fix(discord): close two low-severity adapter races (#12558)
Two small races in gateway/platforms/discord.py, bundled together
since they're adjacent in the adapter and both narrow in impact.
1. on_message vs _resolve_allowed_usernames (startup window)
DISCORD_ALLOWED_USERS accepts both numeric IDs and raw usernames.
At connect-time, _resolve_allowed_usernames walks the bot's guilds
(fetch_members can take multiple seconds) to swap usernames for IDs.
on_message can fire during that window; _is_allowed_user compares
the numeric author.id against a set that may still contain raw
usernames — legitimate users get silently rejected for a few
seconds after every reconnect.
Fix: on_message awaits _ready_event (with a 30s timeout) when it
isn't already set. on_ready sets the event after the resolve
completes. In steady state this is a no-op (event already set);
only the startup / reconnect window ever blocks.
2. join_voice_channel check-and-connect
The existing-connection check at _voice_clients.get() and the
channel.connect() call straddled an await boundary with no lock.
Two concurrent /voice channel invocations could both see None and
both call connect(); discord.py raises ClientException
("Already connected") on the loser. Same race class for leave
running concurrently with _voice_timeout_handler.
Fix: per-guild asyncio.Lock (_voice_locks dict with lazy alloc via
_voice_lock_for). join_voice_channel and leave_voice_channel both
run their body under the lock. Sequential within a guild, still
fully concurrent across guilds.
Both: LOW severity. The first only affects username-based allowlists
on fast-follow-up messages at startup; the second is a narrow
exception on simultaneous voice commands. Bundled so the adapter
gets a single coherent polish pass.
Tests (tests/gateway/test_discord_race_polish.py): 2 regression cases.
- test_concurrent_joins_do_not_double_connect: two concurrent
join_voice_channel calls on the same guild result in exactly one
channel.connect() invocation.
- test_on_message_blocks_until_ready_event_set: asserts the expected
wait pattern is present in on_message (source inspection, since
full discord.py client setup isn't practical here).
Regression-guard validated: against unpatched gateway/platforms/discord.py
both tests fail. With the fix they pass. Full Discord suite (118
tests) green.
This commit is contained in:
@@ -498,6 +498,7 @@ class DiscordAdapter(BasePlatformAdapter):
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self._allowed_role_ids: set = set() # For DISCORD_ALLOWED_ROLES filtering
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# Voice channel state (per-guild)
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self._voice_clients: Dict[int, Any] = {} # guild_id -> VoiceClient
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self._voice_locks: Dict[int, asyncio.Lock] = {} # guild_id -> serialize join/leave
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# Text batching: merge rapid successive messages (Telegram-style)
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self._text_batch_delay_seconds = float(os.getenv("HERMES_DISCORD_TEXT_BATCH_DELAY_SECONDS", "0.6"))
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self._text_batch_split_delay_seconds = float(os.getenv("HERMES_DISCORD_TEXT_BATCH_SPLIT_DELAY_SECONDS", "2.0"))
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@@ -636,6 +637,30 @@ class DiscordAdapter(BasePlatformAdapter):
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@self._client.event
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async def on_message(message: DiscordMessage):
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# Wait for on_ready to finish resolving username-based
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# allowlist entries. Without this block, messages
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# arriving between Discord's READY event and the end
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# of _resolve_allowed_usernames compare author IDs
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# (numeric) against a set that may still contain raw
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# usernames (strings) from DISCORD_ALLOWED_USERS —
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# legitimate users get silently rejected for the first
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# few seconds after every reconnect. The wait is a
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# near-instant no-op in steady state (_ready_event is
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# already set); only the startup / reconnect window
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# ever blocks.
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if not adapter_self._ready_event.is_set():
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try:
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await asyncio.wait_for(
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adapter_self._ready_event.wait(),
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timeout=30.0,
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)
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except asyncio.TimeoutError:
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logger.warning(
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"[%s] on_message timed out waiting for _ready_event; "
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"allowlist check may use pre-resolved entries",
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adapter_self.name,
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)
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# Dedup: Discord RESUME replays events after reconnects (#4777)
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if adapter_self._dedup.is_duplicate(str(message.id)):
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return
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@@ -1231,57 +1256,74 @@ class DiscordAdapter(BasePlatformAdapter):
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# Voice channel methods (join / leave / play)
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# ------------------------------------------------------------------
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def _voice_lock_for(self, guild_id: int) -> "asyncio.Lock":
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"""Return the per-guild lock, creating it on first use.
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Voice join/leave/move must be serialized per guild — without
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this, two concurrent /voice channel invocations both see
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_voice_clients.get(guild_id) return None, both call
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channel.connect(), and discord.py raises ClientException
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('Already connected') on the loser.
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"""
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lock = self._voice_locks.get(guild_id)
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if lock is None:
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lock = asyncio.Lock()
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self._voice_locks[guild_id] = lock
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return lock
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async def join_voice_channel(self, channel) -> bool:
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"""Join a Discord voice channel. Returns True on success."""
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if not self._client or not DISCORD_AVAILABLE:
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return False
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guild_id = channel.guild.id
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# Already connected in this guild?
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existing = self._voice_clients.get(guild_id)
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if existing and existing.is_connected():
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if existing.channel.id == channel.id:
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async with self._voice_lock_for(guild_id):
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# Already connected in this guild?
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existing = self._voice_clients.get(guild_id)
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if existing and existing.is_connected():
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if existing.channel.id == channel.id:
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self._reset_voice_timeout(guild_id)
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return True
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await existing.move_to(channel)
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self._reset_voice_timeout(guild_id)
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return True
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await existing.move_to(channel)
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vc = await channel.connect()
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self._voice_clients[guild_id] = vc
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self._reset_voice_timeout(guild_id)
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# Start voice receiver (Phase 2: listen to users)
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try:
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receiver = VoiceReceiver(vc, allowed_user_ids=self._allowed_user_ids)
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receiver.start()
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self._voice_receivers[guild_id] = receiver
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self._voice_listen_tasks[guild_id] = asyncio.ensure_future(
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self._voice_listen_loop(guild_id)
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)
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except Exception as e:
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logger.warning("Voice receiver failed to start: %s", e)
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return True
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vc = await channel.connect()
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self._voice_clients[guild_id] = vc
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self._reset_voice_timeout(guild_id)
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# Start voice receiver (Phase 2: listen to users)
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try:
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receiver = VoiceReceiver(vc, allowed_user_ids=self._allowed_user_ids)
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receiver.start()
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self._voice_receivers[guild_id] = receiver
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self._voice_listen_tasks[guild_id] = asyncio.ensure_future(
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self._voice_listen_loop(guild_id)
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)
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except Exception as e:
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logger.warning("Voice receiver failed to start: %s", e)
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return True
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async def leave_voice_channel(self, guild_id: int) -> None:
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"""Disconnect from the voice channel in a guild."""
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# Stop voice receiver first
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receiver = self._voice_receivers.pop(guild_id, None)
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if receiver:
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receiver.stop()
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listen_task = self._voice_listen_tasks.pop(guild_id, None)
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if listen_task:
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listen_task.cancel()
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async with self._voice_lock_for(guild_id):
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# Stop voice receiver first
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receiver = self._voice_receivers.pop(guild_id, None)
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if receiver:
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receiver.stop()
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listen_task = self._voice_listen_tasks.pop(guild_id, None)
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if listen_task:
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listen_task.cancel()
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vc = self._voice_clients.pop(guild_id, None)
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if vc and vc.is_connected():
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await vc.disconnect()
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task = self._voice_timeout_tasks.pop(guild_id, None)
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if task:
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task.cancel()
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self._voice_text_channels.pop(guild_id, None)
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self._voice_sources.pop(guild_id, None)
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vc = self._voice_clients.pop(guild_id, None)
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if vc and vc.is_connected():
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await vc.disconnect()
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task = self._voice_timeout_tasks.pop(guild_id, None)
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if task:
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task.cancel()
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self._voice_text_channels.pop(guild_id, None)
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self._voice_sources.pop(guild_id, None)
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# Maximum seconds to wait for voice playback before giving up
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PLAYBACK_TIMEOUT = 120
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