: a 1px tinted border, transparent background, a small variant-tinted icon, the title in the variant accent, the description in `foregroundMuted`. Actions go in the `children` slot as `<Button variant="outline">` — recovery actions are low-frequency and outline keeps them quiet alongside the alert's accent (`packages/app/src/screens/project-settings-screen.tsx`). One `<Alert>` at a time per region.
Sidebar callouts — cross-cutting alerts that apply across the whole app, like worktree setup, Rosetta install, and desktop update available — register through `useSidebarCallouts()` and render in the left sidebar via `<SidebarCallout>` (`packages/app/src/components/sidebar-callout.tsx`). The chrome (top-border-only, full-width action buttons) is tuned for that ~280px column. Canonical sources: `packages/app/src/components/worktree-setup-callout-source.tsx`, `packages/app/src/desktop/updates/rosetta-callout-source.tsx`, `packages/app/src/desktop/updates/update-callout-source.tsx`. Never import `<SidebarCallout>` into a page — that's what `<Alert>` is for.
@@ -251,7 +251,7 @@ New status pills use `<StatusBadge>`. Identity, shortcut, and interactive link b
## 14. Forbidden
- `fontWeight.medium` on row titles, body text, button labels, badge text, or `<SidebarCallout>` titles. Medium is reserved for the structural-label tier described in §3 — section labels, modal/sheet titles, dense metadata emphasis, and tight action labels. Anything else is `normal`. `<ScreenTitle>` is responsive `400/300` and is never overridden.
- `fontWeight.medium` on row titles, body text, badge text, or `<SidebarCallout>` titles. Medium is reserved for the structural-label tier described in §3 — section labels, modal/sheet titles, dense metadata emphasis, and tight action labels. Anything else is `normal`. `<ScreenTitle>` is responsive `400/300` and is never overridden.
- `<Pressable>` wrapping `<Text>` to make a button. `<Button>` exists.
- Importing `Pressable` or a `Touchable*` outside `components/ui/`. A raw pressable has no standard press or hover feedback, so every one drifts. `paseo/no-raw-pressable` reports it; the files on its burn-down list in `.oxlintrc.json` may only leave it.
- Bare `<Text>` for a section header inside settings. `<SettingsSection>` exists.