Discord's per-command name limit is 32 chars. When two skill slugs
share the same first 32 chars (or a skill slug clamps onto a reserved
gateway command name), only the first seen wins — the second is
dropped from the /skill autocomplete. The old behavior incremented a
``hidden`` counter silently, so skill authors had no way to discover
the drop short of noticing their skill was missing from the picker.
Not an actively-biting bug today (no collisions on the default catalog
as of 2026-05), but a landmine the moment someone ships a skill with a
long name. The earlier series in #18745 / #18753 / #18754 dropped the
other silent data-loss paths in the Discord /skill collector; this one
lights up the last remaining one.
Fix: promote ``_names_used`` from a set to a dict keyed by the clamped
name, mapping to the source cmd_key (or a ``"<reserved>"`` sentinel
for names inherited via ``reserved_names``). On collision, log a
WARNING naming both sides — the winner, the loser, the clamped name,
and what to rename.
Two phrasings:
* skill-vs-skill — "both clamp to X on Discord's 32-char command-name
limit; only the winner appears in /skill. Rename one skill's
frontmatter ``name:`` to differ in its first 32 chars."
* skill-vs-reserved — "collides with a reserved gateway command name;
the skill will not appear in /skill. Rename the skill's frontmatter
``name:``."
Tests: three cases in
``tests/hermes_cli/test_discord_skill_clamp_warning.py`` —
skill-vs-skill collision (warning names both cmd_keys + clamped prefix),
skill-vs-reserved collision (warning uses the distinct phrasing), and a
no-collision negative (zero warnings emitted).